keepcalm
Forge Modder-
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Everything posted by keepcalm
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Try with a fresh jar, looks like you might have a remnant of optifine in there.
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This is what you want
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That's always going to throw an exception, and you use that in every function - if it's null, how can you set the world? And, you could have a perfect TE, but you never actually make a new instance - it is ALWAYS going to be null. Fix your createNewTileEntity method!
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Error using certain classes of Minecraft Forge and Modloader
keepcalm replied to JoeyChor's topic in Modder Support
It has NOTHING to do with your mod, try reinstalling forge. -
Probably not, I'm mostly working on basic functionality at first, so feel free to submit the PR
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You'd have to talk to risugami.
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DON'T use MCPatcher at all, and maybe try MultiMC. It should fix all your problems
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It's pretty self-explanatory. You'd need to put the quit messages all in one part of the code, and then allow them to be changed through an event or something.
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So, I develop BukkitForge, and a major issue I've been having is that a lot of Bukkit command use a single command which checks for the name used. So can forge/FML please add a hook that allows ICommands to get the command actually used to execute them?
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Use optifine, not MCPatcher Read the O-EAQ! Clear out your mods. Is mo creatures for 1.4.6 yet? I think not...
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So ThorMod_EntityEmeraldPrimed extends Entity, and all the imports are correct?
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Click on the Minecraft/src folder in eclipse, and then press Ctrl-Shift-O. It should fix most if not all the errors.
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It's because the imports are incorrect, after fixing them all will be good
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I don't think zip files keep permissions, so it would be impossible to do that.
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Forge Build 466 no common folder in src?
keepcalm replied to Chancebozey's topic in Support & Bug Reports
It's meant to be that way, src and common have been merged starting with build #444 -
For the most part, just click on the 'src' folder of minecraft, and press Ctrl-Shift-O. It will automatically correct most of the errors.
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Heh. I mistyped that.
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In eclipse, click on the 'src' folder for your mod, and hit Ctrl-Shift-O. That will decrease the amount of (or remove) errors.
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In the future, use spoiler, not hidden Also, judging from what you're trying to do, the best way to do it would be to add a function call, rather than rewriting the entire method. You might want to have a look at the source code for my mod, which does something similar, but uses ItemInWorldManager (so it's server-side only). If you want more help, PM me (I think I've worked out how to do this ASM stuff)
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Server/Client sources not found on recompile 1.4.5
keepcalm replied to Joshwarfield's topic in Support & Bug Reports
Download ONLY forge, extract it and then run install.bat, mcp will be in <forge folder>/mcp. -
Server logs?
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Ok: 1. copy all the <something>_at.cfgs from the NEI and CCC zips/whatever, put them in <forge>/accesstransformers 2 if any of them contain a file "<name>_dummmy.jar" copy this to the "<mcp>/jars/"+(mods or coremods) folder depending on where the mod is installed 3. run forge/install.sh 4. copy the NEI and CCC code from the src zips into <forge>/mcp/src/minecraft 5. Do whatever you normally do.
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I'm pretty sure there's a function something like getChunkFromBlockCoords in World, that might be a good place to start, and as for the player's username, perhaps try using Block.onBlockPlacedBy and check if it's an EntityPlayer?
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How to write informations in the player profile?
keepcalm replied to elterPro's topic in Modder Support
Add information to player.getEntityData(), hopefully it's pretty self-explanatory.