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LurgyCoder

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Everything posted by LurgyCoder

  1. Sry, I been gone a while Anyway, I derped, I have one in forge/mcp/src/assets/modmud/sound/mud_chucker/hurt.ogg I also put one in forge/mcp/src/assets/modmud/sound/hurt.ogg, just to double check
  2. do you mean latest gradle? I tried using the recomended, and latest builds. I can try again. I'll try using recomended.
  3. sry for posting so much... anyway, I followed the normal tutorialthats posted here a few times. Then I tried tbe advanced setup twice. no luck
  4. I'm probably making a stupid mistake, please help me!
  5. Ok so I'm completely new to this"Gradle" stuff, and decided to try going for 1.7.2 It worked, and I opened eclipse. I noticed some differences... Am I supposed to see the minecraft.src anywhere? Then I decide to just run minecraft... It worked until I created a world, where it crashed The crash report:
  6. its just hurt.ogg. Thats the only file I have The full path is: forge/mcp/src/assets/modmud/mud_chucker/hurt.ogg there is noerror or crash, It just doesn't play.
  7. No luck... I tried to install the latest forge 1.6to see if that would fix it, but after I finished, minecraft had errors...
  8. Thanks coolboy4531 SO MUCH! I made a new block and it worked!!!! THanks to everyone, how do I send thanks?
  9. Wow, it didn't crash! Hmm, I think the previous error had to do with low memory, and wasn't the portal at all. Oh well, I still need help getting the portal to light, so that you don't need to go into the biome to do it.
  10. The portal works in testing, it just takes a while to load. But in the actuwl game, it crashes. oh, and no it wont light in testing.
  11. I tried and... nothing. Well I gtg, back tomorrow
  12. You see, I already had it just in the sound folder, but when it didn't work, tried putting it in a sub folder. I'll try what you said, than try without the subfolder again.
  13. The dimension works, but the portal hated me. I kept the code, just in case I found the solution. Eventually, I made a generating sructure that warps you to the dimension. Anyway, My portals wont light, and when you first enter the dimension using Minecraft, and not test running with eclipse, it crashes. PortalBlock: package Lurgypais.ModMud; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockPortal; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemMonsterPlacer; import net.minecraft.item.ItemStack; import net.minecraft.server.MinecraftServer; import net.minecraft.src.ModLoader; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class LurgypaiPortal extends BlockPortal { public LurgypaiPortal(int par1) { super(par1); this.setTickRandomly(true); this.setCreativeTab(ModMud.LurgypaisTab); } public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { if ((par5Entity.ridingEntity == null) && (par5Entity.riddenByEntity == null) && ((par5Entity instanceof EntityPlayerMP))) { EntityPlayerMP player = (EntityPlayerMP) par5Entity; ModLoader.getMinecraftServerInstance(); MinecraftServer mServer = MinecraftServer.getServer(); if (player.timeUntilPortal > 0) { player.timeUntilPortal = 10; } else if (player.dimension != ModMud.mud_dimension) { player.timeUntilPortal = 10; player.mcServer.getConfigurationManager().transferPlayerToDimension(player, ModMud.mud_dimension, new TeleporterMud(mServer.worldServerForDimension(ModMud.mud_dimension))); } else { player.timeUntilPortal = 