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Commiellama

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  1. Yeah, just the gaining the ability to make potions is quite an achievement and therefore not an easy fix, I don't think it needs to be super expensive, but I always value my ender pearls, could use that for a cure disease potion? Or Milk Buckets as that's a curey item anyway. You mentioned being able to use a bed during the day, that also sounds a good way to get rid of diseases, in keeping with the rest of the game. I haven't yet tried the repellent yet (will do later today) but applying every 5 minutes does sound a bit like effort, once per day would be easier and you could increase the quantity of ingredients to make up for it? I came across my first silverfish block in a mountain biome recently, it took so long to mine it was actually quicker by hand. Using a repellent crashes the client, here is a log:
  2. If two people have Malaria and are sleeping near each other, will they get cured as quickly as if they were alone, or will their proximity worsen each others disease level? Cure disease potions would be fun! (with a splash variant for automation purposes) I spent all of Spring in my beach hut trying to cure Malaria, I got from level 5 to level 3 by the time it was Summer, but then I popped into my house (on the edge of a jungle) to enchant something and went back up to level 5 again, it seems a bit hard to get rid of
  3. Is there a cure for malaria? After contracting malaria I made a repellent, I couldn't use it so I've just been holding it but so far it hasn't gotten any better
  4. The best place to find cocoa and other drawgs is in plains as they stand out as a patch of plants, and it also needs to be in a world (or area) that was generated with Strugglecraft installed. It might seem hard at first, but with a little experience and luck you'll get started and it'll be rewarding!
  5. I went back to the spawn point to check, the radius for demanding culture had not expanded but my broadcast tower became ineffective as a result of me generating a new player file, I guess I shouldn't do that I replaced it using creative mode and everything was back to normal. I really like the effect different biomes have in different seasons, gives us a reason to explore and travel instead of sitting on the spawn point Reducing base frustration could be good for excess levels, what about making tiers for traits? IE Masichist 1, Masochist 2 etc where the effect is multiplied. Or excess levels could be stored and "spent" on upgrades or something with your future religion thing. Riding a horse nude in the desert still gives the player burnt feet, just so you know.
  6. I managed to build my broadcast tower on day 29, just before the winter with gold blocks, but I have frequent ore spawns and alloys like steel which puts me at a bit of an advantage. I've found a new bug in 0.23, but no logs to help. [edit: most likely cause is too many traits as noted towards end of post] I have disabled MultiMine because I thought it might have been that, and I've never had it with Metallurgy before but I'm not in a position to unload that. It's as though the internal server is not responding (I just made that up), I can move around no problem, but no entities will respond. Mobs don't move, I can't pick anything up and when I close Minecraft it hangs on "shutting down internal server" so I have to force close the application. When I rejoin the game it generally puts be back a few seconds so I have to re-mine the last few blocks that I was mining, and one time there was a repeatable loop where I had 2 zombies on stairs to kill, then I went down and other mobs were frozen. I repeated that about 5 times and then ran about 100 blocks away and came back, it worked. Does this exit code help? It's always -805306369. [23:30:12 ERROR]: Game ended with bad state (exit code -805306369) This also occurs in 0.22 so it's not the warmth radius of my lava floor, and it also occurs when switched to peaceful so it's not an AI pathfinding thing. I'll copy my world into a multiplayer server and see what the latency & logs say Still happens on a multiplayer server, no excessive latency or error messages. I can easily reproduce the problem when I've got my Abstractor running in my house - that converts metal ingots into experience, which would give your scripts something to think about with calculating a lot of XP changes, but it was still happening down in a cave when I was mining ore. Maybe it was coal and that was an issue, even though mining coal doesn't give a lot of XP. If you want to reproduce that, try TNTing a load of nether quartz or coal, that should spam you a fair amount of XP. I have 24 traits if that would be much of a burden? I renamed my player file so it made me a new one, there were no crashes afterwards with the fresh character. It started by complaining about the wilderness on day34, did I prematurely age my world? my player file's contents:
  7. It's too soon to be certain, but I'll write this before I forget - I think the warmth is a bit off, I have lava underneath a glass floor and I get 80 warmth during Fall in a desert, is the "80 warmth if 1-2 blocks away from heat" thing overriding other factors? I get warmer if I go outdoors, up to 100 (well it would have been if night didn't happen) Could you make nudism variable based on how much you're wearing? IE just a minor penalty for wearing just boots. Random thought - is it even possible to make snow happen and water freeze in any biome when winter comes? Even if you could, would you want to? I overcame culture for the first time (because I suck keep restarting), do I get a cookie?
