Everything posted by Bashful Giant
(No. The title is not a typo!) Currently in a very early stage of development, this mod intends to allow the customisation of mobs (currently non-hostile vanilla mobs) Ever wanted to ride a cow? Ever wished your horse would follow you? Ever wondered what would happen if villagers fought back? If sheep could kill? If bats weren't completely lame and useless? With the Mob Mod Mod (or M cubed for short), all that and more becomes a possibility. Now, rewards that awesome aren't just given. No. In order to craft the perfect mob, you have to pay. In blood, sweat and tears. Oh, and Uranium. Plonk some dead animal matter into a mutator machine, add a Uranium nugget, then marvel as the genetic material that forms every living thing is torn to shreds before your very eyes, only to be reassembled into a new baby animal! Now this baby will have a series of random genetic traits, completely unrelated to its You can't control the traits just yet. So craft a second random mob (of the same species) and the fun can begin By combining thr genetic msterial of these two mutant animals, you can control the prominence of certain genetic traits- much likeForestry bee breeding. Only thisbtime , we're playing with the physical traits of animals. Like adding horns to a cow. Upping the beef drop rate. Or making it lactate chocolate milk. At the momeny , the mod is in very early stages, and I'm not ready to release code or pictures. Just know it's coming soon and will be awesome.