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T3ctonic

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Everything posted by T3ctonic

  1. Well thanks you, guess youtube videos are not the best to follow(and they said that was a 64 bit one). Would you mind directing me to the 64bit version?
  2. If I am correct it would be one of the environmental variables Variable Name: JAVA_HOME Variable Value: C:\Program Files (x86)\Java\jdk1.8.0_74
  3. Well the problem still persists, so I am unsure on what to do.
  4. I tried to change the DEAFULT_JVM_OPTS= in the .bat but then cmd tells me that "error occurred during initialization of VM" and "Could not reserve enough space for 4096000KB object heap"
  5. When doing this it says this: * What went wrong: Unable to start daemon process.
  6. I was trying to setup gradle and this error occurred when I ran this command line "gradlew setupDecompWorkspace eclipse" This is the result of a --stacktrace: http://pastebin.com/e0FUVyPx Thanks, ~ T3ctonic
  7. Well I assume what I have done is wrong if you could try and correct me using my code it would be appreciated or just point out where I went wrong thanks P.S its 2 AM for me
  8. Well the title basically says it all Entity Class
  9. I was wandering if anyone knew a tutorial or how to make a block with a working invetory like a furnace/macerator so it runs on a certain fuel to cook a certain item.
  10. I have made a food and put the texture in the right folder but It dosent load!!! Main Code public static Item EnergyBrick = new EnergyBrick(2119, 12, false).setUnlocalizedName("EnergyBrick"); And what it shows in game
  11. GameRegistry.addRecipe(new ItemStack(PureEnergyPickaxe, 1), new Object [] { "***", "LXD", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyPickaxe, 'D', DarkEnergyPickaxe }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { "L*D", " * ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergySword, 'D', DarkEnergySword }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { "L*D", " X ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyShovel, 'D', DarkEnergyShovel }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "D**", "LX*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "**L", "*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "**L", "DX ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "D**", " XL", " X ", 'X', Item.stick, '*', PureEnergy, LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "**X", "*DX", "*XX", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "*XX", "*DX", "**X", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergyBlock, 1), new Object [] { "XXX", "XXX", "XXX", 'X', PureEnergy, }); GameRegistry.addRecipe(new ItemStack(DarkEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy });
  12. You Said you were following a tutorial I am interested to know which one it was so if you could link it to me it would be greatly appreciated
  13. Thank You, also I am using this as a leaning experience
  14. The code is returning errors at world,chunkX*,chunkZ* and random also does this go in my main file or the ore generation file
  15. Yes that seems as it would work also i want to set it so that i could only generate once or twice in my custom biome, I have only started coding recently could you perhaps show me a example of that method
  16. If Anyone could do a Example of the code I would require it would be very helpful
  17. Would This Work I am Just Testing package Eclipse7.MysticEnergies.OreWorldGeneration; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import cpw.mods.fml.common.IWorldGenerator; public class DarkOreWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { world.setBlock(chunkX*16 + random.nextInt(16), 100, chunkZ*16 + random.nextInt(16), 5); world.setBlock(chunkX*17 + random.nextInt(17), 100, chunkZ*17 + random.nextInt(17), 5); world.setBlock(chunkX*18+ random.nextInt(18), 100, chunkZ*18 + random.nextInt(18), 5);{ BiomeGenBase b = world.getBiomeGenForCoords(chunkX, chunkZ); if(b.biomeName.equals("FallenDarkEnd")) { } } } } And Then The Main Code package Eclipse7.MysticEnergies.common; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.common.EnumHelper; import Eclipse7.MysticEnergies.OreWorldGeneration.DarkOreWorldGenerator; import Eclipse7.MysticEnergies.biomegenbase.FallenDarkEnd; import Eclipse7.MysticEnergies.block.BlockDarkEnergyOre; import Eclipse7.MysticEnergies.block.BlockPureEnergyBlock; import Eclipse7.MysticEnergies.creativetabs.TabMysticEnergies; import Eclipse7.MysticEnergies.item.ItemDarkEnergy; import Eclipse7.MysticEnergies.item.ItemDarkEnergyAxe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyHoe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyPickaxe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyShovel; import Eclipse7.MysticEnergies.item.ItemDarkEnergySword; import Eclipse7.MysticEnergies.item.ItemLiteEnergy; import Eclipse7.MysticEnergies.item.ItemPureEnergy; import Eclipse7.MysticEnergies.item.ItemPureEnergyAxe; import Eclipse7.MysticEnergies.item.ItemPureEnergyHoe; import Eclipse7.MysticEnergies.item.ItemPureEnergyPickaxe; import