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  • Cookie160

Cookie160

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  • Content Count

    41
  • Joined

    December 31, 2013
  • Last visited

    November 17, 2014

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About Cookie160

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    Tree Puncher

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    I am new!
  1. Cookie160

    [1.8] Time Detection

    Cookie160 posted a topic in Modder Support

    Hi, I'm trying to make a solar "powered" light that turns on at night, and since there aren't many tutorials on that, much less well known class names, functions and whatnot for 1.8, I was hoping if someone could point me in the right direction for the easiest way to do it, considering it only needs to check for two times. Thanks
    • November 10, 2014
    • 3 replies
  2. Cookie160

    Updating your mod to 1.8

    Cookie160 replied to Eternaldoom's topic in User Submitted Tutorials

    I'm having trouble with this: it crashes due to ".getItemModelMesher()". Don't know why, any clue as to what may be wrong?
    • November 8, 2014
    • 42 replies
  3. Cookie160

    Forge: It's time to say...

    Cookie160 replied to LexManos's topic in Releases

    Just curious about something: I know that lots of modders create .jar models for blocks and items, but since that feature is almost redundant due to the .json model feature in 1.8, do you plan on supporting this feature, or do you plan scratching it due to the fact that .json files are just assets and are used just like any other texture?
    • September 13, 2014
    • 85 replies
  4. Cookie160

    Need to launch 1.7.2 at least once?

    Cookie160 replied to ReptarMuffin's topic in Support & Bug Reports

    Maybe you never ran 1.7.2, because you skipped to 1.7.4?
    • February 21, 2014
    • 2 replies
  5. Cookie160

    [1.7.2]Forge Gradle Crash

    Cookie160 posted a topic in ForgeGradle

    So I'm gonna update my mod to 1.7, I installed the Forge src, loaded everything up in Eclipse, and I looks fine. But, the minecraft folder has an exclamation point on it, and Forge crashes. I haven't installed anything else yet. Error: [11:40:23] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [11:40:23] [main/ERROR]: Unable to launch java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker at java.net.URLClassLoader$1.run(URLClassLoader.java:202) ~[?:1.6.0_65] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.6.0_65] at java.net.URLClassLoader.findClass(URLClassLoader.java:190) ~[?:1.6.0_65] at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_65] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) ~[?:1.6.0_65] at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_65] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:104) ~[launchwrapper-1.9.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_65] at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_65] at java.lang.Class.forName0(Native Method) ~[?:1.6.0_65] at java.lang.Class.forName(Class.java:249) ~[?:1.6.0_65] at net.minecraft.launchwrapper.Launch.launch(Launch.java:97) [launchwrapper-1.9.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?] Any idea as to what I'm doing wrong? This looks very scary... BTW: I'm sorry if this is in the wrong section, I couldn't decide...
    • February 21, 2014
  6. Cookie160

    [SOLVED]Exported Mod, No Textures

    Cookie160 replied to Cookie160's topic in Modder Support

    Anything in src/main/resources will be included in the resulgin jar when you run greadle build. Also... decompiled mod what? Looking at your mod I notice a few things: 1) God fucking damn macs stop adding so much useless crap! hidden folders everywhere! 2) The 'assets' folder goes into the ROOT of the jar not in the nuke_mod folder, same goes for mcmod.info and the like. 3) You're obfusicating to obf names you should obf to srg names, also, update to 1.7. Thank you, it worked!!!
    • February 21, 2014
    • 5 replies
  7. Cookie160

    White TNT Entity? Rendering Help!

    Cookie160 replied to Cookie160's topic in Modder Support

    Thank you, you make a great point, but, where exactly in the code should this Data Watcher go?
    • February 20, 2014
    • 4 replies
  8. Cookie160

    [SOLVED]Exported Mod, No Textures

    Cookie160 replied to Cookie160's topic in Modder Support

    Ya, I got it working. here's the mod: https://www.dropbox.com/s/2po2s27z6cm4g10/Nuke%20Mod.jar In fact, here's proof that I'm not wasting your time: Decompiled Mod in Eclipse: https://www.dropbox.com/s/zhlf6tj56pjh0pu/Screen%20Shot%202014-02-20%20at%2011.09.24%20AM.png
    • February 20, 2014
    • 5 replies
  9. Cookie160

    [SOLVED]Exported Mod, No Textures

    Cookie160 replied to Cookie160's topic in Modder Support

    Ya, I got it working. here's the mod: https://www.dropbox.com/s/2po2s27z6cm4g10/Nuke%20Mod.jar
    • February 20, 2014
    • 5 replies
  10. Cookie160

    [1.7.2] [Solved] Block Textures simply just won't show really need some help

    Cookie160 replied to Conraad's topic in Modder Support

    You're just trying to load the block textures, right? Try to add these to your block file: Constructor: setTextureName("YourModID:yourblockname"); Body: @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(this.getTextureName() + "_side"); } Hope this helps!
    • February 20, 2014
    • 5 replies
  11. Cookie160

    [SOLVED]Exported Mod, No Textures

    Cookie160 posted a topic in Modder Support

    So, I exported my mod today, everything went fine. I run it, it works, but it doesn't have textures or an mcmod.info file. It's not loading anything but the classes. Next, I did the same thing anybody else would, unzip the jar/zip. It errors: So, I'm out of ideas, I'm willing to post the mod, too. Any help is greatly appreciated! Edit: Also, I'm 100% sure that no classes are missing!
    • February 20, 2014
    • 5 replies
  12. Cookie160

    White TNT Entity? Rendering Help!

    Cookie160 replied to Cookie160's topic in Modder Support

    Look over at some stuff, I though: Am I correct?
    • February 18, 2014
    • 4 replies
  13. Cookie160

    White TNT Entity? Rendering Help!

    Cookie160 posted a topic in Modder Support

    Hello I'm making a mod that's working fine, except for the fact that my custom TNT renders white... Code: Thank you, and I realize that I'm probably missing something huge.
    • February 18, 2014
    • 4 replies
  14. Cookie160

    Textures Not Being Found [Please Help]

    Cookie160 replied to Cookie160's topic in Modder Support

    Thank you so much! It works now!!!
    • February 16, 2014
    • 13 replies
  15. Cookie160

    Textures Not Being Found [Please Help]

    Cookie160 replied to Cookie160's topic in Modder Support

    Thank you, I've changed the directory, and nothing's changed... I wish I could provide more info, but like I said, nothing's changed. Would it help if I uploaded the mod itself?
    • February 15, 2014
    • 13 replies
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