10; player.mcServer.getConfigurationManager().transferPlayerToDimension(player, 0, new TeleporterMud(mServer.worldServerForDimension(1))); } } } public boolean tryToCreatePortal(World par1World, int par2, int par3, int par4) { byte b0 = 0; byte b1 = 0; if (par1World.getBlockId(par2 - 1, par3, par4) == ModMud.mud_portalFrame.blockID || par1World.getBlockId(par2 + 1, par3, par4) == ModMud.mud_portalFrame.blockID) { b0 = 1; } if (par1World.getBlockId(par2, par3, par4 - 1) == ModMud.mud_portalFrame.blockID || par1World.getBlockId(par2, par3, par4 + 1) == ModMud.mud_portalFrame.blockID) { b1 = 1; } if (b0 == b1) { return false; } else { if (par1World.isAirBlock(par2 - b0, par3, par4 - b1)) { par2 -= b0; par4 -= b1; } int l; int i1; for (l = -1; l <= 2; ++l) { for (i1 = -1; i1 <= 3; ++i1) { boolean flag = l == -1 || l == 2 || i1 == -1 || i1 == 3; if (l != -1 && l != 2 || i1 != -1 && i1 != 3) { int j1 = par1World.getBlockId(par2 + b0 * l, par3 + i1, par4 + b1 * l); boolean isAirBlock = par1World.isAirBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l); if (flag) { if (j1 != ModMud.mud_portalFrame.blockID) { return false; } } else if (!isAirBlock && j1 != ModMud.mud_portal.blockID) { return false; } } } } for (l = 0; l < 2; ++l) { for (i1 = 0; i1 < 3; ++i1) { par1World.setBlock(par2 + b0 * l, par3 + i1, par4 + b1 * l, ModMud.mud_portal.blockID, 0, 2); } } return true; } } public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { byte b0 = 0; byte b1 = 1; if (par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID) { b0 = 1; b1 = 0; } int i1; for (i1 = par3; par1World.getBlockId(par2, i1 - 1, par4) == this.blockID; --i1) { ; } if (par1World.getBlockId(par2, i1 - 1, par4) != ModMud.mud_portalFrame.blockID) { par1World.setBlockToAir(par2, par3, par4); } else { int j1; for (j1 = 1; j1 < 4 && par1World.getBlockId(par2, i1 + j1, par4) == this.blockID; ++j1) { ; } if (j1 == 3 && par1World.getBlockId(par2, i1 + j1, par4) == ModMud.mud_portalFrame.blockID) { boolean flag = par1World.getBlockId(par2 - 1, par3, par4) == this.blockID || par1World.getBlockId(par2 + 1, par3, par4) == this.blockID; boolean flag1 = par1World.getBlockId(par2, par3, par4 - 1) == this.blockID || par1World.getBlockId(par2, par3, par4 + 1) == this.blockID; if (flag && flag1) { par1World.setBlockToAir(par2, par3, par4); } else { if ((par1World.getBlockId(par2 + b0, par3, par4 + b1) != ModMud.mud_portalFrame.blockID || par1World.getBlockId(par2 - b0, par3, par4 - b1) != this.blockID) && (par1World.getBlockId(par2 - b0, par3, par4 - b1) != ModMud.mud_portalFrame.blockID || par1World.getBlockId(par2 + b0, par3, par4 + b1) != this.blockID)) { par1World.setBlockToAir(par2, par3, par4); } } } else { par1World.setBlockToAir(par2, par3, par4); } } } public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { return null; } /** * Updates the blocks bounds based on its current state. Args: world, x, y, z */ public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { float f; float f1; if (par1IBlockAccess.getBlockId(par2 - 1, par3, par4) != this.blockID && par1IBlockAccess.getBlockId(par2 + 1, par3, par4) != this.blockID) { f = 0.125F; f1 = 0.5F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1); } else { f = 0.5F; f1 = 0.125F; this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f1, 0.5F + f, 1.0F, 0.5F + f1); } } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } @SideOnly(Side.CLIENT) /** * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given * coordinates. Args: