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hurleyboarder

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  1. Ok, I just added that but it gives me a error unless I create the "public void registerRenderThing(){" in my CommonProxy, but whe nI do the game crashes when I load up my world only when the entity is not set dead in my world.
  2. I looked And I do have it registered in my ClientProxy class already package com.hurleyboarder.Main; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends TutorialCommonProxy{ public void registerRenderThing(){ RenderingRegistry.registerEntityRenderingHandler(EntityEArrow.class, new RenderEArrow()); } }
  3. I'm using 1.7.10, but ill look to see if the render is registered
  4. I have registered it, and everything that's in the MainRegistry file is all of the GameRegistrys and language registrys. So I don't know why you cant read it.
  5. Hi, I made a arrow entity, and it works but the texure is just a white box no matter what I do. Main Registry: package com.hurleyboarder.Main; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; import com.hurleyboarder.lib.RefStrings; import com.hurleyboarder.tools.BedAxe; import com.hurleyboarder.tools.BedHoe; import com.hurleyboarder.tools.BedPick; import com.hurleyboarder.tools.BedShovel; import com.hurleyboarder.tools.BedSword; import com.hurleyboarder.tools.EAxe; import com.hurleyboarder.tools.EHoe; import com.hurleyboarder.tools.EPick; import com.hurleyboarder.tools.ESpade; import com.hurleyboarder.tools.ESword; import cpw.mods.fml.common.SidedProxy; import come.hurleyboarder.food.FoodDApple; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = RefStrings.MODID, name =RefStrings.NAME , version =RefStrings.VERSION ) public class MainRegistry { public final static Block Nuke = new Nuke(6000, Material.tnt); public final static Block GoldFurnace = new GoldFurnace(false); public final static Item ItemBow = new ItemBow(); public final static Item EArrow = new ItemEArrow(5006); //Food public final static Item DiamondApple = new FoodDApple(5011, 10, true); //Tools Material public static ToolMaterial Emeraldt = EnumHelper.addToolMaterial("Emerald Tool Material", 3, 2000, 15.0f, 4.0f, 25); public static ToolMaterial BedRock = EnumHelper.addToolMaterial("BedRock Tool Material ", 3, 3000, 18.0f, 5.0f, 30); @Instance("tutorial") public static MainRegistry instance; @SidedProxy(clientSide="com.hurleyboarder.Main.ClientProxy", serverSide="com.hurleyboarder.Main.TutorialCommonProxy") public static TutorialCommonProxy proxy; @EventHandler public static void PreLoad (FMLPreInitializationEvent Event){ } @EventHandler public static void Load (FMLInitializationEvent Event) { //Tools final Item EPick = new EPick(5000, Emeraldt); final Item EAxe = new EAxe(5001, Emeraldt); final Item ESword = new ESword(5002, Emeraldt); final Item ESpade = new ESpade(5003, Emeraldt); final Item EHoe = new EHoe(5004, Emeraldt); final Item BedPick = new BedPick(5006, BedRock ); final Item BedSword = new BedSword(5007, BedRock ); final Item BedAxe = new BedAxe(5008, BedRock ); final Item BedShovel = new BedShovel(5009, BedRock ); final Item BedHoe = new BedHoe(5010, BedRock ); //Registry //Tools GameRegistry.registerItem(EPick, "Emerald Pickaxe"); GameRegistry.registerItem(EAxe, "Emerald Axe"); GameRegistry.registerItem(ESword, "Emerald Sword"); GameRegistry.registerItem(ESpade, "Emerald Shovel"); GameRegistry.registerItem(EHoe, "Emerald Hoe"); GameRegistry.registerItem(BedAxe, "BedRock Axe"); GameRegistry.registerItem(BedPick, "BedRock PickAxe"); GameRegistry.registerItem(BedSword, "BedRock Sword"); GameRegistry.registerItem(BedShovel, "BedRock Shovel"); GameRegistry.registerItem(BedHoe, "BedRock Hoe"); //End Of Tools Registry GameRegistry.registerBlock(Nuke, "Nuke"); GameRegistry.registerBlock(GoldFurnace, "GoldFurnace"); GameRegistry.registerItem(ItemBow, "ItemBow"); GameRegistry.registerItem(EArrow, "Explosive Arrow"); //Food Registry GameRegistry.registerItem(DiamondApple, "Diamond Apple"); //End - Food Registry //Language Registry //Tools LanguageRegistry.addName(EPick, "Emerald Pickaxe"); LanguageRegistry.addName(EAxe, "Emerald Axe"); LanguageRegistry.addName(ESword, "Emerald Sword"); LanguageRegistry.addName(ESpade, "Emerald Shovel"); LanguageRegistry.addName(EHoe, "Emerald Hoe"); LanguageRegistry.addName(BedAxe, "Obsidian Axe"); LanguageRegistry.addName(BedPick, "Obsidian PickAxe"); LanguageRegistry.addName(BedSword, "Obsidian Sword"); LanguageRegistry.addName(BedShovel, "Obsidian Shovel"); LanguageRegistry.addName(BedHoe, "Obsidian Hoe"); //End Of Tools //Food Language LanguageRegistry.addName(DiamondApple, "Diamond Apple"); //End - Food Language LanguageRegistry.addName(Nuke, "Nuke"); LanguageRegistry.addName(ItemBow, "§6Explosive Bow"); LanguageRegistry.addName(EArrow, "§5Explosive Arrow"); LanguageRegistry.addName(GoldFurnace, "Gold Furnace"); GameRegistry.addShapedRecipe(new ItemStack(EPick), "XXX", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(EAxe), "XX ", "XY ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ESword), " X ", " X ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ESpade), " X ", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(EHoe), "XX ", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ItemBow), "IXY", "XDY", "IXY", 'X', Items.stick, 'Y', Items.string, 'I', Items.iron_ingot, 'D', Items.diamond); GameRegistry.addShapedRecipe(new ItemStack(EArrow), "GXG", "GYG", "GFG", 'X', Items.flint, 'Y', Items.stick, 'G', Items.gunpowder, 'F', Items.feather); EntityRegistry.registerGlobalEntityID(EntityEArrow.class, "EArrow", EntityRegistry.findGlobalUniqueEntityId()); EntityRegistry.registerModEntity(EntityEArrow.class, "EArrow", 0, RefStrings.MODID, 128, 1, true); LanguageRegistry.instance().addStringLocalization("entity.tutorialmod.EArrow.name", "Explosive Arrow"); } @EventHandler public static void init (FMLInitializationEvent event) { } } EntityEArrow: package com.hurleyboarder.Main; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityEArrow extends Entity implements IProjectile { private int field_145791_d = -1; private int field_145792_e = -1; private int field_145789_f = -1; private Block field_145790_g; private int inData; private boolean inGround; /** 1 if the player can pick up the arrow */ public int canBePickedUp; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir; private double damage = 2.0D; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; private static final String __OBFID = "CL_00001715"; public EntityEArrow(World p_i1753_1_) { super(p_i1753_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityEArrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_) { super(p_i1754_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_); this.yOffset = 0.0F; } public EntityEArrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(p_i1755_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1755_2_; if (p_i1755_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - p_i1755_2_.posX; double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY; double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float)d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_); } } public EntityEArrow(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. */ public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_) { float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_); p_70186_1_ /= (double)f2; p_70186_3_ /= (double)f2; p_70186_5_ /= (double)f2; p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_1_ *= (double)p_70186_7_; p_70186_3_ *= (double)p_70186_7_; p_70186_5_ *= (double)p_70186_7_; this.motionX = p_70186_1_; this.motionY = p_70186_3_; this.motionZ = p_70186_5_; float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_) { this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_); this.setRotation(p_70056_7_, p_70056_8_); } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_) { this.motionX = p_70016_1_; this.motionY = p_70016_3_; this.motionZ = p_70016_5_; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block == this.field_145790_g && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1) { this.setDead(); this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5.0f, true); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 2.0f, true); } else { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 2.0f, true); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.field_145791_d = movingobjectposition.blockX; this.field_145792_e = movingobjectposition.blockY; this.field_145789_f = movingobjectposition.blockZ; this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.field_145790_g.getMaterial() != Material.air) { this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setShort("xTile", (short)this.field_145791_d); p_70014_1_.setShort("yTile", (short)this.field_145792_e); p_70014_1_.setShort("zTile", (short)this.field_145789_f); p_70014_1_.setShort("life", (short)this.ticksInGround); p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g)); p_70014_1_.setByte("inData", (byte)this.inData); p_70014_1_.setByte("shake", (byte)this.arrowShake); p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0)); p_70014_1_.setByte("pickup", (byte)this.canBePickedUp); p_70014_1_.