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3izzo

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Posts posted by 3izzo

  1. here is the one that i have do  your renaming and rendirng stuff

     

    shooter

    package thrizzo.minibots.items;
    
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.init.Items;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraft.world.World;
    import thrizzo.minibots.entities.throwable.EntityMiniJBullet;
    import thrizzo.minibots.main.MiniBotsMain;
    
    public class ItemBlasterRifle extends Item
    {
    
      public ItemBlasterRifle(int par1)
      {
    	 super();
    
     this.maxStackSize = 1;
      }
      @Override
      public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
      {
      if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(MiniBotsMain.MiniRifleAmmo)){
    	  
    	  if (!par3EntityPlayer.capabilities.isCreativeMode)
          		{
                  par3EntityPlayer.inventory.consumeInventoryItem(MiniBotsMain.MiniRifleAmmo);
          		}
          	par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
          	if (!par2World.isRemote)
          		{
        	  	par2World.spawnEntityInWorld(new EntityMiniJBullet(par2World, par3EntityPlayer));
          		}
          	return par1ItemStack;
      }
     	return par1ItemStack;
      }
    }
    

     

     

    shooten entity

     

    
    package thrizzo.minibots.entities.throwable;
    
    import java.util.Random;
    
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.projectile.EntityThrowable;
    import net.minecraft.util.DamageSource;
    import net.minecraft.util.MovingObjectPosition;
    import net.minecraft.world.World;
    
    public class EntityMiniJBullet extends EntityThrowable
    {    
    private Random rand ; 
    int speed = 2;
        private double damage = 7.5D ;
    
       public EntityMiniJBullet(World par1World)
       {
           super(par1World);
       }
       
       
       
       public void setDamage(double par1)
       {
           this.damage = par1;
       }
    
       public double getDamage()
       {
           return this.damage;
       }
    
       
       public EntityMiniJBullet(World par1World, EntityLivingBase par2EntityLivingBase)
       {
           super(par1World, par2EntityLivingBase);
           this.motionX*=speed;
           this.motionY*=speed;
           this.motionZ*=speed;
       }
       public EntityMiniJBullet(World par1World, double par2, double par4, double par6)
       {
           super(par1World, par2, par4, par6);
       }
       @Override
       protected void onImpact(MovingObjectPosition movingobjectposition) 
       {
     this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ,(float) 0.25, true);		
    
    
        
     this.setDead();
    
     if (movingobjectposition.entityHit != null)
         {
    	 movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float) damage);
         }
    
       }
       @Override
       protected float getGravityVelocity()
       {
           return 0F;
       }
    
       
    }
    
    

     

    hope it works for you, it does for me

  2. hello there i am working on a mob that would bomb the player than run away

     

     

    but it is not working ,its not attacking or running away

     

    here is the class

    package thrizzo.minibots.entities;
    
    import net.minecraft.entity.SharedMonsterAttributes;
    import net.minecraft.entity.ai.EntityAIAttackOnCollide;
    import net.minecraft.entity.ai.EntityAIAvoidEntity;
    import net.minecraft.entity.ai.EntityAIHurtByTarget;
    import net.minecraft.entity.ai.EntityAILookIdle;
    import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
    import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
    import net.minecraft.entity.ai.EntityAISwimming;
    import net.minecraft.entity.ai.EntityAIWander;
    import net.minecraft.entity.ai.EntityAIWatchClosest;
    import net.minecraft.entity.monster.EntityMob;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.world.World;
    
    public class EntityMiniBomber extends EntityMob{
    
    private boolean HaveBombed ;
    
    private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, 2.0D, false);
    private EntityAIAvoidEntity aiAvoideEntity = new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D);
    
    //this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
    
    
    public EntityMiniBomber(World par1World) {
    	super(par1World);
    	 this.getNavigator().setBreakDoors(true);
            this.tasks.addTask(0, new EntityAISwimming(this));
            this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
            this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
            this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
            this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
            this.tasks.addTask(8, new EntityAILookIdle(this));
            this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
            this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    }
    
     protected void applyEntityAttributes()
        {
            super.applyEntityAttributes(); 
            this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
            this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.2D);
            this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(3.0D);
            this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(15.0D);
        }
    
    
       public boolean isAIEnabled()
        {
            return true;
        }
    
    
        protected void updateAITasks(){
        	
        	if (!HaveBombed){
        		
    		this.tasks.addTask(4, this.aiAttackOnCollide);
    		this.tasks.removeTask(this.aiAvoideEntity);
    
    
                boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");
    
        	
        		if (this.worldObj.getClosestPlayerToEntity(this, 2.0D) != null){
        			this.worldObj.createExplosion(this, posX, posY , posZ, 2, flag);
        			this.HaveBombed = true; 
    
