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roperson

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Everything posted by roperson

  1. I'm not trying to make the server pass the data. I need to capture all chat messages sent that start with a ~ and pass it on to my own servers. I know how to do that, except for capturing the message.
  2. I'm using chat because I'm attempting to relay the chat message to all other people who have it installed.
  3. I understand that, but my question is how is JourneyMap able to overcome this? Since it runs on multiplayer on despite being on the client-side only.
  4. Ok. What I have is a mod listening on the "ServerChatEvent." When I prefix a message with a ~, it should just repeat the message back to me. On singleplayer, this works fine. However, on multiplayer, it does absolutely nothing. EDIT: By "on multiplayer," I mean when connecting to a multiplayer server.
  5. Hello, As the title says, I'm trying to make my mod load on a multiplayer server, however I can't find any switch/option/modding thingy to make this happen. My mod currently just sends a message to the player with the "ServerChat" event, to see if I'm doing it right. It works in a singleplayer world, but no on a multiplayer world.
  6. OptiFine and Rei's Minimap do. Anyway, I just used the jar file from the installer and it worked.
  7. The forge universal jar. And its the mods that go in the jar file that confuse them.
  8. For my friends, I'm making a mod installer since they have no clue how to do it. But when I run minecraft, it crashes saying I'm using an incorrect version for this version of forge. I've checked my JSON file multiple timer for changes from 804 to 828, only difference is the order. I'm using forge 828 and Minecraft 1.6.2 If it matters, 804 appears to work, but I can't use it since I'm including BuildCraft which requires 807 (which doesn't show up in files.minecraftforge.net) Stacktrace: Forge Log:
  9. Hello, I'm making a mod that gives each biome a temperature. The further north you, the temperature goes down, and the further south you go, the temp goes up. But, I'm finding a problem: there is no easy way to change biomes when they generate. I looked at BiomeEvent, but it didn't have anything useful. Is there a simple way to do this or do I need to do base-class edits? Thanks.
  10. okay. So I tried this. Backup minecraft.jar Force update Drag bin file into jars file run install.cmd the exact same error happenned, with the exact some log. Modified jar how?
  11. I currently cannot, I'll post it when I get a chance
  12. No... like I said, I used the one I downloaded from assets.minecraft.net
  13. Hello there! This being my first time here I'm not really sure how you do things here. So I'm using the latest version of MCP and the recommended build of forge. I have downloaded minecraft.jar of http://assets.minecraft.net/1_3_2/minecraft.jar and minecraft_server.jar from http://assets.minecraft.net/1_3_2/minecraft_server.jar I then did as I normally would - placing the bin folder into jars, replacing the minecraft.jar, placing minecraft_server.jar. But when using the install.bat file that came with forge, I ran into this problem "Modified Client detected" Then MCP also warned me that it was modified - which was wired, since I downloaded it from the said-before URL. And then, when running MCPMerger, the following error happened: What should I do?
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