blockAccess, x, y, z, side */ public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par1IBlockAccess.getBlockId(par2, par3, par4) == this.blockID) { return false; } else { boolean flag = par1IBlockAccess.getBlockId(par2 - 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 - 2, par3, par4) != this.blockID; boolean flag1 = par1IBlockAccess.getBlockId(par2 + 1, par3, par4) == this.blockID && par1IBlockAccess.getBlockId(par2 + 2, par3, par4) != this.blockID; boolean flag2 = par1IBlockAccess.getBlockId(par2, par3, par4 - 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 - 2) != this.blockID; boolean flag3 = par1IBlockAccess.getBlockId(par2, par3, par4 + 1) == this.blockID && par1IBlockAccess.getBlockId(par2, par3, par4 + 2) != this.blockID; boolean flag4 = flag || flag1; boolean flag5 = flag2 || flag3; return flag4 && par5 == 4 ? true : (flag4 && par5 == 5 ? true : (flag5 && par5 == 2 ? true : flag5 && par5 == 3)); } } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random par1Random) { return 0; } @SideOnly(Side.CLIENT) /** * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha */ public int getRenderBlockPass() { return 1; } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (par5Random.nextInt(100) == 0) { par1World.playSound((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "portal.portal", 0.5F, par5Random.nextFloat() * 0.4F + 0.8F, false); } for (int l = 0; l < 4; ++l) { double d0 = (double)((float)par2 + par5Random.nextFloat()); double d1 = (double)((float)par3 + par5Random.nextFloat()); double d2 = (double)((float)par4 + par5Random.nextFloat()); double d3 = 0.0D; double d4 = 0.0D; double d5 = 0.0D; int i1 = par5Random.nextInt(2) * 2 - 1; d3 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d4 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; d5 = ((double)par5Random.nextFloat() - 0.5D) * 0.5D; if (par1World.getBlockId(par2 - 1, par3, par4) != this.blockID && par1World.getBlockId(par2 + 1, par3, par4) != this.blockID) { d0 = (double)par2 + 0.5D + 0.25D * (double)i1; d3 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } else { d2 = (double)par4 + 0.5D + 0.25D * (double)i1; d5 = (double)(par5Random.nextFloat() * 2.0F * (float)i1); } par1World.spawnParticle("portal", d0, d1, d2, d3, d4, d5); } } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return 0; } } My Biome: package Lurgypais.ModMud; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.BiomeGenPlains; public abstract class LurgypaiBiomeGenBase extends BiomeGenBase { public static final BiomeGenBase mud_biome = (new BiomeGenMud(1)).setColor(9286496).setBiomeName("Mud Biome").setMinMaxHeight(0.3F, 0.3F).setTemperatureRainfall(0.8F, 0.4F); public LurgypaiBiomeGenBase(int par1) { super(par1); } } My teleporter package Lurgypais.ModMud; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.util.Direction; import net.minecraft.util.LongHashMap; import net.minecraft.util.MathHelper; import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.PortalPosition; import net.minecraft.world.Teleporter; import net.minecraft.world.WorldServer; public class TeleporterMud extends Teleporter { private final WorldServer worldServerInstance; /** A private Random() function in Teleporter */ private final Random random; /** Stores successful portal placement locations for rapid lookup. */ private final LongHashMap destinationCoordinateCache = new LongHashMap(); /** * A list of valid keys for the destinationCoordainteCache. These are based on the X & Z of the players initial * location. */ private final List destinationCoordinateKeys = new ArrayList(); public TeleporterMud(WorldServer par1WorldServer) { super(par1WorldServer); this.worldServerInstance = par1WorldServer; this.random = new Random(par1WorldServer.getSeed()); } /** * Place an entity in a nearby portal, creating one if necessary. */ public void placeInPortal(Entity par1Entity, double par2, double par4, double par6, float par8) { if (this.worldServerInstance.provider.dimensionId != 1) { if (!this.placeInExistingPortal(par1Entity, par2, par4, par6, par8)) { this.makePortal(par1Entity); this.placeInExistingPortal(par1Entity, par2, par4, par6, par8); } } else { int i = MathHelper.floor_double(par1Entity.posX); int j = MathHelper.floor_double(par1Entity.posY) - 1; int k = MathHelper.floor_double(par1Entity.posZ); byte b0 = 1; byte b1 = 0; for (int l = -2; l <= 2; ++l) { for (int i1 = -2; i1 <= 2; ++i1) { for (int j1 = -1; j1 < 3; ++j1) { int k1 = i + i1 * b0 + l * b1; int l1 = j + j1; int i2 = k + i1 * b1 - l * b0; boolean flag = j1 < 0; this.worldServerInstance.setBlock(k1, l1, i2, flag ? ModMud.mud_portalFrame.blockID : 0); } } } par1Entity.setLocationAndAngles((double)i, (double)j, (double)k, par1Entity.rotationYaw, 0.0F); par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D; } } /** * Place an entity in a nearby portal which already exists. */ public boolean placeInExistingPortal(Entity par1Entity, double par2, double par4, double par6, float par8) { short short1 = 128; double d3 = -1.0D; int i = 0; int j = 0; int k = 0; int l = MathHelper.floor_double(par1Entity.posX); int i1 = MathHelper.floor_double(par1Entity.posZ); long j1 = ChunkCoordIntPair.chunkXZ2Int(l, i1); boolean flag = true; double d4; int k1; if (this.destinationCoordinateCache.containsItem(j1)) { PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(j1); d3 = 0.0D; i = portalposition.posX; j = portalposition.posY; k = portalposition.posZ; portalposition.lastUpdateTime = this.worldServerInstance.getTotalWorldTime(); flag = false; } else { for (k1 = l - short1; k1 <= l + short1; ++k1) { double d5 = (double)k1 + 0.5D - par1Entity.posX; for (int l1 = i1 - short1; l1 <= i1 + short1; ++l1) { double d6 = (double)l1 + 0.5D - par1Entity.posZ; for (int i2 = this.worldServerInstance.getActualHeight() - 1; i2 >= 0; --i2) { if (this.worldServerInstance.getBlockId(k1, i2, l1) == ModMud.mud_portal.blockID) { while (this.worldServerInstance.getBlockId(k1, i2 - 1, l1) == ModMud.mud_portal.blockID) { --i2; } d4 = (double)i2 + 0.5D - par1Entity.posY; double d7 = d5 * d5 + d4 * d4 + d6 * d6; if (d3 < 0.0D || d7 < d3) { d3 = d7; i = k1; j = i2; k = l1; } } } } } } if (d3 >= 0.0D) { if (flag) { this.destinationCoordinateCache.add(j1, new PortalPosition(this, i, j, k, this.worldServerInstance.getTotalWorldTime())); this.destinationCoordinateKeys.add(Long.valueOf(j1)); } double d8 = (double)i + 0.5D; double d9 = (double)j + 0.5D; d4 = (double)k + 0.5D; int j2 = -1; if (this.worldServerInstance.getBlockId(i - 1, j, k) == ModMud.mud_portal.blockID) { j2 = 2; } if (this.worldServerInstance.getBlockId(i + 1, j, k) == ModMud.mud_portal.blockID) { j2 = 0; } if (this.worldServerInstance.getBlockId(i, j, k - 1) == ModMud.mud_portal.blockID) { j2 = 3; } if (this.worldServerInstance.getBlockId(i, j, k + 1) == ModMud.mud_portal.blockID) { j2 = 1; } int k2 = par1Entity.getTeleportDirection(); if (j2 > -1) { int l2 = Direction.rotateLeft[j2]; int i3 = Direction.offsetX[j2]; int j3 = Direction.offsetZ[j2]; int k3 = Direction.offsetX[l2]; int