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.field_145791_d = p_70037_1_.getShort("xTile"); this.field_145792_e = p_70037_1_.getShort("yTile"); this.field_145789_f = p_70037_1_.getShort("zTile"); this.ticksInGround = p_70037_1_.getShort("life"); this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255); this.inData = p_70037_1_.getByte("inData") & 255; this.arrowShake = p_70037_1_.getByte("shake") & 255; this.inGround = p_70037_1_.getByte("inGround") == 1; if (p_70037_1_.hasKey("damage", 99)) { this.damage = p_70037_1_.getDouble("damage"); } if (p_70037_1_.hasKey("pickup", 99)) { this.canBePickedUp = p_70037_1_.getByte("pickup"); } else if (p_70037_1_.hasKey("player", 99)) { this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer p_70100_1_) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); p_70100_1_.onItemPickup(this, 1); this.setDead(); } } } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public void setDamage(double p_70239_1_) { this.damage = p_70239_1_; } public double getDamage() { return this.damage; } /** * Sets the amount of knockback the arrow applies when it hits a mob. */ public void setKnockbackStrength(int p_70240_1_) { this.knockbackStrength = p_70240_1_; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public void setIsCritical(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70243_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } } RenderEArrrow: package com.hurleyboarder.Main; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderEArrow extends Render { private static final ResourceLocation arrowTextures = new ResourceLocation("tutorialmod:textures/entity/arrow.png"); private static final String __OBFID = "CL_00000978"; /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityEArrow p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.bindEntityTexture(p_76986_1_); GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float)p_76986_1_.arrowShake - p_76986_9_; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityArrow p_110775_1_) { return arrowTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityArrow)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityArrow)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }
  6. Thanks so much that worked. Oh and it was in a totally different place because I got it from the forge wiki
  7. Hi, I just setup proxies on my mod, but no matter what I try my game always crashes. TutorialCommonProxy: package com.hurleyboarder.Main; public class TutorialCommonProxy { } ClientProxy: package com.hurleyboarder.Main; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends TutorialCommonProxy{ public void registerRenderThing(){ } } MainRegistry: package com.hurleyboarder.Main; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; import com.hurleyboarder.lib.RefStrings; import com.hurleyboarder.tools.BedAxe; import com.hurleyboarder.tools.BedHoe; import com.hurleyboarder.tools.BedPick; import com.hurleyboarder.tools.BedShovel; import com.hurleyboarder.tools.BedSword; import com.hurleyboarder.tools.EAxe; import com.hurleyboarder.tools.EHoe; import com.hurleyboarder.tools.EPick; import com.hurleyboarder.tools.ESpade; import com.hurleyboarder.tools.ESword; import come.hurleyboarder.food.FoodDApple; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = RefStrings.MODID, name =RefStrings.NAME , version =RefStrings.VERSION ) public class MainRegistry { public final static Block Nuke = new Nuke(6000, Material.tnt); public final static Block GoldFurnace = new GoldFurnace(false); public final static Item ItemBow = new ItemBow(); public final static Item EArrow = new ItemEArrow(5006); //Food public final static Item DiamondApple = new FoodDApple(5011, 10, true); //Tools Material public static ToolMaterial Emeraldt = EnumHelper.addToolMaterial("Emerald Tool Material", 3, 2000, 15.0f, 4.0f, 25); public static ToolMaterial BedRock = EnumHelper.addToolMaterial("BedRock Tool Material ", 3, 3000, 18.0f, 5.0f, 30); @Instance("tutorial") public static MainRegistry instance; @SidedProxy(clientSide="com.hurleyboarder.main.TutorialClientProxy", serverSide="telinc.tutorialmod.common.TutorialCommonProxy") public static TutorialCommonProxy proxy; @EventHandler public static void PreLoad (FMLPreInitializationEvent Event){ } @EventHandler public static void Load (FMLInitializationEvent Event) { } }
  8. I do know how to code mods, just not a bow, and on any bow tutorial they just copy and past the code as well. I'm actually making my own tutorials on YouTube. Making A bow is just new to me.
