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LiveFyre

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  1. Also wanting to contribute that this is some kind of issue. I just tested it with splash disabled (174 mods, including some client-only ones) and changed from about 12 minutes to load to less than 90 seconds. The pack is built off of Direwolf20's, a few additional mods and some others disabled. Logs can be provided, but I'm almost sure they'll look mostly the same as autotalon's. One thing worth noting is that before, during the splash screen, CPU usage was sitting roughly 25-35%. After disabling it, usage fluctuated from 35% to upwards of 90% before reaching the title screen. Almost makes me wonder if it was slowing itself down intentionally to allow the splash screen to keep up? Intel Core i5 3450 @ 3.5GHz 16GB G.Skill DDR3 1600 eVGA GeForce GTX670 (is there a way to offload some overhead through a GPGPU pipeline? idk if Java can talk to c++ processing directly, but..) Windows 7, fully updated Java 8u45 I am able/willing to help with the Java profiling bit mentioned earlier if someone would point me to a "Java Profiling for Dummies" (sorry, I'm hardware and networking, not code).
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