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Bantasaurusrex

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Posts posted by Bantasaurusrex

  1. You would probably have to use ASM core mods to inject what you need changing that is the best way without base edits, or you could try reflection, it might make performance decrease when your mod is installed btw.

  2. They form the base to, if you look at the EntityFX class you will see a motionX, motionY, motionZ, I would think he adds a delay to the motionY so it stays at the bottom for a little while them rises up, but that is just a guess I can't look at the code because it is closed source.

  3. I think in entity player there is a method called like getPlayerUsernameSkin or something if you are using a IDE of some sort you could use the find tool(CRTL + F on eclipse) to look up all the places the work skin is used, I don't know what it returns because I have never looked at it, but could be useful in your case.

  4. If you mean lava as in lava buckets than vanilla furnaces do that, but if you mean like geo-thermal generators out of IC2 then you are going to have to figure it out yourself or find a open source mod that you can learn from, Also there are not many tutorials on coding with IC2 as its a closed mod, try searching their forums.

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