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insomniac10102

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  1. This is exactly what I was looking for, thank you so much. And thanks to everyone else for the extra bits of help
  2. Thank you but I am aware of this, it's not the issue. I have yet to find a way of making the player walk the way I want them to. I need something essentially like pressing WSAD keys under different conditions.
  3. I am currently trying to modify a player's movement, but so far everything I've tried has failed. Does anyone know of the preferred/suggested way to override a player's movement? The closest I have gotten is EntityClientPlayerMP.addVelocity(), but it is only modifying the coordinates of the player (and also, for whatever reason, setting isAirBorne to true). I am in need of something that will modify movement relative to where the player is looking.
  4. What is the error you're getting on line 270? The more info, the better. From what I can gather, You need to cast var13 to an Object or make a new Object array with only var13 in it. However, if this isn't something you modified yourself, I have a feeling this won't fix the problem.
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