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kenny2810

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Everything posted by kenny2810

  1. I am trying to detect when a custom armour piece is in the inventory, and while it is detecting the armour as it is undamaged, when it gets damaged the item is not being recognized. Currently I am doing this to detect the armour.
  2. Can anyone either tell me how or direct me to a tutorial on how to install API's (I mean the api jar and the dev jar) in forge 1.7.10? I cannot seem to find an updated tutorial for 1.7, and I would greatly appreciate any and all help.
  3. Sorry to be a bother, but I am still having issues. The problem is, I cannot summon lightning unless it is raining (I checked the code). Is there a way to override this?
  4. I basically have an item, that when right clicked summonses a lightning bolt entity. I have been trying a variety of methods but none seem to work. The latest method I used was this: http://pastebin.com/bP4iY1j7 (Used a link as spoilers wouldn't work) What am I doing wrong? Is it the method, a parameter, or am I just messing up?
  5. I am sorry to appear as a bother, but I am still lost as how to do it. I have copied the methods and added the @Override Annotation, but I am lost as how to make it input into the stack. The code is here https://github.com/kenny2810/Death-Zombie-Mod- . Sorry if I appear noobish, but I am very new at working with entities.
  6. To clarify a bit more, I am asking id there is a specific method/s which I can call to do this or weather or not I have to re-create all the methods myself.
  7. After adding my entity, and adding the itemstack I cannot figure out how to make it so when he passes over an item entity it gets picked up into the itemstack. Can anyone please help me out? Any help is appreciated.
  8. Don't worry about it, water under the bridge
  9. Firstly I've been studying java for 3 years+ now so I am rather vell versed in how it works. I have released a mod as well, however I have never created entities in Minecraft before; hence why I seem so confused as to how such things work.
  10. I hope it does else I'll have to find another way to buff the entity
  11. Can anyone please answer my question? Thanks in advance.
  12. Yeah the player will have no interaction, the only "form" of such a thing will be when the entity dies; It will drop the contents of said Item stack. But will the item stack make the entity auto equip armour?
  13. What I want is for my entity to have a small inventory that will automatically pick up any dropped items he passes by and also automatically equips the armour he passes. Which way is better for doing so?
  14. After creating a custom entity ( a new zombie) , I wish to give it a small inventory where it can hold random items apart from the usual sword and armour. Is there a method that specifically allows me to add/create inventory slots for the entity?
  15. As the title says, I cannot get my custom skin to register on an entity I created. All the code is found here: https://github.com/kenny2810/Death-Zombie-Mod-
  16. Interesting I`m having a similar issues except mine also seems to affect the names. What forge are you using?
  17. I am sorry to be a bother again, but despite my best efforts (I followed the tutorial) I still cannot resolve the issues. I have updated the github with a new commit to what I have tried. Can anyone help me?
  18. I was porting from 1.6 and am trying to understand 1.7. Thanks for your help!
  19. Basically textures aren`t working (I get the missing texture) and names appear as item.Cheese.name or item.Cracker.name
  20. As the title says, I have having difficulties registering those items. The code is located here https://github.com/kenny2810/Cheese-and-Crackers-Mod/tree/master/src/main/java/com/kenny2810/CheeseAndCrackers
  21. Ah rats Meh ill use numerical ids for now I guess. Is the method just Configuration#getItem() or does it need any extra? Thanks.
  22. This isnt registering a single item, it is going to be used to read names from a config file (rather complicated, see my old post). Cheers ill test it and report back
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