Eclipse7.MysticEnergies.item.ItemPureEnergyShovel; import Eclipse7.MysticEnergies.item.ItemPureEnergySword; import Eclipse7.MysticEnergies.placeholder.MysticEnergiesPlaceHolder; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = "Mystic Energies", name = "Mystic Energies", version = "0.1 Alpha") public class MysticEnergies { //EnumToolMaterial public static EnumToolMaterial toolPureEnergy = EnumHelper.addToolMaterial("PUREENERGY", 3, 5000, 50.0F, 40.0F, 60); public static EnumToolMaterial toolDarkEnergy = EnumHelper.addToolMaterial("DARKENERGY", 2, 2000, 15.0F, 20.0F, 30); public static EnumToolMaterial toolLiteEnergy = EnumHelper.addToolMaterial("LITEENERGY", 2, 2000, 15.0F, 20.0F, 30); //Registrations public static BiomeGenBase FallenDarkEnd = new FallenDarkEnd(61).setBiomeName("Fallen Dark End").setMinMaxHeight(0.2F, 1F); public static CreativeTabs TabMysticEnergies = new TabMysticEnergies(CreativeTabs.getNextID(), "Mystic Energies"); public static Item PureEnergyPickaxe = new ItemPureEnergyPickaxe(2100, toolPureEnergy).setUnlocalizedName("PureEnergyPickaxe"); public static Item PureEnergySword = new ItemPureEnergySword(2101, toolPureEnergy).setUnlocalizedName("PureEnergySword"); public static Item PureEnergyShovel = new ItemPureEnergyShovel(2102, toolPureEnergy).setUnlocalizedName("PureEnergyShovel"); public static Item PureEnergyAxe = new ItemPureEnergyAxe(2103, toolPureEnergy).setUnlocalizedName("PureEnergyAxe"); public static Item PureEnergyHoe = new ItemPureEnergyHoe(2104, toolPureEnergy).setUnlocalizedName("PureEnergyHoe"); public static Block DarkEnergyOre = new BlockDarkEnergyOre(1100, Material.rock).setUnlocalizedName("DarkEnergyOre"); public static Item DarkEnergy = new ItemDarkEnergy(2105).setUnlocalizedName("DarkEnergy"); public static Item LiteEnergy = new ItemLiteEnergy(2106).setUnlocalizedName("LiteEnergy"); public static Item PureEnergy = new ItemPureEnergy(2107).setUnlocalizedName("PureEnergy"); public static Block PureEnergyBlock = new BlockPureEnergyBlock(2108, Material.iron).setUnlocalizedName("PureEnergyBlock"); public static Item DarkEnergyPickaxe = new ItemDarkEnergyPickaxe(2109, toolDarkEnergy).setUnlocalizedName("DarkEnergyPickaxe"); public static Item DarkEnergySword = new ItemDarkEnergySword(2110, toolDarkEnergy).setUnlocalizedName("DarkEnergySword"); public static Item DarkEnergyShovel = new ItemDarkEnergyShovel(2111, toolDarkEnergy).setUnlocalizedName("DarkEnergyShovel"); public static Item DarkEnergyAxe = new ItemDarkEnergyAxe(2112, toolDarkEnergy).setUnlocalizedName("DarkEnergyAxe"); public static Item DarkEnergyHoe = new ItemDarkEnergyHoe(2113, toolDarkEnergy).setUnlocalizedName("DarkEnergyHoe"); public static DarkOreWorldGenerator worldGen = new DarkOreWorldGenerator(); public void load(FMLInitializationEvent evt) { GameRegistry.registerWorldGenerator(worldGen);} public static Item MysticEnergiesPlaceHolder = new MysticEnergiesPlaceHolder(2999).setUnlocalizedName("MysticEnergiesPlaceHolder"); //World Generation public MysticEnergies() { GameRegistry.addBiome(FallenDarkEnd); GameRegistry.registerBlock(DarkEnergyOre, "Dark Energy Ore"); LanguageRegistry.addName(PureEnergyPickaxe, "Pure Energy Pickaxe"); LanguageRegistry.addName(PureEnergySword, "Pure Energy Sword"); LanguageRegistry.addName(PureEnergyShovel, "Pure Energy Shovel"); LanguageRegistry.addName(PureEnergyAxe, "Pure Energy Axe"); LanguageRegistry.addName(PureEnergyHoe, "Pure Energy Hoe"); LanguageRegistry.addName(DarkEnergyOre, "Dark Energy Ore"); LanguageRegistry.addName(DarkEnergy, "Dark Energy"); LanguageRegistry.addName(PureEnergy, "Pure Energy"); LanguageRegistry.addName(LiteEnergy, "Lite Energy"); LanguageRegistry.addName(PureEnergyBlock, "Pure Energy Block"); LanguageRegistry.addName(DarkEnergyPickaxe, "Dark Energy Pickaxe"); LanguageRegistry.addName(DarkEnergySword, "Dark Energy Sword"); LanguageRegistry.addName(DarkEnergyShovel, "Dark Energy Shovel"); LanguageRegistry.addName(DarkEnergyAxe, "Dark Energy Axe"); LanguageRegistry.addName(DarkEnergyHoe, "Dark Energy Hoe"); LanguageRegistry.addName(MysticEnergiesPlaceHolder, "Mystic Energies"); GameRegistry.addRecipe(new ItemStack(PureEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { "* ", "* ", "X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { " *", " *", " X", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { "* ", "X ", "X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { " *", " X", " X", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { " **", " X*", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { " **", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "**X", "*DX", "*XX", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "*XX", "*DX", "**X", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergyBlock, 1), new Object [] { "XXX", "XXX", "XXX", 'X', PureEnergy, }); GameRegistry.addRecipe(new ItemStack(DarkEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); } }
  18. There are no visible attempts I have removed them as it didn't work, I would like to know how to do it because I couldn't work it out
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