Like this? http://pastebin.com/YuA53cHC And in main: private CrystalManager crystalManager = new CrystalManager(); Then GameRegistry.registerWorldGenerator(crystalManager, 0); . And when I tried this It didnt work in Default world which is what im wanting it to do
I want to basically do if theres a stone block and theres a empty y place above it then generate custom block. I also want this to be in default world gen. So basically | if y<62 && Blocks.stone + y+1's block = airblock above it the custom block can spawn. Please find a way I could do this. Thanks!
I found out it only crashes when I try to use my custom world gen which im guessing you already know because of the crash trying to render the custom biome. Although I dont see anything wrong in the custom GenLayer class. If you know anything please help
In all seriousness thats not that bad.. I wouldnt really matter if that hitbox was only that big i thought it was going to be like a full block but thats fine.
Ive been having this crash report frequently lately. I cant solve it so i cant code... Please help! Also please inform me of where the possible classes that could be solving the problems are. Crash: http://pastebin.com/3ie60tPd