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0xC6607Eo1

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  1. I believe that the first option in the box that pops up changes spawnHostileMobs from private to public. Can someone clarify? I've been confused by this too. Thanks! Thats for the MCP only as I understand, cause it should work without it. I saw the ChickenBone's AccessTransformer I don't understand how he did it. but the mod makers just need to use it and it should work. But how, I have no idea ..
  2. I believe that the first option in the box that pops up changes spawnHostileMobs from private to public. Can someone clarify? I've been confused by this too. Thanks! Thats for the MCP only as I understand, cause it should work without it. I saw the ChickenBone's AccessTransformer I don't understand how he did it. but the mod makers just need to use it and it should work. But how, I have no idea ..
  3. Mhm. Mhm-.. I'm just asking why is the transformer dosen't work, the code seems to be okay and I'm just testing some stuff. In one of my progress that I have deleted I had a problem with the AccessTransformer, and I couldn't get it to work properly. It has loaded the cfg and evertyhing, I have withdrawed the code from the srg file but it didn't transform it to a public insted of a protected. I'm just trying to understand why the code isn't effected.
  4. Mhm. Mhm-.. I'm just asking why is the transformer dosen't work, the code seems to be okay and I'm just testing some stuff. In one of my progress that I have deleted I had a problem with the AccessTransformer, and I couldn't get it to work properly. It has loaded the cfg and evertyhing, I have withdrawed the code from the srg file but it didn't transform it to a public insted of a protected. I'm just trying to understand why the code isn't effected.
  5. Using the tutorial's AccessTransformer: package il.steamcraft.asm; import java.io.IOException; import java.lang.reflect.Method; import cpw.mods.fml.common.asm.transformers.AccessTransformer; public class SteamcraftAccessTransformer extends AccessTransformer { private static SteamcraftAccessTransformer instance; public SteamcraftAccessTransformer() throws IOException { super(); instance = this; this.readMapFile("Steamcraft_at.cfg"); } private void readMapFile(String name) { System.out.println("Steamcraft Transformer Map: "+name); try { Method e = AccessTransformer.class.getDeclaredMethod("readMapFile", new Class[]{String.class}); e.setAccessible(true); e.invoke(this, new Object[]{name}); } catch(Exception ex) { throw new RuntimeException(ex); } } } And I'm using the basic stuff: LoadingPlugin and DummyContainer. I have execluded for Eclipse to run the transformer, but I have exported it and it loads fine. I'm using the following Steamcraft_at.cfg : #World public aab.E #FD:World/field_72985_G #spawnHostileMobs Its for testing purposes, and I can't get it to work. Just results in a crash when I try to change the spawnHostileMobs in the DummyContainer @Subscribe public void onServerStarting(FMLServerStartingEvent ev) { ev.getServer().worldServerForDimension(0).spawnHostileMobs = false; } Crashlog: 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STOPPED. Loading cannot continue 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{5.1.28.659} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{7.7.1.659} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available SCASM{SC0.3} [steamcraft ASM] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available SC{SC0.3} [steamcraft] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-04-19 22:47:12 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:134) 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:800) 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468) 2013-04-19 22:47:12 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:530) 2013-04-19 22:47:12 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) I have checked and yes, when I remove the code of the hostileMobs it works fine. So whats the problem over here ? EDIT: Forgot this crashlog: 2013-04-20 00:58:05 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event java.lang.Error: Unresolved compilation problem: The field World.spawnHostileMobs is not visible at il.steamcraft.asm.SteamcraftContainer.onServerStarting(SteamcraftContainer.java:39) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:739) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) As you can see, it dosen't apply towards the spawnHostileMobs and I can't understand why. Also the code executes the Steamcraft_at.cfg : 2013-04-19 22:47:04 [iNFO] [sTDOUT] Reading mapFile Steamcraft_at.cfg
