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DonKresenko

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  1. Got it now Thank you for your help I removed this if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; }
  2. Alright I almost got it. The problem now is this image code: public IBlockState getStateFromMeta(int meta) { int lvl = meta>>2; int face = meta & 0b11; EnumFacing enumfacing = EnumFacing.getHorizontal(face); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(lvl)).withProperty(FACING, enumfacing); }
  3. Ok. public IBlockState getStateFromMeta(int meta) { int lvl = meta>>2; int face = meta & 0b11; EnumFacing enumfacing = EnumFacing.getFront(face); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(lvl)).withProperty(FACING, enumfacing); } This works for NORTH and SOUTH but not for the EAST and WEST This is my problem now (note that directional block is working, this is after reloading the world)
  4. sorry I read getMetaFromState public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta)).withProperty(FACING, enumfacing); }
  5. I now decreased my property LEVEL to 2 bits (0-3) I tried this code but it seems not to be working public int getMetaFromState(IBlockState state) { int lvl = ((Integer)state.getValue(LEVEL)).intValue(); lvl <<= 2; int i = ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); // System.out.println(lvl+" | "+i+" = "+(lvl |= i)); lvl |= i; return lvl; } What am I doing wrong?
  6. Thank you for the information. I have LEVEL property (0,6) that takes 3 bits and FACING (n, s, e, w) which takes 2 bits. So I cannot do this cause I need 5 bits?
  7. I found this in BlockEndPortalFrame, but I am not quite familiar with this public int getMetaFromState(IBlockState state) { int i = 0; i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex(); if (((Boolean)state.getValue(EYE)).booleanValue()) { i |= 4; } return i; }
  8. Or even if I have 3 properties, then I would probably need TileEntity class
  9. I have two properties in my block, LEVEL and FACING. I need to store the meta in order to save the properties. I have this code public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(LEVEL)).intValue(); } which saves LEVEL property. I need a way to save FACING property too.
  10. The thing is that you did not understood what I asked. I want to be able to place more than one liquid in the cauldron but I don't want to "mix" them. In other words, only one liquid can be in the cauldron at the time Here is the onBlockActivated method in my block With this code, I can add lava in my cauldron and take it out from the cauldron. Now I want to add the ability to store water, but not if there is lava already in the cauldron. Thank you for the reply
  11. I am creating a custom cauldron. It functions almost the same way as vanilla cauldron except it can store multiple liquids. My problem is that I don't know how to detect which liquid I am storing and preventing the player to "mix" liquids in same cauldron (in other words, only one type of liquid can be in cauldron). Any ideas how to do that?
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