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mm4cc

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  1. Ok, I think I understand where you are coming from LexManos: there is not a standard way of dealing with configs in forge. I might try to make a library for unique configs per world, but I doubt there would be much adoption. One can dream though.
  2. Hey LexManos, thanks for replying! I understand if you think this shouldn't be added, I agree modders have the tools to implement this for their mods already. The thing is, if a modder doesn't implement this for their mod there is no way for a player to have separate configs for separate worlds. If the default forge behavior changed to having configs be saved for each world players would not have to worry about modders not implementing this feature. If I was a better / more confident programmer I would whip something up myself, and I understand that this is by no means a high priority addition to Forge, I just want to put the idea out there.
  3. As far as I am aware, right now for each installation of minecraft forge only supports a global config file for each mod. Each world will have to use the same config settings since there is only a 'global' config file for each mod. With the implementation of the config gui for forge mods, I think it would be a good idea if on the world creation screen there was a button that would take us to the mod config guis. We could then adjust the config settings for each mod to our liking and these settings would be saved specifically to the world we created. This would allow us to have different worlds with different settings. I now this is possibly to do currently, but it requires a lot work for each modder and there isn't a standard way to handle it.
  4. I see that this has been added in the 10.13.0.1203 version of forge. Thanks porcariadagata!
  5. Is there a reason why we don't have an ItemStack sensitive version of Item's getItemEnchantability method? Almost all other item properties can be determined with NBT tags through itemStack sensitive versions methods, but for some reason there is no ItemStack sensitive version of getItemEnchantability.
  6. I am very interested in this project. Please keep us updated!
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