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knight37x

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  1. You probably did think at this but sometimes it's worth checking the little but possible issues: Did you remember sneaking while clicking? I think in your BlockTube class you want the player to sneak while clicking.
  2. You are right! I forgot to mention that everything's fine in survival mode it's just shaking in creative mode
  3. My problem is this: if I right click at a block with my item in hand it always goes up and down. The only way I found to prevent this is to set the item in use but then the problem is you are as slow as while eating and I want the player to be able to run while right clicking. My question: is there an other way to prevent this? Thanks for any help!
  4. Can anyone help me how to give models the enchanting glow effect? By the way, I am talking about item models the player carries in his hand. I also can't find the solution in minecraft source code bacause the used technic only works for 2D items. Item rendering source code can be found at: https://github.com/knight37x/knight37x/blob/master/lance/RenderLance.java Tanks for your help!
  5. could you specify what in buildcraft? Do you want a model in players hand or a block or.... maybe even a picture...
  6. Thanks sirgingalot and all who tried to help me! I also had a sided error. But the error message was a bit confusing (as I think) so it was hard to figgure it out.
  7. I've got one problem: It doesn't work on server. Yea, it works fine on singleplayer but testing on server produces that error: [18:24:06] [Netty IO #2/ERROR] [FML]: NetworkDispatcher exception java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen at sun.nio.ch.SocketDispatcher.read0(Native Method) ~[?:1.7.0_51] at sun.nio.ch.SocketDispatcher.read(Unknown Source) ~[?:1.7.0_51] at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source) ~[?:1.7.0_51] at sun.nio.ch.IOUtil.read(Unknown Source) ~[?:1.7.0_51] at sun.nio.ch.SocketChannelImpl.read(Unknown Source) ~[?:1.7.0_51] at io.netty.buffer.UnpooledUnsafeDirectByteBuf.setBytes(UnpooledUnsafeDirectByteBuf.java:436) ~[unpooledUnsafeDirectByteBuf.class:?] at io.netty.buffer.AbstractByteBuf.writeBytes(AbstractByteBuf.java:870) ~[AbstractByteBuf.class:?] at io.netty.channel.socket.nio.NioSocketChannel.doReadBytes(NioSocketChannel.java:208) ~[NioSocketChannel.class:?] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:87) [AbstractNioByteChannel$NioByteUnsafe.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:480) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?] at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [singleThreadEventExecutor$2.class:?] at java.lang.Thread.run(Unknown Source) [?:1.7.0_51] [18:24:06] [server thread/INFO]: Player949 lost connection: TranslatableComponent{key='disconnect.genericReason', args=[internal Exception: java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}} [18:24:06] [server thread/INFO]: Player949 left the game client closes and server reports the same message as eclipse my @Mod class contains: @EventHandler public void serverLoad(FMLServerStartingEvent event) { NetworkRegistry.INSTANCE.newChannel("lanceHitEntity", new PacketHandler()); NetworkRegistry.INSTANCE.newChannel("lanceHitValue", new PacketHandler()); NetworkRegistry.INSTANCE.newChannel("lanceIsForward", new PacketHandler()); } my packet handler: @Override protected void channelRead0(ChannelHandlerContext ctx, FMLProxyPacket packet) throws Exception { MinecraftServer server = MinecraftServer.getServer(); Item item = ((EntityPlayer) server.getEntityWorld().playerEntities.toArray( [packet.payload().readInt()]).getCurrentEquippedItem().getItem(); if(item instanceof ItemLance) { ItemLance lance = (ItemLance) item; if (packet.channel().equals("lanceHitEntity")) { lance.entity(packet.payload().readInt(), null, server.getEntityWorld()); } else if (packet.channel().equals("lanceHitValue")) { float value = packet.payload().readFloat(); if (lance.hitValue < value || lance.hitTime < server.getSystemTimeMillis()) { lance.hitValue = value; lance.hitTime = server.getSystemTimeMillis() + 200; } } else if (packet.channel().equals("lanceIsForward")) { lance.fwdTime = server.getSystemTimeMillis() + 200; } } } could anyone help me please? thanks a lot!
  8. I've got the same problems! Item textures, Items not popping up in creative inventory, items disappeared after logging in again ... I think it's just a problem of item registering, but i can't figgure out how to register items right. I tried GameRegistry.registerItem() and also Item.field_150901_e.func_148756() which is the same as the GameData registry I can't help myself please help!
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