bdew
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Posts posted by bdew
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It seems that it was removed in https://github.com/MinecraftForge/MinecraftForge/commit/10d3062fc63acc31a344775b5f31789dc6a0f3f3 ?
Anyone knows why? It was very useful to share blocks/items with metadata between mods, and it was used by a bunch of mods (my mods, buildcraft, thermal foundation, MFR...)
Is there any alternative?
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Under your assets/<modid> folder make a folder named "lang", add a file named "en_US.lang", in that file put
tile.Crystalic Ore.name=Your Block Name
This file is automagically loaded and applied by minecraft, you can add files for other languages too if you want.
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Thanks, somehow missed it there though i was looking at the events.
Edit: Out of curiosity, where are those events fired from for vanilla dimension changes? I don't see any usages using my IDE search function? (except for the corresponding function in FMLCommonHandler that's not called from anywhere either...)
Edit2: Nevermind, the IDE is just being stupid... it's fired from transferPlayerToDimension in net.minecraft.server.management.ServerConfigurationManager
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GameRegistry.onPlayerChangedDimension
GameRegistry.registerPlayerTracker
I'm missing those 2 methods and the related IPlayerTracker interface... anyone has any idea what happened to them?
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And as for the mappings, as I said, we are not the ones who control those, you guys are. It's up to YOU to make good names for things.
So who are the right people and what is the right channel to talk to them? Is there a place to submit new mappings or whatever? The new MCP website has very little useful information.
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ContainerSciBench.scibench;
createNewItem(GuiSciBench.elements)
There's not much code to go off, but...
What are you accessing here? are those static fields?
Your gui and container should be normal classes, there can and will be multiple instances of them at the same time. In SP the container will exist in 2 copies, one for the client side and one for the server, make sure you are working with the right one.
Also your Gui class only exists on the client side, never on the server, while anything that actually changes slots should happen on the server, this looks fishy.
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Is there a way to make it generate a module with the dependencies instead of a whole project?
I prefer to have my project files (except workspace.xml which contains local stuff) under git so that all the settings are automatically shared between different computers that i work on, and having to regenerate the project when dependencies change doesn't fit that well...
edit: Wait, never mind, i fail at reading, task ideaModule does just that
[1.8] what happened to GameRegistry.registerCustomItemStack & co in 1.8?
in Modder Support
Posted
Well duh. The point is that i could lookup e.g. "BuildCraft|Silicon:redstone_diamond_chipset" without knowing what the appropriate metadata was.
Now i need to know what the right value is and if it ever gets changed stuff will break.
Added: It's also not just metadata, it could have some special NBT or whatever.