SkillCakey
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Nvm... It started working when i removed one extra FMLInitializationEvent. Now it works perfectly.
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I set my custom filler and top blocks, but they are air. And is there a way to change how often the biome is generated?
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Oh... Could you try to find out how to get this to work and paste the code?
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I'm actually starting minecraft modding tutorials tomorrow, so i'm sure i'll make a tutorial of it, if it works. EDIT: Didn't work.
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I feel like a pro now. I got it working!! No errors at the moment. Haven't just found my biome yet though and the generating is pretty laggy. I gotta leave for school now, but when i come back home I'll check if the biome is working and if it is, i can post the solution here and someone can make it even better.
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Yes, but i though if there was another way.
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Or is there actually a way to make a new biome in 1.7 without using GameRegistry.addBiome???
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I guess i can't make my biome with my Java coding skills then.
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Thanks. 1 More errors fixed. The last error: GameRegistry.addBiome(ShroomBiome); What i'm gonna do to fix that?
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I know right...
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Yup. Noticed it. My bad. But this doesn't work either: public static BiomeGenBase ShroomBiome = new ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F); It gives an error at "setMinMaxHeight"
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What can i use instead of public static BiomeGenBase ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F);
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I tried taking my biome from 1.6 to 1.7, but got some errors with it. Here are the lines with errors: CakeyMod.java: public static BiomeGenBase ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F); GameRegistry.addBiome(ShroomBiome); ShroomBiome.java: topBlock = (byte)CakeyMod.ShroomGrass.blockID; fillerBlock = (byte)CakeyMod.ShroomGrass.blockID; (I have got the ShroomGrass block working, so it can't be causing the errors in ShroomBiome.java.