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Sekret_One

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  1. Ah, thanks. That's what I was looking for. So the there's public static final references in net.minecraft.init.items. I can't find anything about marking this topic as solved, or do I just edit the title?
  2. My apologies if this has been answered. So far haven't found what I was looking for on here. I have a 'remains' block that drops a bone when broken. Since bone is a vanilla item I don't believe I can directly access the bone item. Right now I'm using getItemById to look it up (since the vanilla IDs don't change): @Override public Item getItemDropped(int p_149650_1_, java.util.Random random, int fortuneLevel){ return net.minecraft.item.Item.getItemById( 352 ); //returns an item with bone id } This seems kind of ... hacky. (I didn't import net.minecraft.item.Item to make it more clear with this snippet how I was doing this). So how do people normally go about in 1.7.2 referencing vanilla items and stacks?
  3. Not your original question, but note that in the .lang file you'll need to remove the spaces between the = or the localized name won't show up properly. tile.myblock.name = My Block into: tile.myblock.name=My Block
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