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  • Dawars

Dawars

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  • Content Count

    33
  • Joined

    May 12, 2012
  • Last visited

    August 11, 2017

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About Dawars

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • URL
    http://elysium.hundevelopers.hu
  • Location
    Budapest, Hungary
  • Personal Text
    I am Dawars!
  1. Dawars

    [1.12-1.10.2] TESR item rendering lightmap glitch

    Dawars replied to FBalazs's topic in Modder Support

    Ooookay, so I have overriden the following deprecated method and now the lighting is working as expected: @Override public boolean isOpaqueCube(IBlockState state) { return false; } How can I find a potential non-deprecated method for this? (and isFullCube). Also I found the isVisuallyOpaque method, does it do anything?
    • August 8, 2017
    • 5 replies
  2. Dawars started following Custom Block Helmet, [1.12-1.10.2] TESR item rendering lightmap glitch, onEnchantedEvent and and 7 others August 7, 2017
  3. Dawars

    [1.12-1.10.2] TESR item rendering lightmap glitch

    Dawars replied to FBalazs's topic in Modder Support

    I'm the co-developer of this mod and we tried it on 3 different versions (1.12, 1.10.2.2016, 1.10.2.recommended) but the items are still dark, we followed the video as close as we could with no luck. Here is the code, it would be nice if someone could try it out/take a look: https://github.com/Dawars/CraftingPillars
    • August 7, 2017
    • 5 replies
  4. Dawars

    Change rotation of model elements

    Dawars replied to Zcelo12's topic in Modder Support

    You don't have to call the render function on the children since they will be rendered automatically.
    • August 23, 2014
    • 6 replies
  5. Dawars

    onEnchantedEvent

    Dawars posted a topic in Suggestions

    Hi, I'd like to have an events which gets call every time a player enchants something. It'd be like the ItemCraftedEvent. I'm planning to turn enchanted silver ingots into Mythril ingot as soon as it gets enchanted. I'm sure it would be useful for other things too... Thanks, Dawars
    • April 19, 2014
    • 3 replies
  6. Dawars

    Ore dict vanilla gems

    Dawars replied to Lolcroc's topic in Suggestions

    I also need it but found an other way (craft them to each other)
    • December 4, 2013
    • 1 reply
  7. Dawars

    Achievement page with CUSTOM BACKGROUND AND BORDERS

    Dawars replied to Alesimula's topic in Modder Support

    I'm also interested in this Anyone?
    • November 29, 2013
    • 5 replies
  8. Dawars

    Glowing block render help

    Dawars replied to Dawars's topic in Modder Support

    Time based animation and it won't be used in that huge quantity. What's TESR? And I'll try the code I have in mind after this conversation in 2 hours.
    • August 6, 2013
    • 9 replies
  9. Dawars

    Glowing block render help

    Dawars replied to Dawars's topic in Modder Support

    I thougt that I make a blockrenderer because that's where I can disable lighting I think but then I think it won't display the breaking textures. I have like 10 textures in a file and the block changes the current one constatnly and if I make a new renderer I don't know how to change them regularly
    • August 6, 2013
    • 9 replies
  10. Dawars

    Glowing block render help

    Dawars replied to Dawars's topic in Modder Support

    Okay, I think I've got it and what about animation? How can I render the breaking texture on the top?
    • August 6, 2013
    • 9 replies
  11. Dawars

    Glowing block render help

    Dawars replied to Dawars's topic in Modder Support

    But where because I don't want to the whole block side only some pixels?
    • August 6, 2013
    • 9 replies
  12. Dawars

    Glowing block render help

    Dawars posted a topic in Modder Support

    Hello, I'm trying to make a block which has parts in it which is not affected by lighting like in Thaumcraft and XyCraft so it looks glowing in the dark but doesn't emmit light. Do you have idea how to do it?
    • August 6, 2013
    • 9 replies
  13. Dawars

    1.6.2 Custom leaves Decay Help (solved)!!

    Dawars replied to fernandodx1000's topic in Modder Support

    I don't see how it solved the problem Can you help me?
    • August 4, 2013
    • 6 replies
  14. Dawars

    Adding sound not working

    Dawars replied to Dawars's topic in Modder Support

    Ok, I solved it. It wasn't that easy though... This helped a lot: http://www.minecraftforge.net/forum/index.php?topic=3038.0
    • June 8, 2013
    • 4 replies
  15. Dawars

    Adding sound not working

    Dawars replied to Dawars's topic in Modder Support

    I changed my code a little bit and now it gives this error: Error in class 'LibraryLWJGLOpenAL' 2013-06-08 11:22:28 [iNFO] [sTDOUT] Unable to open file 'flute/track.ogg' in method 'loadSound' 2013-06-08 11:22:28 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-06-08 11:22:28 [iNFO] [sTDOUT] Source 'sound_2' was not created because an error occurred while loading flute/track.ogg 2013-06-08 11:22:28 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-06-08 11:22:28 [iNFO] [sTDOUT] Source 'sound_2' not found in method 'play' I relocated the file to jars/bin/item/flute/track.ogg The modified code: Item: world.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "flute.track", 1.0F, world.rand.nextFloat() * 0.1F + 0.9F); SoundHandler: event.manager.soundPoolSounds.addSound("flute/track.ogg", Main.class.getResource("/item/flute/track.ogg")); I hope this message helps
    • June 8, 2013
    • 4 replies
  16. Dawars

    i need a genius!!

    Dawars replied to illusi0n555's topic in Modder Support

    Try this: public int idDropped(int par1, Random random, int par3) { int k = random.nextInt(6); if (k == 0) { return Block.gem.blockID; //the id of the 1st gem } if (k == 1) { return yr.m.bQ; //the id of the 2nd etc. } if (k == 2) { return yr.m.bQ; } if (k == 3) { return yr.m.bQ; } if (k == 4) { return pb.H.bO; } if (k == 5) { return 0; // nothing } return 0; }
    • June 8, 2013
    • 10 replies
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