  8. I figured out the spoiler tag, so I have conveniently hidden a shiny new crash report for v0.23. I was running about nude on the edge of a desert (I just happen to like that, okay?) and it crashed just as the rain started. The last thing I heard was a pain sound, but I'm not sure why. It was Fall Autumn, and still daylight. I had runner, nudist, masochist and a bunch of other traits. Once I reloaded the game I didn't lose anything, it didn't crash again, so I stayed dry in the desert. Besides Metallurgy I also installed Multimine. Here's the log of the moments leading up to the crash, and the crash report: And this is the crash report txt: I have to say, nudism doesn't complement my urge to dive into dark tunnels, however with masochism I managed to counteract the frustration by crouching over some cacti afterwards, thought you'd like to imagine that for a moment.
  9. Will the custom ore generation be configurable in the future? It conflicts with Metallurgy a bit, but I worked around it by generating the world first and then installing Strugglecraft. I got the trait "Work-a-holic" which wasn't in the list, is that new and undocumented or a renamed "Hard Working"? It would be convenient if your traits were in alphabetical order but that is a very minor point! Have you considered new traits such as fear of heights, or speed demon (enjoys fast minecarts)? Or brittle bones to suffer more falling damage. What about enjoying music whilst the Jukebox is playing? Lighting TNT should make anyone happy (or fireworks) There is a minor bug with the furnace, when you start burning flint to stop your toes from falling off, a player might change his mind and put some ore in instead, and the initial flint-burning makes fuel last ages, even when not burning flint. Metal furnaces and crushers from the Metallurgy mod don't generate heat, but that's understandable as they're not standard items. I have not tried industrialcraft but I am aware that it has pipes that can transport lava, you may wish to incorporate that as a safe/nice way of underfloor heating. Unless you don't want to. EDIT: I noticed the original flint item can't be used to make a flint and steel, and the nether is really cold, although it didn't look cold. At least now that fire is warm I could light a little fire by my mining veins. It seems wrong that standing 1.1 blocks away from fire or lava lets you freeze to death I failed to pick up Bedrock and Fire as wishes, although impossible I thought it was funny
  10. Just had my first crash, not sure whether it's Strugglecraft or not, but here's a log if you need it. I'm running 1.6.2, forge 9.10.1.871 (latest reccommended) and also using Metallurgy mod 3.2.3 for Minecraft 1.6.2 I was riding a horse up a hill, it was winter and I was pretty cold, about warmth 23 and it crashed, no error or log. I reloaded and got a little further but it crashed again (this log) I couldn't use the spoiler tag or attach the log text, so here's a spamtastic amount of words:
  11. So far so good, I like the way the gameplay is greatly extended, it's no longer a case of getting diamonds within a couple of days and being a tough guy like vanilla Minecraft. One of my friends really likes it and another doesn't like it, but that's how it goes with such extreme challenges. In my first attempt I remember always getting a walking bonus (-0.04), but now I seem to get it very rarely and I couldn't work out why. Are there any requirements for walking to trigger the frustration relief? It would help if player chat was a different colour, it can be easy to not notice people amongst frustration feedback, is that possible? Another suggestion I have, is it possible to rename the "player" text file to "player_worldname"? Or to have it in a worlds directory instead of /.minecraft folder. My singleplayer text was getting overwritten by other singleplayer files or LAN games (not the minecraft_server method, singleplayer opening to LAN method) It was difficult for me to find the spawnpoint of the map where I needed to place the culture, could you make a command to help find the centre? Giving the co-ords would help, but I try not to use F3 if I can help it, could you create a Beacon signal for X seconds after typing a command? Have you considered making fire a warming block? (maybe it is, I haven't checked) since a burning netherrack fireplace would look quite lovely. A bit more range on warmth would be nice, but that's up to you. I thought the frustration increase for being in an extremely dark environment was too much, but it's up to you how you balance things. On the whole I think it is very well balanced! Minecraft didn't wake my dude in the morning one time only, it could be because my vision slid sideways into the wall whilst in bed. I didn't suffocate and could exit okay. It's probably a minecraft thing, but I mentioned it in case that helps work around it.
  12. I'm the kind of player who likes to keep things original, I very rarely go for mods but I tried your mod and registered to say how much I like it! I always thought it would be interesting to have a consequence to getting rained on or cold for example, and your system works really well! Hard to get started, but once I formed a plan and had some luck I've been doing well. I wasn't so sure about the slow mining speed but it does add intensity to the game, you have to make those precious daylight hours count! I haven't get had to deal with culture yet (that I'm aware of, not quite sure where I spawned) but it would be nice if there wasn't some definite inevitable doom impending, maybe even make culture reversible like how you can undo Tendancy. One other note, I googled Strugglecraft and found something quite different and it would be nice if there was a text file in your .rar with an email address or something, because if you did end up changing the name then previous downloaders might not be able to find the new version.
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