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  • oozecat

oozecat

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  • Content Count

    5
  • Joined

    August 7, 2014
  • Last visited

    August 15, 2014

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About oozecat

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    Tree Puncher

Converted

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    Undisclosed
  • Personal Text
    I am new!
  1. oozecat

    What do I have to change for a server mod?

    oozecat replied to MikeZ's topic in Modder Support

    This is totally depending on your code. Usually you can just run your mod on client and server side, unless your code runs some stuff that will crash the server (like playing sound effects). You will have to mark these code like: @SideOnly(Side.CLIENT)
    • August 9, 2014
    • 6 replies
  2. oozecat

    Load/Write NBT from ItemBlock

    oozecat replied to Filipsi's topic in Modder Support

    If you are unsure, if your entity is created, make your entity spam it's hash or "Hello" in the debug log... (only during development of cause)
    • August 8, 2014
    • 3 replies
  3. oozecat

    [1.7.10] Merge/Split Cluster of Blocks

    oozecat posted a topic in Modder Support

    Hello. I want to do a network/cluster of blocks, not unlike a pipe system. My question is, how do you split and merge clusters/networks of blocks? Let's say I have 10 blocks "BlockCustomSwarm" in a row or adjecent in any other way. They should all add +1 to a global swarm entity. So this global entity has a value of 10. This is not a problem by simply using the onNeighborBlockChange event, as long as there is just a block added or removed from the cluster. But how to split the global entity in case the cluster of blocks is split to two or more separate clusters? And how to merge again? Is it a good idea to create a list of all blocks that are member of the swarm and whenever there is a change, to check if still every block on the list is still "reachable"? And how would you check this?
    • August 7, 2014
  4. oozecat

    Buggy Activation-Mail Link

    oozecat posted a topic in Servers

    Hello. Registering here not only requires you to type in a captcha and answer a minecraft related question, but also to bugfix the activation mail link, huh? This is what I got from you: When I replaced the "actiontivate" with "action=activate", it worked...
    • August 7, 2014
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