  9. Hey, I recently made a bow, but when I shoot it their is no texture for the arrow no matter what I try to do. RenderArrow Class File package com.hurleyboarder.oregencomplete; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderArrow extends Render { private static final ResourceLocation arrowTextures = new ResourceLocation("tutorialmod:textures/entity/arrow.png"); private static final String __OBFID = "CL_00000978"; /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityeArrow p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.bindEntityTexture(p_76986_1_); GL11.glPushMatrix(); GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_); GL11.glRotatef(p_76986_1_.prevRotationYaw + (p_76986_1_.rotationYaw - p_76986_1_.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float)p_76986_1_.arrowShake - p_76986_9_; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityeArrow p_110775_1_) { return arrowTextures; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityeArrow)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityeArrow)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } } EntityeArrow Class File package com.hurleyboarder.oregencomplete; import java.util.List; import com.hurleyboarder.mainregistery.MainRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.play.server.S2BPacketChangeGameState; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityeArrow extends Entity implements IProjectile { private int field_145791_d = -1; private int field_145792_e = -1; private int field_145789_f = -1; private Block field_145790_g; private int inData; private boolean inGround; /** 1 if the player can pick up the arrow */ public int canBePickedUp; /** Seems to be some sort of timer for animating an arrow. */ public int arrowShake; /** The owner of this arrow. */ public Entity shootingEntity; private int ticksInGround; private int ticksInAir; private double damage = 2.0D; /** The amount of knockback an arrow applies when it hits a mob. */ private int knockbackStrength; private static final String __OBFID = "CL_00001715"; public EntityeArrow(World i) { super(i); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityeArrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_) { super(p_i1754_1_); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_); this.yOffset = 0.0F; } public EntityeArrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(p_i1755_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1755_2_; if (p_i1755_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D; double d0 = p_i1755_3_.posX - p_i1755_2_.posX; double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY; double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float)d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_); } } public EntityeArrow(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_) { super(p_i1756_1_); this.renderDistanceWeight = 10.0D; this.shootingEntity = p_i1756_2_; if (p_i1756_2_ instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F); } protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } /** * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. */ public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_) { float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_); p_70186_1_ /= (double)f2; p_70186_3_ /= (double)f2; p_70186_5_ /= (double)f2; p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_; p_70186_1_ *= (double)p_70186_7_; p_70186_3_ *= (double)p_70186_7_; p_70186_5_ *= (double)p_70186_7_; this.motionX = p_70186_1_; this.motionY = p_70186_3_; this.motionZ = p_70186_5_; float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } /** * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, * posY, posZ, yaw, pitch */ @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_) { this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_); this.setRotation(p_70056_7_, p_70056_8_); } /** * Sets the velocity to the args. Args: x, y, z */ @SideOnly(Side.CLIENT) public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_) { this.motionX = p_70016_1_; this.motionY = p_70016_3_; this.motionZ = p_70016_5_; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block.getMaterial() != Material.air) { block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); if (block == this.field_145790_g && j == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 2) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5, true); this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d1 = vec31.