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Xcox123

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Everything posted by Xcox123

  1. Referenced Librarays (or where the .jars are in your package explorer) -> forge-1.7.10-bunch-of-numbers.jar
  2. First yes I know I shouldn't be using 1.6.4 stop telling me, I have my reasons. I followed a tutorial to make a custom world type that was for previous versions(1.4 I think) so I wasn't expecting it to work 100% right first time. However, My world type "works" fine(by that I mean it generates a world using my world type) but the world is completely empty. I know most stuff has changed, so anyone who knows anything about this will look at it facepalming, but I honestly have no idea why nothing is spawning. Here is my code: WorldType declering in my main class: TestWorldType: TestWorldChunkManager: TestWorldChunkProvider: No entities spawning + no structures is on purpose btw
  3. Pretty sure I just pressed next to everything and let it install. Shall I re-install it quick, and shall I change anything if I do
  4. Still got the error: A problem occurred starting process 'command 'git''
  5. I had to do a bit of googling for this, as I didn't know what that meant. I came across this https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge . It said that to initialize the submodules, i had to do git clone --recursive [your URL], and I'm assuming here [your URL] is https://github.com/minecraftforge/fml , as thats what I need to initialize. I have tried this with the MinecraftForge repo and FML repo in different folders, but the folders in the same folder, and tried gradlew setupForge eclipse in both. Then I tried replacing the empty fml folder i have in my repo'd MinecraftForge folder, and replaced it with the FML repo. Then, I got the error, A problem occured starting process 'command git''. Any tips?
  6. Error on running "gradlew setupForge" on https://github.com/minecraftforge/minecraftforge Error: Could not find or load main class org.gradle.wrapper.GradleWrapperMain I've never used gradle in any other way than setting up a basic modding area, so I have no idea how to fix this(yes I can tell that a class is missing)
  7. Sorry if this is a very stupid question, but are you talking about https://github.com/MinecraftForge/ForgeGradle , as setupForge doesn't exist
  8. I would like to temp edit some minecraft code to test some things, and I was told to compile MinecraftForge via github to change it. How does this work?
  9. Haven't checked myself, but check the code for a minecart and hopper or something, as when thats broken it drops both the minecart and hopper seperatly.
  10. I want to TEMP edit minecrafts code, so it can only spawn my custom biome(testing purposes). However, I can't. I'm guessing it's because it's in a .jar file, but is it possible?
  11. at net.wowcraft.model.ModelCrate.<init>(ModelCrate.java:114) ~[ModelCrate.class:?] at net.wowcraft.renderer.RenderCrate.<init>(RenderCrate.java:19) ~[RenderCrate.class:?] at net.wowcraft.proxy.ClientProxy.registerRenderThings(ClientProxy.java:12) ~[ClientProxy.class:?] I need your renderer class. As seen here, the error is being caused at java:114 in your ModelCrate class, which is being called in your RenderCrate class at java:19, and again in ClientProxy at java:12. If you could please show those lines of code that would be extremeley helpful ^.^ ~Xcox123
  12. I have got a block, that renders an item on a block when right clicked. My problem is that my item is glitching out, or shaking violently. Here is the render code, located in my TileEntitySpecialRenderer class, in renderTileEntityAt method: Also, if you need the rest of the code for any reason - https://github.com/Xcox123/TinkersTweaks/tree/master/java/com/xcox123 The render code is in render - RenderSharpeningStone, I derped with the package making. The rest is in tinkersTweaks.
  13. Aka, how do I add an enchantment to an ItemStack?
  14. Thanks so much! Fyi you are by far my favourite person here Now I have a completely unrelated question. I have my ItemStack, and I want to enchant it, how do I do that? Not upon crafting, just enchant it. I thought it would be simple(something like ItemStack.enchant) but I can't find any tutorials on it.
  15. No, heres my code setup: The item is an ItemStack thats being rendered on top of a block(not able to pickup). I have a bunch of boolean/int 's and can tell when I have right clicked the block 20 times. What I want is, that when I right click it 20 times(I have all that code done and working) I want it to enchant it without it glowing.
  16. Sorry, I know this is prob obvious, but how do I enchant an item in code?
  17. Simple question, how do I add an enchantment to a tool/weapon without it glowing?
  18. Awesome thanks! I got the item rendering above the block! Now my aim is to rotate it I looked into the EntityItem code, which I think is the code that is when you drop an item onto the floor. After looking into that a bit, here is my code: The motionX/Y/z are directly out of the EntityItem class, and I'm using the in renderEntityWithPosYaw - can't find that used in minecraft's entity code anywhere, so that line is just a guess on what it should be(the calling motions bit). My problem is the with this setup, the item spazzes out on my block.
  19. Hey guys, (hopefully) easy question here. When calling the EntityItem method, I need to put in the "World". I'm a bit unsure of exactly what it's asking for, but I need it to say the block above another block. To put it in another way, how do I get what block I right clicked, and get a set of co-ords relative to it(one block above it)
  20. This code is in my TileEntitySpecialRenderer class, where my model render code is. What do you mean by translare the rendering location GL11.gltranslatef? I haven't used openGL before Also, where is this used in the vannila code? I can't remember any personally
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