public static Vec3 getPointUsingAnglesRange(Vec3 start, float yaw, float pitch, float range){
double coordX = start.xCoord + (double) (-MathHelper.sin(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range);
double coordY = start.yCoord + (double) (-MathHelper.sin(pitch / 180.0F * (float) Math.PI) * range);
double coordZ = start.zCoord + (double) (MathHelper.cos(yaw / 180.0F * (float) Math.PI) * MathHelper.cos(pitch / 180.0F * (float) Math.PI) * range);
return Vec3.createVectorHelper(coordX, coordY, coordZ);
}