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M4thG33k

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Everything posted by M4thG33k

  1. Hello! I'm working with an item that changes its texture based off of NBT data. The texture changes on the held item, but the texture in the hotbar is constantly that dreaded purple/black "texture not found". What concept am I missing here? I thought the texture used for rendering in-hand were extracted from the 2D icon in the inventory (for items). The code for the item is here: https://goo.gl/93HpTr. Thanks in advance! EDIT: I should also mention I'm using IntelliJ as my IDE, in case that matters for some reason...
  2. Brilliant! Thanks for your help (as usual)!
  3. Well, that was easy enough. I'm not sure why I had such a problem with that. One more question (and I can open a new thread for this if you would like): how do I go about using the parent mod's blocks/items in recipes? I'm assuming Forge has a tool in place for referencing these...
  4. Well, thanks for that much! I'll see if I can fiddle my way to something that works from here.
  5. 1.7.10. I probably should have mentioned that up front...oops.
  6. The first one I would like to attempt to use is Extra Utilities.
  7. I have read it; the biggest issue I have is that I'm using IntelliJ rather than Eclipse and none of the steps on how to setup the build paths are the same. :-/
  8. I would like to start making a mod that requires other (specific) mods to be installed (For example: Extra Utilities) so that I can use some of their blocks/items in recipes. I know how to set up the mod dependency in the code (with @Mod(...,dependencies="[modname]")), but I'm not sure how to set up my IDE (IntelliJ) to be able to actually start using the other mods' items/API's. Are there any tutorials anywhere for this sort of thing? (I have spent quite a long time Googling, hoping to find such a tutorial but to no avail.) Thank you in advance for any help! :-)
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