l3 = Direction.offsetZ[l2]; boolean flag1 = !this.worldServerInstance.isAirBlock(i + i3 + k3, j, k + j3 + l3) || !this.worldServerInstance.isAirBlock(i + i3 + k3, j + 1, k + j3 + l3); boolean flag2 = !this.worldServerInstance.isAirBlock(i + i3, j, k + j3) || !this.worldServerInstance.isAirBlock(i + i3, j + 1, k + j3); if (flag1 && flag2) { j2 = Direction.rotateOpposite[j2]; l2 = Direction.rotateOpposite[l2]; i3 = Direction.offsetX[j2]; j3 = Direction.offsetZ[j2]; k3 = Direction.offsetX[l2]; l3 = Direction.offsetZ[l2]; k1 = i - k3; d8 -= (double)k3; int i4 = k - l3; d4 -= (double)l3; flag1 = !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j, i4 + j3 + l3) || !this.worldServerInstance.isAirBlock(k1 + i3 + k3, j + 1, i4 + j3 + l3); flag2 = !this.worldServerInstance.isAirBlock(k1 + i3, j, i4 + j3) || !this.worldServerInstance.isAirBlock(k1 + i3, j + 1, i4 + j3); } float f1 = 0.5F; float f2 = 0.5F; if (!flag1 && flag2) { f1 = 1.0F; } else if (flag1 && !flag2) { f1 = 0.0F; } else if (flag1 && flag2) { f2 = 0.0F; } d8 += (double)((float)k3 * f1 + f2 * (float)i3); d4 += (double)((float)l3 * f1 + f2 * (float)j3); float f3 = 0.0F; float f4 = 0.0F; float f5 = 0.0F; float f6 = 0.0F; if (j2 == k2) { f3 = 1.0F; f4 = 1.0F; } else if (j2 == Direction.rotateOpposite[k2]) { f3 = -1.0F; f4 = -1.0F; } else if (j2 == Direction.rotateRight[k2]) { f5 = 1.0F; f6 = -1.0F; } else { f5 = -1.0F; f6 = 1.0F; } double d10 = par1Entity.motionX; double d11 = par1Entity.motionZ; par1Entity.motionX = d10 * (double)f3 + d11 * (double)f6; par1Entity.motionZ = d10 * (double)f5 + d11 * (double)f4; par1Entity.rotationYaw = par8 - (float)(k2 * 90) + (float)(j2 * 90); } else { par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D; } par1Entity.setLocationAndAngles(d8, d9, d4, par1Entity.rotationYaw, par1Entity.rotationPitch); return true; } else { return false; } } public boolean makePortal(Entity par1Entity) { byte b0 = 16; double d0 = -1.0D; int i = MathHelper.floor_double(par1Entity.posX); int j = MathHelper.floor_double(par1Entity.posY); int k = MathHelper.floor_double(par1Entity.posZ); int l = i; int i1 = j; int j1 = k; int k1 = 0; int l1 = this.random.nextInt(4); int i2; double d1; double d2; int j2; int k2; int l2; int i3; int j3; int k3; int l3; int i4; int j4; int k4; double d3; double d4; for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - par1Entity.posX; for (j2 = k - b0; j2 <= k + b0; ++j2) { d2 = (double)j2 + 0.5D - par1Entity.posZ; label274: for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2) { if (this.worldServerInstance.isAirBlock(i2, k2, j2)) { while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) { --k2; } for (i3 = l1; i3 < l1 + 4; ++i3) { l2 = i3 % 2; k3 = 1 - l2; if (i3 % 4 >= 2) { l2 = -l2; k3 = -k3; } for (j3 = 0; j3 < 3; ++j3) { for (i4 = 0; i4 < 4; ++i4) { for (l3 = -1; l3 < 4; ++l3) { k4 = i2 + (i4 - 1) * l2 + j3 * k3; j4 = k2 + l3; int l4 = j2 + (i4 - 1) * k3 - j3 * l2; if (l3 < 0 && !this.worldServerInstance.getBlockMaterial(k4, j4, l4).isSolid() || l3 >= 0 && !this.worldServerInstance.isAirBlock(k4, j4, l4)) { continue label274; } } } } d4 = (double)k2 + 0.5D - par1Entity.posY; d3 = d1 * d1 + d4 * d4 + d2 * d2; if (d0 < 0.0D || d3 < d0) { d0 = d3; l = i2; i1 = k2; j1 = j2; k1 = i3 % 4; } } } } } } if (d0 < 0.0D) { for (i2 = i - b0; i2 <= i + b0; ++i2) { d1 = (double)i2 + 0.5D - par1Entity.posX; for (j2 = k - b0; j2 <= k + b0; ++j2) { d2 = (double)j2 + 0.5D - par1Entity.posZ; label222: for (k2 = this.worldServerInstance.getActualHeight() - 