            }
        	}
        	else{
        		if (HaveBombed){
        			this.tasks.addTask(4, this.aiAvoideEntity);
        			this.tasks.removeTask(this.aiAttackOnCollide);
    
        	
        			if (this.worldObj.getClosestPlayerToEntity(this, 20.0D) == null){
        	     
            			this.HaveBombed = false; 
    
        		    		
        			}
        	
        	
        	
        		}
        
       
    
        	}
        	
        }
    }
    
    
    
    
    
    
    
    
    

  3. adding a mini helicopter want the blades (Shape 19 ,20 ) to rotate

    
    
    package thrizzo.minibots.model;
    
    import net.minecraft.client.model.ModelBase;
    import net.minecraft.client.model.ModelRenderer;
    import net.minecraft.entity.Entity;
    import net.minecraft.util.MathHelper;
    
    public class ModelHelicopter extends ModelBase
    {
      //fields
        ModelRenderer Shape1;
        ModelRenderer Shape2;
        ModelRenderer Shape3;
        ModelRenderer Shape4;
        ModelRenderer Shape5;
        ModelRenderer Shape6;
        ModelRenderer Shape7;
        ModelRenderer Shape8;
        ModelRenderer Shape9;
        ModelRenderer Shape10;
        ModelRenderer Shape11;
        ModelRenderer Shape12;
        ModelRenderer Shape13;
        ModelRenderer Shape14;
        ModelRenderer Shape15;
        ModelRenderer Shape16;
        ModelRenderer Shape17;
        ModelRenderer Shape18;
        ModelRenderer Shape19;
        ModelRenderer Shape20;
      
      public ModelHelicopter()
      {
        textureWidth = 128;
        textureHeight = 64;
        
