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  • squealy_squigs

squealy_squigs

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  • Joined

    October 21, 2013
  • Last visited

    January 28, 2015

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Everything posted by squealy_squigs

  1. squealy_squigs

    [ Mac ] Can’t run Forge Gradle

    squealy_squigs replied to squealy_squigs's topic in ForgeGradle

    Turns out that I had to delete the .gradle folder, but that was hidden in my files, so i had to delete it with terminal. Now it works great
    • January 17, 2015
    • 1 reply
  2. squealy_squigs

    [ Mac ] Can’t run Forge Gradle

    squealy_squigs posted a topic in ForgeGradle

    Whenever I try to run the gradlew in terminal, I’m always given this error I have no idea how to run it with this happening...
    • January 15, 2015
    • 1 reply
  3. squealy_squigs

    [1.6.2 Forge] Randomizer Item Help

    squealy_squigs posted a topic in Modder Support

    Alright, so for the past few hours I tried many different combinations of codes, looking it up, and everything. I am trying to make an item that chooses a random item from an array list. The code I have below is the one I once thought it was close, but I changed it, and I’m just not positive anymore. Am I heading in the wrong direction? How would I get to this item choosing a random item from a list of items I declare? public ItemStack onItemRightClick(ItemStack var1, World var2){ var1.getItem(); return var1; } List item = Arrays.asList(Item.diamond, Item.bakedPotato, Item.appleRed, Item.book); } Most likely this code is wrong, I’m pretty sure of it. Any help would be great, thanks!
    • February 16, 2014
    • 1 reply
  4. squealy_squigs

    [Forge 1.6.4] Changing Vanilla Sounds

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    So, for say, a Villager. How would I go about changing its' sounds?
    • November 11, 2013
    • 7 replies
  5. squealy_squigs

    [Forge 1.6.4] Changing Vanilla Sounds

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    How do you specifically do it for sounds?
    • November 3, 2013
    • 7 replies
  6. squealy_squigs

    [Forge 1.6.4] Changing Vanilla Sounds

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    Can you clarify some more please?
    • November 2, 2013
    • 7 replies
  7. squealy_squigs

    [Forge 1.6.4] Changing Vanilla Sounds

    squealy_squigs posted a topic in Modder Support

    Hi, I was wondering if you could change Minecraft sounds, or Vanilla sounds. I want to change the villager sound to something different, how would I go about doing this? Thanks
    • November 2, 2013
    • 7 replies
  8. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    This one actually worked! Thanks!
    • October 23, 2013
    • 17 replies
  9. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    I think I am. adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual,) etc.....
    • October 23, 2013
    • 17 replies
  10. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    I have my own set IDs.java which holds all my IDs. which is the code below
    • October 22, 2013
    • 17 replies
  11. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    public static int ItemStart = 8000; public static final int goldencoin_default = ItemStart; public static int goldencoin_actual; public static final int beefStew_default = ++ ItemStart; public static int beefStew_actual; public static final int adminiumIngot_default = ++ ItemStart; public static int adminiumIngot_actual; public static final int runiumIngot_default = ++ ItemStart; public static int runiumIngot_actual; public static final int relphiteDust_default = ++ ItemStart; public static int relphiteDust_actual; public static final int adminiumSword_default = ++ ItemStart; public static int adminiumSword_actual; public static final int runiumSword_default = ++ ItemStart; public static int runiumSword_actual; public static final int liquidStone_default = ++ ItemStart; public static int liquidStone_actual; public static final int holyStone_default = ++ ItemStart; public static int holyStone_actual; public static final int hellStone_default = ++ ItemStart; public static int hellStone_actual; public static final int pot_default = ++ ItemStart; public static int pot_actual; public static final int flourPot_default = ++ ItemStart; public static int flourPot_actual; public static final int breadDough_default = ++ ItemStart; public static int breadDough_actual; public static final int pestle_default = ++ ItemStart; public static int pestle_actual; public static final int pestleMortar_default = ++ ItemStart; public static int pestleMortar_actual; public static final int softClay_default = ++ ItemStart; public static int softClay_actual; public static final int unfPot_default = ++ ItemStart; public static int unfPot_actual; public static final int runiumPickaxe_default = ++ ItemStart; public static int runiumPickaxe_actual; public static final int adminiumPickaxe_default = ++ ItemStart; public static int adminiumPickaxe_actual; public static final int adminiumAxe_default = ++ ItemStart; public static int adminiumAxe_actual; public static final int runiumAxe_default = ++ ItemStart; public static int runiumAxe_actual; public static final int adminiumShovel_default = ++ ItemStart; public static int adminiumShovel_actual; public static final int runiumShovel_default = ++ ItemStart; public static int runiumShovel_actual; STill happens. Not a clue. IDs are obviously being called differently, just my mod is being stupid.
    • October 22, 2013
    • 17 replies
  12. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    for the item? or just in the beginning where its stating ItemStart = 8000; ?
    • October 22, 2013
    • 17 replies
  13. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    So add this? Original public static final int ItemStart = 8000; public static final int goldencoin_default = ItemStart; public static int goldencoin_actual; public static final int beefStew_default = ItemStart + 1; public static int beefStew_actual; Changed public static final int ItemStart = 8000; public static final int goldencoin_default = ItemStart; public static int goldencoin_actual; public static final int beefStew_default = ItemStart ++; public static int beefStew_actual;
    • October 22, 2013
    • 17 replies
  14. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs replied to squealy_squigs's topic in Modder Support

    Mhmm... But what happens if I assign it different IDs.
    • October 21, 2013
    • 17 replies
  15. squealy_squigs

    [SOLVED] Item Overriding? Very confused - Forge 1.6.2

    squealy_squigs posted a topic in Modder Support

    Very confused on why this is occurring. My code for that location is adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.adminiumPickaxe_unlocalname); GameRegistry.registerItem(adminiumPickaxe, adminiumPickaxe.getUnlocalizedName()); runiumPickaxe = new TriniumPickaxe(IDs.runiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.runiumPickaxe_unlocalname); GameRegistry.registerItem(runiumPickaxe, runiumPickaxe.getUnlocalizedName()); adminiumAxe = new TriniumAxe(IDs.adminiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.adminiumAxe_unlocalname); GameRegistry.registerItem(adminiumAxe, adminiumAxe.getUnlocalizedName()); runiumAxe = new TriniumAxe(IDs.runiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.runiumAxe_unlocalname); GameRegistry.registerItem(runiumAxe, runiumAxe.getUnlocalizedName()); adminiumShovel = new TriniumShovel(IDs.adminiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.adminiumShovel_unlocalname); GameRegistry.registerItem(adminiumShovel, adminiumShovel.getUnlocalizedName()); runiumShovel = new TriniumShovel(IDs.runiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.runiumShovel_unlocalname); GameRegistry.registerItem(runiumShovel, runiumShovel.getUnlocalizedName());
    • October 21, 2013
    • 17 replies
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