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5, true); { movingobjectposition = null; } } float f2; float f4; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int k = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { k += this.rand.nextInt(k / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeThrownDamage(this, this); } else { damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity); worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float) 1.9, true); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.field_145791_d = movingobjectposition.blockX; this.field_145792_e = movingobjectposition.blockY; this.field_145789_f = movingobjectposition.blockZ; this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.field_145790_g.getMaterial() != Material.air) { this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setShort("xTile", (short)this.field_145791_d); p_70014_1_.setShort("yTile", (short)this.field_145792_e); p_70014_1_.setShort("zTile", (short)this.field_145789_f); p_70014_1_.setShort("life", (short)this.ticksInGround); p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g)); p_70014_1_.setByte("inData", (byte)this.inData); p_70014_1_.setByte("shake", (byte)this.arrowShake); p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0)); p_70014_1_.setByte("pickup", (byte)this.canBePickedUp); p_70014_1_.setDouble("damage", this.damage); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.field_145791_d = p_70037_1_.getShort("xTile"); this.field_145792_e = p_70037_1_.getShort("yTile"); this.field_145789_f = p_70037_1_.getShort("zTile"); this.ticksInGround = p_70037_1_.getShort("life"); this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255); this.inData = p_70037_1_.getByte("inData") & 255; this.arrowShake = p_70037_1_.getByte("shake") & 255; this.inGround = p_70037_1_.getByte("inGround") == 1; if (p_70037_1_.hasKey("damage", 99)) { this.damage = p_70037_1_.getDouble("damage"); } if (p_70037_1_.hasKey("pickup", 99)) { this.canBePickedUp = p_70037_1_.getByte("pickup"); } else if (p_70037_1_.hasKey("player", 99)) { this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0; } } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer p_70100_1_) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(MainRegistry.EArrow, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); p_70100_1_.onItemPickup(this, 1); this.setDead(); } } } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public void setDamage(double p_70239_1_) { this.damage = p_70239_1_; } public double getDamage() { return this.damage; } /** * Sets the amount of knockback the arrow applies when it hits a mob. */ public void setKnockbackStrength(int p_70240_1_) { this.knockbackStrength = p_70240_1_; } /** * If returns false, the item will not inflict any damage against entities. */ public boolean canAttackWithItem() { return false; } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public void setIsCritical(boolean p_70243_1_) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (p_70243_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } /** * Whether the arrow has a stream of critical hit particles flying behind it. */ public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } }
  10. Hi, I was wondering how I would add textures to entities. In my case its a primed tnt. The block works in every way but when it ignites it disappears but it still explodes EntityeTNTPrime: package com.hurleyboarder.Main; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityeTNTPrime extends Entity { /** How long the fuse is */ public int fuse; private EntityLivingBase tntPlacedBy; private static final String __OBFID = "CL_00001681"; public EntityeTNTPrime(World p_i1729_1_) { super(p_i1729_1_); this.preventEntitySpawning = true; this.setSize(0.98F, 0.98F); this.yOffset = this.height / 2.0F; } public EntityeTNTPrime(World p_i1730_1_, double p_i1730_2_, double p_i1730_4_, double p_i1730_6_, EntityLivingBase p_i1730_8_) { this(p_i1730_1_); this.setPosition(p_i1730_2_, p_i1730_4_, p_i1730_6_); float f = (float)(Math.random() * Math.PI * 2.0D); this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F); this.motionY = 0.20000000298023224D; this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F); this.fuse = 80; this.prevPosX = p_i1730_2_; this.prevPosY = p_i1730_4_; this.prevPosZ = p_i1730_6_; this.tntPlacedBy = p_i1730_8_; } protected void entityInit() {} /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 0.03999999910593033D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY *= -0.5D; } if (this.fuse-- <= 0) { this.setDead(); if (!this.worldObj.isRemote) { this.explode(); } } else { this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D); } } private