1; k2 >= 0; --k2) { if (this.worldServerInstance.isAirBlock(i2, k2, j2)) { while (k2 > 0 && this.worldServerInstance.isAirBlock(i2, k2 - 1, j2)) { --k2; } for (i3 = l1; i3 < l1 + 2; ++i3) { l2 = i3 % 2; k3 = 1 - l2; for (j3 = 0; j3 < 4; ++j3) { for (i4 = -1; i4 < 4; ++i4) { l3 = i2 + (j3 - 1) * l2; k4 = k2 + i4; j4 = j2 + (j3 - 1) * k3; if (i4 < 0 && !this.worldServerInstance.getBlockMaterial(l3, k4, j4).isSolid() || i4 >= 0 && !this.worldServerInstance.isAirBlock(l3, k4, j4)) { continue label222; } } } d4 = (double)k2 + 0.5D - par1Entity.posY; d3 = d1 * d1 + d4 * d4 + d2 * d2; if (d0 < 0.0D || d3 < d0) { d0 = d3; l = i2; i1 = k2; j1 = j2; k1 = i3 % 2; } } } } } } } int i5 = l; int j5 = i1; j2 = j1; int k5 = k1 % 2; int l5 = 1 - k5; if (k1 % 4 >= 2) { k5 = -k5; l5 = -l5; } boolean flag; if (d0 < 0.0D) { if (i1 < 70) { i1 = 70; } if (i1 > this.worldServerInstance.getActualHeight() - 10) { i1 = this.worldServerInstance.getActualHeight() - 10; } j5 = i1; for (k2 = -1; k2 <= 1; ++k2) { for (i3 = 1; i3 < 3; ++i3) { for (l2 = -1; l2 < 3; ++l2) { k3 = i5 + (i3 - 1) * k5 + k2 * l5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5 - k2 * k5; flag = l2 < 0; this.worldServerInstance.setBlock(k3, j3, i4, flag ? ModMud.mud_portalFrame.blockID : 0); } } } } for (k2 = 0; k2 < 4; ++k2) { for (i3 = 0; i3 < 4; ++i3) { for (l2 = -1; l2 < 4; ++l2) { k3 = i5 + (i3 - 1) * k5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5; flag = i3 == 0 || i3 == 3 || l2 == -1 || l2 == 3; this.worldServerInstance.setBlock(k3, j3, i4, flag ? ModMud.mud_portalFrame.blockID : ModMud.mud_portal.blockID, 0, 2); } } for (i3 = 0; i3 < 4; ++i3) { for (l2 = -1; l2 < 4; ++l2) { k3 = i5 + (i3 - 1) * k5; j3 = j5 + l2; i4 = j2 + (i3 - 1) * l5; this.worldServerInstance.notifyBlocksOfNeighborChange(k3, j3, i4, this.worldServerInstance.getBlockId(k3, j3, i4)); } } } return true; } /** * called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a * WorldServer.getTotalWorldTime() value. */ public void removeStalePortalLocations(long par1) { if (par1 % 100L == 0L) { Iterator iterator = this.destinationCoordinateKeys.iterator(); long j = par1 - 600L; while (iterator.hasNext()) { Long olong = (Long)iterator.next(); PortalPosition portalposition = (PortalPosition)this.destinationCoordinateCache.getValueByKey(olong.longValue()); if (portalposition == null || portalposition.lastUpdateTime < j) { iterator.remove(); this.destinationCoordinateCache.remove(olong.longValue()); } } } } } Thats all. If there is anything else you need, tell me, I'll post it
  14. now it has an error: Invalid escape sequence (valid ones are \b \t \n \f \r \" \' \\ ) I use Eclipse
  15. Heylo! I'm am working on a mod, and everything has been going great till I got to the sounds. I tried tutorials, and checked other posts. Please HELP ME!!! It's probably something stupid, but please find and fix it! Mob file: package Lurgypais.ModMud; import net.minecraft.block.Block; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityMudChucker extends EntityMob implements IRangedAttackMob { public EntityMudChucker(World par1World) { super(par1World); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F)); this.tasks.addTask(2, new EntityAIWander(this, 1.0D)); this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(4, new EntityAILookIdle(this)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMudBlobTest.class, 0, false)); } /** * Returns true if the newer Entity AI code should be run */ public boolean isAIEnabled() { return true; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(13.