  6. Using the tutorial's AccessTransformer: package il.steamcraft.asm; import java.io.IOException; import java.lang.reflect.Method; import cpw.mods.fml.common.asm.transformers.AccessTransformer; public class SteamcraftAccessTransformer extends AccessTransformer { private static SteamcraftAccessTransformer instance; public SteamcraftAccessTransformer() throws IOException { super(); instance = this; this.readMapFile("Steamcraft_at.cfg"); } private void readMapFile(String name) { System.out.println("Steamcraft Transformer Map: "+name); try { Method e = AccessTransformer.class.getDeclaredMethod("readMapFile", new Class[]{String.class}); e.setAccessible(true); e.invoke(this, new Object[]{name}); } catch(Exception ex) { throw new RuntimeException(ex); } } } And I'm using the basic stuff: LoadingPlugin and DummyContainer. I have execluded for Eclipse to run the transformer, but I have exported it and it loads fine. I'm using the following Steamcraft_at.cfg : #World public aab.E #FD:World/field_72985_G #spawnHostileMobs Its for testing purposes, and I can't get it to work. Just results in a crash when I try to change the spawnHostileMobs in the DummyContainer @Subscribe public void onServerStarting(FMLServerStartingEvent ev) { ev.getServer().worldServerForDimension(0).spawnHostileMobs = false; } Crashlog: 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from SERVER_ABOUT_TO_START to SERVER_STOPPED. Loading cannot continue 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{5.1.28.659} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{7.7.1.659} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available SCASM{SC0.3} [steamcraft ASM] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available SC{SC0.3} [steamcraft] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available 2013-04-19 22:47:12 [sEVERE] [ForgeModLoader] The ForgeModLoader state engine has become corrupted. Probably, a state was missed by and invalid modification to a base classForgeModLoader depends on. This is a critical error and not recoverable. Investigate any modifications to base classes outside ofForgeModLoader, especially Optifine, to see if there are fixes available. 2013-04-19 22:47:12 [iNFO] [sTDERR] Exception in thread "Server thread" java.lang.RuntimeException: The ForgeModLoader state engine is invalid 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:134) 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.Loader.serverStopped(Loader.java:800) 2013-04-19 22:47:12 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.handleServerStopped(FMLCommonHandler.java:468) 2013-04-19 22:47:12 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:530) 2013-04-19 22:47:12 [iNFO] [sTDERR] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) I have checked and yes, when I remove the code of the hostileMobs it works fine. So whats the problem over here ? EDIT: Forgot this crashlog: 2013-04-20 00:58:05 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event java.lang.Error: Unresolved compilation problem: The field World.spawnHostileMobs is not visible at il.steamcraft.asm.SteamcraftContainer.onServerStarting(SteamcraftContainer.java:39) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:739) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHandler.java:314) at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) As you can see, it dosen't apply towards the spawnHostileMobs and I can't understand why. Also the code executes the Steamcraft_at.cfg : 2013-04-19 22:47:04 [iNFO] [sTDOUT] Reading mapFile Steamcraft_at.cfg
  7. I asked something about the String. You go into a hole other way, regrading a question that I have understood before and I really didn't care and never asked. I asked why the STRING that returns the warning, regrads towards the mods folder. but I have already got it, and saw that it requires the folder mods, inside the jar. Wrong. So very very wrong. LexManos wrong? I dobut that. I tried LexManos's answer, and its right. he ment in general it goes into a jar. I work without textures inside MCP, cause I dont have time to be dealing with them over there. I just fix them after an pre-release.
  8. I asked something about the String. You go into a hole other way, regrading a question that I have understood before and I really didn't care and never asked. I asked why the STRING that returns the warning, regrads towards the mods folder. but I have already got it, and saw that it requires the folder mods, inside the jar. Wrong. So very very wrong. LexManos wrong? I dobut that. I tried LexManos's answer, and its right. he ment in general it goes into a jar. I work without textures inside MCP, cause I dont have time to be dealing with them over there. I just fix them after an pre-release.