void explode() { float f = 100; this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ protected void writeEntityToNBT(NBTTagCompound p_70014_1_) { p_70014_1_.setByte("Fuse", (byte)this.fuse); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readEntityFromNBT(NBTTagCompound p_70037_1_) { this.fuse = p_70037_1_.getByte("Fuse"); } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } /** * returns null or the entityliving it was placed or ignited by */ public EntityLivingBase getTntPlacedBy() { return this.tntPlacedBy; } } MainRegistry: package com.hurleyboarder.Main; import java.awt.Color; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.EnumHelper; import com.hurleyboarder.lib.RefStrings; import com.hurleyboarder.tools.EAxe; import com.hurleyboarder.tools.EHoe; import com.hurleyboarder.tools.EPick; import com.hurleyboarder.tools.ESpade; import com.hurleyboarder.tools.ESword; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid = RefStrings.MODID, name =RefStrings.NAME , version =RefStrings.VERSION ) public class MainRegistry { public final static Block Nuke = new Nuke(6000, Material.tnt); public final static Item ItemBow = new ItemBow(); public final static Item EArrow = new ItemEArrow(5006); public final static Item iGernade = new ItemGernade(5006); //Tools Material public static ToolMaterial Emeraldt = EnumHelper.addToolMaterial("Emerald Tool Material", 3, 2000, 15.0f, 4.0f, 25); @EventHandler public static void PreLoad (FMLPreInitializationEvent Event){ } @EventHandler public static void Load (FMLInitializationEvent Event) { //Tools final Item EPick = new EPick(5000, Emeraldt); final Item EAxe = new EAxe(5001, Emeraldt); final Item ESword = new ESword(5002, Emeraldt); final Item ESpade = new ESpade(5003, Emeraldt); final Item EHoe = new EHoe(5004, Emeraldt); //Registry GameRegistry.registerItem(EPick, "Emerald Pickaxe"); GameRegistry.registerItem(EAxe, "Emerald Axe"); GameRegistry.registerItem(ESword, "Emerald Sword"); GameRegistry.registerItem(ESpade, "Emerald Shovel"); GameRegistry.registerItem(EHoe, "Emerald Hoe"); GameRegistry.registerBlock(Nuke, "Nuke"); GameRegistry.registerItem(ItemBow, "ItemBow"); GameRegistry.registerItem(EArrow, "Explosive Arrow"); GameRegistry.registerItem(iGernade, "Gernade"); //Language Registry LanguageRegistry.addName(EPick, "Emerald Pickaxe"); LanguageRegistry.addName(EAxe, "Emerald Axe"); LanguageRegistry.addName(ESword, "Emerald Sword"); LanguageRegistry.addName(ESpade, "Emerald Shovel"); LanguageRegistry.addName(EHoe, "Emerald Hoe"); LanguageRegistry.addName(Nuke, "Nuke"); LanguageRegistry.addName(ItemBow, "§6Explosive Bow"); LanguageRegistry.addName(EArrow, "§5Explosive Arrow"); LanguageRegistry.addName(iGernade, "§4Gernade"); GameRegistry.addShapedRecipe(new ItemStack(EPick), "XXX", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(EAxe), "XX ", "XY ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ESword), " X ", " X ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ESpade), " X ", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(EHoe), "XX ", " Y ", " Y ", 'X', Items.emerald, 'Y', Items.stick); GameRegistry.addShapedRecipe(new ItemStack(ItemBow), "IXY", "XDY", "IXY", 'X', Items.stick, 'Y', Items.string, 'I', Items.iron_ingot, 'D', Items.diamond); GameRegistry.addShapedRecipe(new ItemStack(EArrow), "GXG", "GYG", "GFG", 'X', Items.flint, 'Y', Items.stick, 'G', Items.gunpowder, 'F', Items.feather); } @EventHandler public static void init (FMLInitializationEvent event) { } } Nuke: package com.hurleyboarder.Main; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.util.IIcon; import net.minecraft.world.Explosion; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class Nuke extends Block { protected Nuke(int i, Material tnt) { super(tnt); } @SideOnly(Side.CLIENT) private IIcon field_150116_a; @SideOnly(Side.CLIENT) private IIcon field_150115_b; private static final String __OBFID = "CL_00000324"; /** * Gets the block's texture. Args: side, meta */ @SideOnly(Side.CLIENT) public IIcon getIcon(int p_149691_1_, int p_149691_2_) { return p_149691_1_ == 0 ? this.field_150115_b : (p_149691_1_ == 1 ? this.field_150116_a : this.blockIcon); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World p_149726_1_, int p_149726_2_, int p_149726_3_, int p_149726_4_) { super.onBlockAdded(p_149726_1_, p_149726_2_, p_149726_3_, p_149726_4_); if (p_149726_1_.isBlockIndirectlyGettingPowered(p_149726_2_, p_149726_3_, p_149726_4_)) { this.onBlockDestroyedByPlayer(p_149726_1_, p_149726_2_, p_149726_3_, p_149726_4_, 