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.20000000298023224D); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1.0F); } int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posZ); for (i = 0; i < 4; ++i) { j = MathHelper.floor_double(this.posX + (double)((float)(i % 2 * 2 - 1) * 0.25F)); int k = MathHelper.floor_double(this.posY); int l = MathHelper.floor_double(this.posZ + (double)((float)(i / 2 % 2 * 2 - 1) * 0.25F)); } } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ protected void dropRareDrop(int par1) { this.entityDropItem(new ItemStack(ModMud.mud_golden.itemID, 1, 1), 0.0F); } protected String getHurtSound() { return "modmud:mud_chucker.hurt"; } /** * Attack the specified entity using a ranged attack. */ public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2) { EntityMud entitymud = new EntityMud(this.worldObj, this); double d0 = par1EntityLivingBase.posX - this.posX; double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - entitymud.posY; double d2 = par1EntityLivingBase.posZ - this.posZ; float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2) * 0.2F; entitymud.setThrowableHeading(d0, d1 + (double)f1, d2, 1.6F, 12.0F); this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.worldObj.spawnEntityInWorld(entitymud); } } Client Proxy: package Lurgypais.ModMud; import net.minecraft.block.Block; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.item.Item; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ClientProxyModMud extends CommonProxyModMud { @Override public void registerRenderThings() { RenderingRegistry.registerEntityRenderingHandler(EntityMudBlobTest.class, new MudBlobRenderer(new ModelMudBlob(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudChucker.class, new MudChuckerRenderer(new ModelMudChucker(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBoss.class, new MudBossRenderer(new ModelMudBoss(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMole.class, new MoleRenderer(new ModelMole(), 0.5F)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBunny.class, new MudBunnyRenderer(new ModelMudBunny(), 0.5F)); } @Override public int addArmor(String armor) { return RenderingRegistry.addNewArmourRendererPrefix(armor); } @Override public void registerRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntityMud.class, new RenderSnowball(ModMud.mud)); RenderingRegistry.registerEntityRenderingHandler(EntityMudWarp.class, new RenderSnowball(Item.netherStar)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossProjectile.class, new RenderSnowball(Item.appleRed)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossProjectile2.class, new RenderSnowball(Item.appleGold)); RenderingRegistry.registerEntityRenderingHandler(EntityMudBossEgg.class, new RenderSnowball(ModMud.mud_bossEgg)); } @Override public void registerSound() { MinecraftForge.EVENT_BUS.register(new SoundEvent()); } } Sound Event: package Lurgypais.ModMud; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.event.ForgeSubscribe; public class SoundEvent { @ForgeSubscribe public void onSoundLoad(SoundLoadEvent event) { event.manager.addSound("modmud:mud_chucker/hurt.ogg"); } } If you find the error, please explain why it's there. I wish to understand this. I am very new to modding, and use it to help me study Java. If you find anything else to fix, and make better, tell me. Thanks to all!!!
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