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handicraftsman

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Everything posted by handicraftsman

  1. While modding you might need to add stuff like http server (like wizards of lua does) or something else. Since you cannot just download the library automatically in the way its provided to the user (like most java/c# apps do on build stage), you must embed it into jar by using gradle shadow (although it does not work well with forge) or doing similar stuff
  2. Well, oops. Sorry if that was too... sharp?
  3. Sorry, but i did not ask if i should do that. I asked how to do that as these cases you said is exactly what i want to avoid. Mod downloading will be fully controlled by users through a manifest file (like forges mod list, but more advanced and supports multiple repos), and, in future, through a GUI. Also dont mod developers essentially download random stuff from inet and then pack it into jars which are then executed by players?
  4. Hello! I am writing a mod downloader for minecraft (something like chikenbones' deploader). It can already download mods and their dependencies, but i cannot tell forge to load them. Are there any ways to do that either as a mod or as a coremod? It seems that all required apis became private since last rewrite (or, maybe, even before). Although if there is still a way to do that (even if it uses reflections, which is very probable as it's needed to load jars), please tell me.
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