FishSauce
Members-
Posts
112 -
Joined
-
Last visited
Everything posted by FishSauce
-
My modpack is crashing in the creative menu on servers only, singleplayer works fine. Obviously a render issue just by looking at the crash report, not sure what is causing it though. If anyone could help that would be great. Thanks! Logs: https://gist.github.com/FishSauceGaming/3594936d0433f8628c93 Crash Report: https://gist.github.com/FishSauceGaming/7c45f250bab8282e7c60
-
Sorry, I will try to clean it up. I will change that and see if it works, because I can't see anything else that could go wrong with the spawning.
-
My mob is spawning way too much, the mob is called "Bearded Dragon". The chance for it to spawn is low so I have no idea why it is spawning as much as it is. Any help is appreciated. Main Class: http://pastebin.com/p1fvVCXP Entity Class: http://pastebin.com/SV7R9XPY Please let me know if you need any other files
-
I installed my mod and ExtabiomesXL together, and for some reason my biome takes the place of most if not all of that mods biomes. It also takes the place of some vanilla biomes. I have no idea why this is happening. Maybe you would know? If so please reply. Biome Class: http://pastebin.com/WByUjaLU Main Class: http://pastebin.com/w01reYHh (I do have 2 biomes, but it is only that one that is having a problem)
-
Hello, I have a mod that has a lightning wand and when I right click the server crashes. I don't need to know how to make it work with other players. Just making the server not crash. When Im kicked, it just says server closed. Here is the logs/crash report/ code. Lightning Staff Class: http://pastebin.com/fRuVUGgh Server Crash Report: http://pastebin.com/hMM4caHK Server Logs: http://pastebin.com/mBJ2NyHD
-
[1.7.10] Random Crash After Cleaning Up Code
FishSauce replied to FishSauce's topic in Modder Support
GameRegistry.addBiome is what you are talking about? -
[1.7.10] Random Crash After Cleaning Up Code
FishSauce replied to FishSauce's topic in Modder Support
I thought that was removed? -
[1.7.10] Random Crash After Cleaning Up Code
FishSauce replied to FishSauce's topic in Modder Support
http://pastebin.com/k8VBVCqt -
I cleaned up my mod and now my mod crashes? I have no idea what is going on. It does work outside of the workspace though. Please help. Here is the crash report. ---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 3/1/15 1:10 PM Description: Initializing game java.lang.NullPointerException: Initializing game at mymod.main.Main.preInit(Main.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.startGame(Minecraft.java:522) at net.minecraft.client.Minecraft.run(Minecraft.java:931) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:85) at GradleStart.main(GradleStart.java:45) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at mymod.main.Main.preInit(Main.java:231) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239) at net.minecraft.client.Minecraft.startGame(Minecraft.java:522) -- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.run(Minecraft.java:931) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:85) at GradleStart.main(GradleStart.java:45) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_31, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 890980640 bytes (849 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 4 mods loaded, 4 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized FML{7.10.85.1230} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized Forge{10.13.2.1230} [Minecraft Forge] (forgeSrc-1.7.10-10.13.2.1230.jar) Unloaded->Constructed->Pre-initialized InfiniCraft{1.1} [infiniCraft] (bin) Unloaded->Constructed->Errored Launched Version: 1.7.10 LWJGL: 2.9.1 OpenGL: AMD Radeon(TM) HD 6620G GL version 4.1.10627 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
-
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
It works, thanks! -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
Ok, I get the whole NBT thing now. Still the cooldown doesn't work. -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
Except if I see the code I can learn it, I know you were using it as a metaphor but you cant learn how to fish by looking at a fish. Two completely different things. -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
I realise that. But if its as easy as you guys are implying it then why can't anyone give me an example? -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
Yeah but how do I use those, I haven't messed with really anthing like these before -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
How to store things in NBT and like the whole Cooldown thing -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
I get that you guys aren't going to do my mod for me, but I need an example -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
1. Im not sure how to store the cooldown in the Itemstack's NBT tag. 2. I didnt implement onUpdate because Im not sure what to do with it. That is why I am here -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
That removes the error for that bit, but still the line next to that wont work. It doesnt have getItem() or itemID And we're supposed to magically know what the next line is? As for the article being outdated, sure, slightly, but any required code changes would be readily apparent with just a bit of Java knowledge and poking around a little in vanilla code. Anyway, show your code or we cannot help. http://pastebin.com/2t0H4vw6 -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
That removes the error for that bit, but still the line next to that wont work. It doesnt have getItem() or itemID -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
Some of that is outdated, and I am not sure what they have changed to. Like the hold.itemID -
How can I make a timer for onItemRightClick? [Solved]
FishSauce replied to FishSauce's topic in Modder Support
Sorry, but could you give an example of the code? -
Works now, thanks everyone for the help