1); p_149726_1_.setBlockToAir(p_149726_2_, p_149726_3_, p_149726_4_); } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor Block */ public void onNeighborBlockChange(World p_149695_1_, int p_149695_2_, int p_149695_3_, int p_149695_4_, Block p_149695_5_) { if (p_149695_1_.isBlockIndirectlyGettingPowered(p_149695_2_, p_149695_3_, p_149695_4_)) { this.onBlockDestroyedByPlayer(p_149695_1_, p_149695_2_, p_149695_3_, p_149695_4_, 1); p_149695_1_.setBlockToAir(p_149695_2_, p_149695_3_, p_149695_4_); } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random p_149745_1_) { return 1; } /** * Called upon the block being destroyed by an explosion */ public void onBlockDestroyedByExplosion(World p_149723_1_, int p_149723_2_, int p_149723_3_, int p_149723_4_, Explosion p_149723_5_) { if (!p_149723_1_.isRemote) { EntityeTNTPrime entitytntprimed = new EntityeTNTPrime(p_149723_1_, (double)((float)p_149723_2_ + 0.5F), (double)((float)p_149723_3_ + 0.5F), (double)((float)p_149723_4_ + 0.5F), p_149723_5_.getExplosivePlacedBy()); entitytntprimed.fuse = p_149723_1_.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8; p_149723_1_.spawnEntityInWorld(entitytntprimed); } } /** * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData */ public void onBlockDestroyedByPlayer(World p_149664_1_, int p_149664_2_, int p_149664_3_, int p_149664_4_, int p_149664_5_) { this.func_150114_a(p_149664_1_, p_149664_2_, p_149664_3_, p_149664_4_, p_149664_5_, (EntityLivingBase)null); } public void func_150114_a(World p_150114_1_, int p_150114_2_, int p_150114_3_, int p_150114_4_, int p_150114_5_, EntityLivingBase p_150114_6_) { if (!p_150114_1_.isRemote) { if ((p_150114_5_ & 1) == 1) { EntityeTNTPrime entitytntprimed = new EntityeTNTPrime(p_150114_1_, (double)((float)p_150114_2_ - 20.5F), (double)((float)p_150114_3_ + 0.5F), (double)((float)p_150114_4_ + 0.5F), p_150114_6_); EntityeTNTPrime entitytntprimed1 = new EntityeTNTPrime(p_150114_1_, (double)((float)p_150114_2_ + 20.0F), (double)((float)p_150114_3_ + 0.5F), (double)((float)p_150114_4_ + 0.5F), p_150114_6_); EntityeTNTPrime entitytntprimed2 = new EntityeTNTPrime(p_150114_1_, (double)((float)p_150114_2_ + 0.5F), (double)((float)p_150114_3_ + 0.5F), (double)((float)p_150114_4_ + 20.5F), p_150114_6_); EntityeTNTPrime entitytntprimed3 = new EntityeTNTPrime(p_150114_1_, (double)((float)p_150114_2_ + 0.5F), (double)((float)p_150114_3_ + 0.5F), (double)((float)p_150114_4_ - 20.5F), p_150114_6_); p_150114_1_.spawnEntityInWorld(entitytntprimed); p_150114_1_.spawnEntityInWorld(entitytntprimed1); p_150114_1_.spawnEntityInWorld(entitytntprimed2); p_150114_1_.spawnEntityInWorld(entitytntprimed3); p_150114_1_.playSoundAtEntity(entitytntprimed, "game.tnt.primed", 1.0F, 1.0F); } } } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) { if (p_149727_5_.getCurrentEquippedItem() != null && p_149727_5_.getCurrentEquippedItem().getItem() == Items.flint_and_steel) { this.func_150114_a(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, 1, p_149727_5_); p_149727_1_.setBlockToAir(p_149727_2_, p_149727_3_, p_149727_4_); p_149727_5_.getCurrentEquippedItem().damageItem(1, p_149727_5_); return true; } else { return super.onBlockActivated(p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_, p_149727_5_, p_149727_6_, p_149727_7_, p_149727_8_, p_149727_9_); } } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World p_149670_1_, int p_149670_2_, int p_149670_3_, int p_149670_4_, Entity p_149670_5_) { if (p_149670_5_ instanceof EntityArrow && !p_149670_1_.isRemote) { EntityArrow entityarrow = (EntityArrow)p_149670_5_; if (entityarrow.isBurning()) { this.func_150114_a(p_149670_1_, p_149670_2_, p_149670_3_, p_149670_4_, 1, entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null); p_149670_1_.setBlockToAir(p_149670_2_, p_149670_3_, p_149670_4_); } } } /** * Return whether this block can drop from an explosion. */ public boolean canDropFromExplosion(Explosion p_149659_1_) { return false; } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister p_149651_1_) { this.blockIcon = p_149651_1_.registerIcon(this.getTextureName() + "_side"); this.field_150116_a = p_149651_1_.registerIcon(this.getTextureName() + "_top"); this.field_150115_b = p_149651_1_.registerIcon(this.getTextureName() + "_bottom"); this.setCreativeTab(CreativeTabs.tabBlock); } }