  9. Mhm, so I got it all wrong. Why in the warning string it reffers to mods ? mods/Steamcraft/textures/blocks/BlockTest.png
  10. Mhm, so I got it all wrong. Why in the warning string it reffers to mods ? mods/Steamcraft/textures/blocks/BlockTest.png
  11. I'm using the new Icon system, its really simple to get but I came across a problem during PostInit when it loads a block. It can't find the icon when its clearly there, and retruns a stupid warning: 2013-04-19 21:01:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/Steamcraft/textures/blocks/BlockTest.png, but that file does not exist. Ignoring. C:\Users\Admin\Desktop\steamcraft_src\jars\mods\Steamcraft\textures\blocks\BlockTest.png Clearly exists as I can enter it. ((I'm marking the place of the texture, not the texture itself.)) I'm using "Steamcraft:BlockTest" just a stock one, seems to be working fine for everyone. Am I placing the texture in the wrong place, or is something jammed with my code ? Thanks alot !
  12. I'm using the new Icon system, its really simple to get but I came across a problem during PostInit when it loads a block. It can't find the icon when its clearly there, and retruns a stupid warning: 2013-04-19 21:01:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/Steamcraft/textures/blocks/BlockTest.png, but that file does not exist. Ignoring. C:\Users\Admin\Desktop\steamcraft_src\jars\mods\Steamcraft\textures\blocks\BlockTest.png Clearly exists as I can enter it. ((I'm marking the place of the texture, not the texture itself.)) I'm using "Steamcraft:BlockTest" just a stock one, seems to be working fine for everyone. Am I placing the texture in the wrong place, or is something jammed with my code ? Thanks alot !
  13. I'm starting to use nested classes towards my mod, just for fun and testing. I'm actually trying to make nested classes of the configs, networkmod, proxy's and other stuff into one big mod file. Its possible, altought there is a simply way, I want to try nested classes. I get this error after I attempt to run the mod: java.lang.IllegalAccessException: Class cpw.mods.fml.common.network.NetworkModHandler can not access a member of class il.steamcraft.common.Steamcraft$NetworkHandler with modifiers "" while its trying to 'tryCreatingPacketHandler()'. I'm using this as my NetworkHandler nest. static class NetworkHandler implements IPacketHandler, IGuiHandler { @Override public void onPacketData(INetworkManager INM, Packet250CustomPayload packet, Player player) {} @Override public Object getServerGuiElement(int var1, EntityPlayer EP, World W, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int var1, EntityPlayer EP, World W, int x, int y, int z) { return null; } } Nothing special, just a stock code. And I'm using this above my main class @Mod(modid = Steamcraft.SteamcraftInfo.ModID, version = Steamcraft.SteamcraftInfo.Version) @NetworkMod(channels = { Steamcraft.SteamcraftInfo.ModID }, packetHandler = Steamcraft.NetworkHandler.class, clientSideRequired=true) public class Steamcraft { Could anyone help me with this, and please correct me if its 'impossible' due to Forge constructor pre-requests.
  14. I'm starting to use nested classes towards my mod, just for fun and testing. I'm actually trying to make nested classes of the configs, networkmod, proxy's and other stuff into one big mod file. Its possible, altought there is a simply way, I want to try nested classes. I get this error after I attempt to run the mod: java.lang.IllegalAccessException: Class cpw.mods.fml.common.network.NetworkModHandler can not access a member of class il.steamcraft.common.Steamcraft$NetworkHandler with modifiers "" while its trying to 'tryCreatingPacketHandler()'. I'm using this as my NetworkHandler nest. static class NetworkHandler implements IPacketHandler, IGuiHandler { @Override public void onPacketData(INetworkManager INM, Packet250CustomPayload packet, Player player) {} @Override public Object getServerGuiElement(int var1, EntityPlayer EP, World W, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int var1, EntityPlayer EP, World W, int x, int y, int z) { return null; } } Nothing special, just a stock code. And I'm using this above my main class @Mod(modid = Steamcraft.SteamcraftInfo.ModID, version = Steamcraft.SteamcraftInfo.Version) @NetworkMod(channels = { Steamcraft.SteamcraftInfo.ModID }, packetHandler = Steamcraft.NetworkHandler.class, clientSideRequired=true) public class Steamcraft { Could anyone help me with this, and please correct me if its 'impossible' due to Forge constructor pre-requests.
  15. Just gonna bump over here. Changed the hole topic, to ask something else. Sorry for any inconvines.
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