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Jacky2611

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Everything posted by Jacky2611

  1. Hi! Just a two quick question, can I use dimensions at the server only? And what would be the best way to send a player to another server? Jacky
  2. I had the exact same idea one year ago, but after some problems with a trans dimensional CCTV system I paused the development of my mod. I would use simething similar to the invis potion. But you also have to make sure, that the players are not show on the player list, that no running particles are spawned and and and...
  3. Have you already looked at this? http://www.minecraftforge.net/forum/index.php/topic,23782.0.html
  4. Oh, apparently I am an idiot. Sorry, I totally missed your answer.
  5. We need your code... If we assume that you use an class based on IWorldGenerator I would check the biome and if one of the neighbor blocks=Blocks.air to make your block only spawn in the walls of caves and dungeons.
  6. What do you mean with weird? Could it be that your models center point is not set properly?
  7. I already read your example mod (1-3) and tried to make my code as similar as just possible to yours. Was the first thing I did when I failed the first time. EDIT: I register my blocks and the necessary client stuff in DimensionShiftBlocks. Please ignore the fact that everything related to my blockSimpleController is commented out. https://github.com/Jacky2611/DimensionShiftCore/blob/master/src/main/java/net/dimensionshift/mod/DimensionShiftBlocks.java
  8. Really? I can use vanilla Items? I tried that once and it didn't work for me. If thats true pls ignore the post above.
  9. Please post the full crashlog. What you just posted are only the last few lines.
  10. oSeed = new ItemSeeds... oShardItem = new Item()... WHAT?! Where are your custom classes? Use something like this for your generic items: https://github.com/Jacky2611/DimensionShiftInfectus/blob/master/src/main/java/net/dimensionshiftinfectus/mod/item/ItemBasic.java Do you see the setTextureName thing?
  11. 1.7? Should be pretty similar. Just follow the tutorial and should an error turn up compare your code with the furnace code. Thats how I created some of my first Machines.
  12. Here is a tutorial I wrote for myself half a year ago. Maybe its helpful. Scrol down to Github.
  13. YES! A "thank you"! Please show us your source code. Are you on github?
  14. just google it. There are tons of tuts out there. GameRegistry.registerTileEntity(ADasdhakjsdhTileEntity.class, "tileEntityADasdhakjsdh"); In your preInit.
  15. I am pretty sure that my World Generator is in my Main Mod file either in pre- or postInt.
  16. http://www.minecraftforge.net/wiki/Containers_and_GUIs I would start by reading this and the vanilla furnace code. But maybe you should wait untill there are tuts for 1.8, I am just updating my own mod and got 45 errors in my gui and guihandler.
  17. BUMP. Has nobody an idea why its not working? I tried nearly everything.
  18. What? I never heard of any so called "ServerProxy". @SidedProxy(clientSide="tutorial.generic.client.ClientProxy", serverSide="tutorial.generic.CommonProxy") public static CommonProxy proxy; This is from the official tutorial site. Looks like the CommonProxy IS the ServerProxy.
  19. you can check what the player has in his armor slots (0-3???) before the entity is spawned. It would be great if you could give us some code.
  20. I tried both variants, but there was no visible differences. What exactly is the advantage of getting the log from the PreInit Event?
  21. Yeah, I realized all this when I read the answer above. I feel really dumb right now. thx anyway.
  22. I still have this problem. Whenever I try to launch the game I get the error that there are no properties defined in my blockstate file. I already checked my path and the names. Has anyone an idea why this is happening? EDIT: Could it be that I have to register this property somewhere at the client side?
  23. Ok, thx. It works now if I use LogManager.getLogger(DimensionShift.MODID).info("TEST TEST TEST"); directly, but as soon as I try to move LogManager.getLogger(DimensionShift.MODID) to a new class it stops working. Any ideas why? public static void log(Level level, String msg){ LogManager.getLogger(DimensionShift.MODID).log(level, msg); } DimensionShiftLogHelper.log(Level.ALL, "Loading DimensionShift Version " + VERSION);
  24. Yeah, I know. I already tried all other possible imports, but nothing worked. My question is how I can create something similar to this in 1.8.
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