  11. HI, I recently made a new bow using the vanilla bows code, the problem is I can get the standby texture to work but not the moving textures to work. package com.hurleyboarder.Main; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ItemBow extends Item { @SideOnly(Side.CLIENT) private IIcon[] iconArray; private static final String __OBFID = "CL_00001777"; { this.maxStackSize = 1; this.setMaxDamage(384); this.setCreativeTab(CreativeTabs.tabCombat); this.setTextureName("tutorialmod:bow_standby"); } /** * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount */ public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_) { int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_; ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0; if (flag || p_77615_3_.inventory.hasItem(MainRegistry.EArrow)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityeArrow entityarrow = new EntityeArrow(p_77615_2_, p_77615_3_, f * 4.0f); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0) { entityarrow.setFire(100); } p_77615_1_.damageItem(1, p_77615_3_); p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; } else { p_77615_3_.inventory.consumeInventoryItem(MainRegistry.EArrow); } if (!p_77615_2_.isRemote) { p_77615_2_.spawnEntityInWorld(entityarrow); } } } public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_) { return p_77654_1_; } /** * How long it takes to use or consume an item */ public int getMaxItemUseDuration(ItemStack p_77626_1_) { return 72000; } /** * returns the action that specifies what animation to play when the items is being used */ public EnumAction getItemUseAction(ItemStack p_77661_1_) { return EnumAction.bow; } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_) { ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(MainRegistry.EArrow)) { p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_)); } return p_77659_1_; } /** * Return the enchantability factor of the item, most of the time is based on material. */ public int getItemEnchantability() { return 1; } }
  12. WELL I FEEL RETARTED. Thanks So Much I Spent Hours Trying Diffrent Metheds But It Was One Stupid Line Of Code.
  13. Hi, I am just testing and messing around with world generation. The problem is I get no errors in my code, but when I start my new world to test it, but no matter what I do nothing will generate that I set to generate. Here is my code. MainRegistry Class: package com.hurleyboarder.mainregistery; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import com.hurleyboarder.food.FoodCorndog; import com.hurleyboarder.food.FoodHamburger; import com.hurleyboarder.food.FoodPizza; import com.hurleyboarder.lib.RefStrings; import com.hurleyboarder.oregencomplete.BlockSulfurOre; import com.hurleyboarder.oregencomplete.ItemSulfur; import com.hurleyboarder.oregencomplete.SulfurOreWG; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = RefStrings.MODID, name = RefStrings.NAME, version = RefStrings.VERSION) public class MainRegistry { public final static Block SulfurOre = new BlockSulfurOre(2000, Material.rock); public static void PreLoad(FMLPreInitializationEvent PreEvent){ SulfurOreWG worldgen1 = new SulfurOreWG(); GameRegistry.registerWorldGenerator(worldgen1, 1); } @EventHandler public static void Load (FMLInitializationEvent Event){ //Food List Item Corndog = new FoodCorndog(5015, 5, true); Item Hamburger = new FoodHamburger(5016, 5, true); Item Pizza = new FoodPizza(5017, 5, true); Item Sulfur = new ItemSulfur(2001); //Registers GameRegistry.registerItem(Corndog, "Corndog"); GameRegistry.registerItem(Hamburger, "Hamburger"); GameRegistry.registerItem(Pizza, "Pizza"); GameRegistry.registerBlock(SulfurOre, "Sulfurore"); GameRegistry.registerItem(Sulfur, "Sulfur"); //Language Registers LanguageRegistry.addName(Corndog, "CornDog"); LanguageRegistry.addName(Hamburger, "Hamburger"); LanguageRegistry.addName(Pizza, "Pizza"); LanguageRegistry.addName(SulfurOre, "Sulfur Ore"); LanguageRegistry.addName(Sulfur, "Sulfur"); //Recipes GameRegistry.addSmelting(SulfurOre, new ItemStack(Sulfur, 4), 20.0f); GameRegistry.addShapelessRecipe(new ItemStack(Items.gunpowder), Sulfur, Items.coal); } Generation Class: ]package com.hurleyboarder.oregencomplete; import java.util.Random; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class SulfurOreWG implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId){ case -1 :generateNether(world, random, chunkX*16, chunkZ*16); case 0 : generateSurface(world, random, chunkX*16, chunkZ*16); } } public void generateSurface(World world, Random random, int x, int z) { for(int i = 0; i < 13; i++){ int Xcoords = x+ random.nextInt(16); int Ycoords = random.nextInt(256); int Zcoords = z + random.nextInt(16); new WorldGenMinable(Blocks.bedrock, 50).generate(world, random, Xcoords, Ycoords, Zcoords); } } public void generateNether(World world, Random random, int i, int j) { } }
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