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Animefan8888 last won the day on November 25
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677 ExcellentAbout Animefan8888
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My Eclipse Window.
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Mods for fun.
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You've come to the right place there is no tutorial out there that specific. Under what circumstances are you sending the packet? Why do you need the packet?
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We aren't going to help you make things to make the game easier/bypass the servers kick settings for being AFK.
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[1.14.4] How can I modify a mobs hostility?
Animefan8888 replied to skeddles's topic in Modder Support
You need to change the ai in each entity. Use the EntityJoinWorldEvent and modify EntityLiving#tasks(I think that's still the name) for the event entity. -
[1.14.4] Check if attack is fully charged
Animefan8888 replied to cinsiian's topic in Modder Support
You can't really do this because by the time the event is fired the value that determines if the hit was fully charged has already been changed. If I remember correctly. The only real way to do this is to attach a capability to players/entities that need it that tracks the cooldown just like vanilla does. -
(Forge API for 1.12.2) Remove lakes in specific biome
Animefan8888 replied to Valoeghese's topic in Modder Support
Dont multiply the chunk x and z coordinates by 16 you need to bit shift left by 4. -
[1.14.4] create ItemStack using registry name?
Animefan8888 replied to andGarrett's topic in Modder Support
The registry name is a resource location. You probably have it in String form in which case just pass it into the ResourceLocation constructor. -
Post what code you have tried.
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How do you know this is true. Post all of your relevant code.
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The event has a DamageSource field. The DamageSource has a method called getTrueSource which will return the Entity that caused the damage. Check if it is an instance of EntityPlayer.
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[Solved!] [1.14.4] Item Requiring a Blockstate?
Animefan8888 replied to SimplyCmd's topic in Modder Support
Post your code preferably as a git repo -
(NEVERMIND) [1.14.4] Custom Entity not Rendering Texture
Animefan8888 replied to MineModder2000's topic in Modder Support
Ok? It's called copy and paste or if you dont like that it's called copy what's written. Also all of the rendering is done via a model which you can use any model that extends EntityModel which guess what PlayerModel does extend EntityModel. It's just the layers you have to worry about and the other functions. Also might not want to post the events. -
[1.14.4] ConcurrentModificationException looping through potions
Animefan8888 replied to Flytre's topic in Modder Support
Use an Iterator and a while loop. Also you should check if the PotionEffect has the particles so you are not changing them every tick. -
You'll also need to give it a registry name, but as long as you've made the FruitSeed class it should work.