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I was pointed to this thread for asking a similar question. One reason why is so that I plan on starting a small custom server with my own custom mods. If someone were to try to join my server, I would like to tell them the website where they can download my mods from.
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Thanks, that thread didn't come up with the keywords that I was using when I did a search.
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I know this is an old thread, but I'm wondering the exact same thing and there have been no replies to this.
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Need help understanding Metadata items using @SideOnly
HoLyCoW replied to HoLyCoW's topic in Modder Support
Hmm, okay. Thanks for the info. -
Need help understanding Metadata items using @SideOnly
HoLyCoW replied to HoLyCoW's topic in Modder Support
Why won't it get called on the server? I guess my problem is that I don't have ANY experience with client/server programming. Shouldn't everything that gets called on the client, also be called on the server? Here's one method that he uses in the book: public void registerIcons(IIconRegister par1IconRegister) { icons = new IIcon[this.keyNames.length]; for (int i = 0; i < this.keyNames.length; i++) { icons[i] = par1IconRegister.registerIcon(SamsMod.MODID + ":" + "key" + " " + keyNames[i]); } } Don't the icons also need to be "registered" on the server too? How else does the server know what texture/icon goes to what item? -
I'm new to modding and I'm starting with 1.7.10 because I bought Wuppy's book (http://www.amazon.com/Teach-Yourself-Development-Minecraft-Hours/dp/0672337193). Anyways, in the section that talks about creating multiple items using one ID by using metadata, he ends up using the IIcon object which uses @SideOnly(Side.CLIENT). I understand the code and how it works, however, i'm a little lost in the understanding of how this works if I were to run this mod on a dedicated server. Can I run it on a dedicated server? Will the server crash? According to diesieben07 and what he wrote here, it WILL crash. How would I get this to run on a dedicated server then? Any help in understanding this would be greatly appreciated. Thanks
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Download servers are NOT broken. I just did a clean decompilation of both the 1.7.10 line and the 1.8 line on a Mac. Downloads all worked just fine. @Azurephyre Not sure what your problem is since I don't have access to my PC right now. If you haven't gotten this working in the next couple of days, I'll see if I can do this on my PC. I don't use the local gradle or gradlew myself because I have a global installation of gradle on my System (via Homebrew). Have you tried running it from a folder that doesn't have a space in it? Maybe gradlw has a problem with that? Not sure.