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I'm custom coding a mod, as I specified in the post, or maybe I am not understanding the question?
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I am making a mod which consists of being able to "Favorite" servers. I need a way to display the "Favorited" servers so I looked into the GuiMultiplayer class, and I was able to find that it uses a ServerSelectionList, however it requires GuiMultiplayer for one of the parameters. Is there a possible way around this? I am new to modding so I am not familiar with everything just yet
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I'm sorry I don't quite understand, can you explain in-depth a bit more?
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Well I made two GuiButtons and I want to make a GuiTextField to appear every time the player clicks the "Add" button and remove the 'latest' one with the "Remove" button (Of course there is a limit on how many GuiTextFields can be added, which is 5). I have achieved adding the buttons and adding the GuiTextField after a player clicks the "Remove" button but I'm only stuck on how to remove the 'latest' GuiTextField.
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Any way to remove a existing GuiTextField? I know you can remove GuiButton with this.buttonList but what about GuiTextField?
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That worked! Thanks!
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I have only one class though
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I'm assuming you meant this? gradlew build
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Sooo I recently started working on a Pixelmon addon for Pixelmon Reforged and it was running great inside of IntelliJ until I went to go export... I'm using IntelliJ IDEA 2018.2.1 There are no errors in the code and I have the Pixelmon jar inside of my Project Structure scoped "Compile". I also have the Pixelmon jar inside of run/libs/ I get this: error: package com.pixelmonmod.pixelmon.entities.pixelmon does not exist import com.pixelmonmod.pixelmon.entities.pixelmon.EntityPixelmon; ^ 1 error :compileJava FAILED Here is my build.gradle