TheDoctorSoda
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Thanks! What I want to do is have a few localisations such as metal.tin and metal.copper, and match them with component.plate and component.powder, so I can combine them to make Tin Plate, Tin Powder, Copper Plate, Copper Powder, etc.
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So how would I localise an item's name in code, as opposed to a language file?
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This is somewhat difficult to explain. Basically, I want to dynamically assign textures to a few items. I have it all done, however I do not know how to do this one bit: Let me show you an image first, then I will explain. Let's say I have texture A, and I want to replace the green part with texture C. What I want to happen, is it to replace the green part, and replace that part with the exact spot from texture c. Same thing for textures B and C. How would I go about doing this? (Note: these are simply demonstrative images, not the actual textures I wish to use. Also, sorry if this is an awful explanation.) Also, while I know this is possible in 1.7, is this even a thing that you can do in 1.8? Haven't messed with the model files much, but wouldn't you need a model file for each item? That would mean it couldn't be dynamic... To clarify, I want to do this on 1.7.10, but I am curious about the possibility of doing this on 1.8.8 as well.
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I don't get why this isn't working! public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if (!world.isRemote) { player.displayGUIWorkbench(x, y, z); } return true; }
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How do you remove items from the ore dictionary? Specifically, I want to remove dustRedstone from redstone dust.
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I am interested in replacing an item's onItemUse method, in this particular case, I want to prevent redstone dust from placing redstone.
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[1.7.10] Tile Entity ceases to work after world reload
TheDoctorSoda replied to TheDoctorSoda's topic in Modder Support
Nevermind I am a failure and apparently forgot to call my tile entity registry class in my main mod class -
[1.7.10] Tile Entity ceases to work after world reload
TheDoctorSoda replied to TheDoctorSoda's topic in Modder Support
That's the only method in my class, but whatever, here's the full one https://gist.github.com/TheDoctorSoda/64ae68d20da74981e5db Tile Entity is registered and works perfectly fine until I relog, and it doesn't work until I replace the block. -
[1.7.10] Tile Entity ceases to work after world reload
TheDoctorSoda replied to TheDoctorSoda's topic in Modder Support
Here's the code for my tile entity class. I honestly don't see why it wouldn't work https://gist.github.com/TheDoctorSoda/927b3943b458270447d2 -
[1.7.10] How to allow an item to get an enchantment?
TheDoctorSoda replied to TheDoctorSoda's topic in Modder Support
Hmm. Should I add a new enchantment called the same thing, and does the same thing that only works on my item, or is that bad?