          Shape1 = new ModelRenderer(this, 0, 0);
          Shape1.addBox(-5F, 0F, -7F, 10, 7, 7);
          Shape1.setRotationPoint(0F, 13F, 0F);
          Shape1.setTextureSize(128, 64);
          Shape1.mirror = true;
          setRotation(Shape1, 0F, 0F, 0F);
          Shape2 = new ModelRenderer(this, 0, 0);
          Shape2.addBox(0F, 0F, 0F, 5, 7, 4);
          Shape2.setRotationPoint(-5F, 13F, 0F);
          Shape2.setTextureSize(128, 64);
          Shape2.mirror = true;
          setRotation(Shape2, 0F, 0.7853982F, 0F);
          Shape3 = new ModelRenderer(this, 0, 0);
          Shape3.addBox(-5F, 0F, 0F, 5, 7, 4);
          Shape3.setRotationPoint(5F, 13F, 0F);
          Shape3.setTextureSize(128, 64);
          Shape3.mirror = true;
          setRotation(Shape3, 0F, -0.7853982F, 0F);
          Shape4 = new ModelRenderer(this, 0, 0);
          Shape4.addBox(-2.5F, 0F, 0F, 5, 7, 5);
          Shape4.setRotationPoint(0F, 13F, 0F);
          Shape4.setTextureSize(128, 64);
          Shape4.mirror = true;
          setRotation(Shape4, 0F, 0F, 0F);
          Shape5 = new ModelRenderer(this, 0, 0);
          Shape5.addBox(-2.5F, 0F, 0F, 5, 3, 3);
          Shape5.setRotationPoint(0F, 13F, 5F);
          Shape5.setTextureSize(128, 64);
          Shape5.mirror = true;
          setRotation(Shape5, -0.7853982F, 0F, 0F);
          Shape6 = new ModelRenderer(this, 0, 0);
          Shape6.addBox(-0.5F, -0.5F, 0F, 1, 1, 6);
          Shape6.setRotationPoint(0F, 19F, 4F);
          Shape6.setTextureSize(128, 64);
          Shape6.mirror = true;
          setRotation(Shape6, 0.4363323F, 0F, 0F);
          Shape7 = new ModelRenderer(this, 0, 46);
          Shape7.addBox(-1F, -1F, 0F, 2, 2, 16);
          Shape7.setRotationPoint(0F, 16F, 4F);
          Shape7.setTextureSize(128, 64);
          Shape7.mirror = true;
          setRotation(Shape7, 0F, 0F, 0F);
          Shape8 = new ModelRenderer(this, 88, 0);
          Shape8.addBox(0F, -0.5F, -0.5F, 3, 1, 1);
          Shape8.setRotationPoint(0F, 14F, 22F);
          Shape8.setTextureSize(128, 64);
          Shape8.mirror = true;
          setRotation(Shape8, 0F, 0F, 0F);
          Shape9 = new ModelRenderer(this, 118, 0);
          Shape9.addBox(0F, -0.5F, 0F, 0, 1, 5);
          Shape9.setRotationPoint(3F, 14F, 22F);
          Shape9.setTextureSize(128, 64);
          Shape9.mirror = true;
          setRotation(Shape9, 0F, 0F, 0.2617994F);
          Shape10 = new ModelRenderer(this, 118, 0);
          Shape10.addBox(0F, 0F, 0F, 0, 1, 5);
          Shape10.setRotationPoint(3F, 14F, 22F);
          Shape10.setTextureSize(128, 64);
          Shape10.mirror = true;
          setRotation(Shape10, 0F, 3.141593F, 0.2617994F);
          Shape11 = new ModelRenderer(this, 0, 0);
          Shape11.addBox(-5F, 0F, -4F, 10, 3, 4);
          Shape11.setRotationPoint(0F, 17F, -7F);
          Shape11.setTextureSize(128, 64);
          Shape11.mirror = true;
          setRotation(Shape11, 0F, 0F, 0F);
          Shape12 = new ModelRenderer(this, 100, 56);
          Shape12.addBox(-5F, 0F, -4F, 10, 4, 4);
          Shape12.setRotationPoint(0F, 13F, -7F);
          Shape12.setTextureSize(128, 64);
          Shape12.mirror = true;
          setRotation(Shape12, 0F, 0F, 0F);
          Shape13 = new ModelRenderer(this, 0, 0);
          Shape13.addBox(-4F, -1F, -1F, 8, 2, 1);
          Shape13.setRotationPoint(0F, 18F, -11F);
          Shape13.setTextureSize(128, 64);
          Shape13.mirror = true;
          setRotation(Shape13, 0F, 0F, 0F);
          Shape14 = new ModelRenderer(this, 0, 0);
          Shape14.addBox(-3F, 0F, 0F, 6, 1, 4);
          Shape14.setRotationPoint(0F, 12.5F, -6F);
          Shape14.setTextureSize(128, 64);
          Shape14.mirror = true;
          setRotation(Shape14, 0F, 0F, 0F);
          Shape15 = new ModelRenderer(this, 0, 47);
          Shape15.addBox(-1F, -1F, 0F, 2, 2, 16);
          Shape15.setRotationPoint(0F, 16F, 4F);
          Shape15.setTextureSize(128, 64);
          Shape15.mirror = true;
          setRotation(Shape15, 0F, 0F, 0.5235988F);
          Shape16 = new ModelRenderer(this, 0, 46);
          Shape16.addBox(-1F, -1F, 0F, 2, 2, 16);
          Shape16.setRotationPoint(0F, 16F, 4F);
          Shape16.setTextureSize(128, 64);
          Shape16.mirror = true;
          setRotation(Shape16, 0F, 0F, 1.047198F);
          Shape17 = new ModelRenderer(this, 0, 40);
          Shape17.addBox(-1F, -1F, -1F, 2, 2, 5);
          Shape17.setRotationPoint(0F, 16F, 20F);
          Shape17.setTextureSize(128, 64);
          Shape17.mirror = true;
          setRotation(Shape17, 0.7853982F, 0F, 0F);
          Shape18 = new ModelRenderer(this, 66, 0);
          Shape18.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
          Shape18.setRotationPoint(0F, 13F, -4F);
          Shape18.setTextureSize(128, 64);
          Shape18.mirror = true;
          setRotation(Shape18, 3.141593F, 0F, 0F);
          Shape19 = new ModelRenderer(this, 66, 0);//blade
          Shape19.addBox(0F, 0F, 0F, 2, 0, 15);
          Shape19.setRotationPoint(-0.5F, 11F, -4F);
          Shape19.setTextureSize(128, 64);
          Shape19.mirror = true;
          setRotation(Shape19, bladerotater, 0F, 0f);
          Shape20 = new ModelRenderer(this, 66, 0);//blade
          Shape20.addBox(0F, 0F, 0F, 2, 0, 15);
          Shape20.setRotationPoint(0F, 11F, -4F);
          Shape20.setTextureSize(128, 64);
          Shape20.mirror = true;
          setRotation(Shape20, bladerotater, 3.141593F, 0.0f);
      }
      
      private int bladerotater = 0;
      
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5,entity);
        Shape1.render(f5);
        Shape2.render(f5);
        Shape3.render(f5);
        Shape4.render(f5);
        Shape5.render(f5);
        Shape6.render(f5);
        Shape7.render(f5);
        Shape8.render(f5);
        Shape9.render(f5);
        Shape10.render(f5);
        Shape11.render(f5);
        Shape12.render(f5);
        Shape13.render(f5);
        Shape14.render(f5);
        Shape15.render(f5);
        Shape16.render(f5);
        Shape17.render(f5);
        Shape18.render(f5);
        Shape19.render(f5);
        Shape20.render(f5);
      }
      
      
      
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
      
      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      {
        
    
          
      
    
    }
    

     

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