Trigga_scopez
Forge Modder-
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I'm a new Modder
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Please may you tell me how?
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How would i do that though?
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So how would I make the gun semi auto? please help i need this quickly.
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Hi, I am the creator of the Guns 'N' stuff mod this mod uses forge , therefore i would like the Forge Modder or Modder status please. Thank you.
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Anyone?
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To make semi - auto?
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Anyone?
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how would I go about doing so?
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i tried this code package alex.modtut.items; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import alex.modtut.MainClass; import alex.modtut.lib.Constants; public class ItemRapidPistol extends Item { private World worldObj; private double posX; private double posZ; private double posY; private Object explosionRadius; private int counter =20; public ItemRapidPistol() { super(); setCreativeTab(MainClass.GunsNStuff); setUnlocalizedName("RapidPistol"); setTextureName(Constants.MODID + ":RapidPistol"); } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(ModItems.orangeItem)) counter--; if(counter == 0) { par2World.playSoundAtEntity(par3EntityPlayer, "mob.irongolem.hit", 0.4F, 3F / (itemRand.nextFloat() * 0.4F + 0.8F)); { par2World.spawnEntityInWorld(new alex.modtut.items.M16EntityBlasterBolt(par2World, par3EntityPlayer)); } counter=20; } return par1ItemStack; } }
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I removed it since it wasnt working. ithe main reason could be i dont know where to put it.
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Here is my ItemRapidPistol class package alex.modtut.items; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import alex.modtut.MainClass; import alex.modtut.lib.Constants; public class ItemRapidPistol extends Item { private World worldObj; private double posX; private double posZ; private double posY; private Object explosionRadius; public ItemRapidPistol() { super(); setCreativeTab(MainClass.GunsNStuff); setUnlocalizedName("RapidPistol"); setTextureName(Constants.MODID + ":RapidPistol"); } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(ModItems.orangeItem)) { par2World.playSoundAtEntity(par3EntityPlayer, "mob.irongolem.hit", 0.4F, 3F / (itemRand.nextFloat() * 0.4F + 0.8F)); { par2World.spawnEntityInWorld(new alex.modtut.items.M16EntityBlasterBolt(par2World, par3EntityPlayer)); } } return par1ItemStack; } }
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I know this is kinda late but I followed the same tutorial and I need to have my gun shoot like a pistol, But ive tried all the things you guys posted but they wont work at all please help, Email me if you have to, [email protected]