SpeakersMind
-
Posts
6 -
Joined
-
Last visited
Posts posted by SpeakersMind
-
-
I think buildcraft has it now, find buildcraft under SirSengir on github and take a look
-
I think there is nothing wrong with this code.. but here is the generation part of mine
[embed=425,349](new WorldGenMinable(ItemAndBlockHandler.BlockResources.blockID, 0, ).generate(w, rand, x, y, z);[/embed]
but i originally derp'd on Registering the World Generator, have you done that ?
-
I am looking into it right now, working on making a water turbine that ofc. rotates
-
This is very simple, where you register your TESR, do it in the ClientProxy, like so:
ClientRegistry.registerTileEntity(TileEntityCable.class, "Cable", new TileEntitySpecialCableRenderer());
and in the server proxy, just do
GameRegistry.registerTileEntity(TileEntityCable.class, "Cable");
hope it helps
MODDING HELP (GENERATING METADATA BLOCKS)
in Modder Support
Posted
You are doing metadata correct, but wrap the generation code in a for loop and loop it like 50 times and than it should spawn more, because as far as i can see, your code only spawns one group of ores in each chunk
try this one, lower the 50 in the for loop too your needs