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BukkitSmerf

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  1. sorry for no response I have much to do THANKS , that fixed all problems.
  2. Nope that also removing alpha. I have just white GUI I also trying change a few things etc..... but I don't find anything good ;/ Still this same or worse
  3. package ml.guis.events; import java.util.Arrays; import java.util.List; import ml.Ml; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityClientPlayerMP; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.GuiScreen; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.event.EventPriority; import net.minecraftforge.event.ForgeSubscribe; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class Event_RenderGameOverlayEvent extends Gui { public Minecraft mc; public Minecraft getMC() { return mc; } public Event_RenderGameOverlayEvent(Minecraft mc) { super(); this.mc = mc; } private static final ResourceLocation texturepath = new ResourceLocation( Ml.modid, "textures/gui/bars.png"); private static final List<ElementType> BLOCKED_ELEMENT_TYPES = Arrays .asList(ElementType.ARMOR, ElementType.EXPERIENCE, ElementType.FOOD, ElementType.HEALTH, ElementType.HEALTHMOUNT, ElementType.AIR); @ForgeSubscribe(priority = EventPriority.NORMAL) public void onRender(RenderGameOverlayEvent event) { if (BLOCKED_ELEMENT_TYPES.contains(event.type)) { event.setCanceled(true); if (event.type == ElementType.EXPERIENCE) { EntityClientPlayerMP player = mc.thePlayer; /** * HealthBar */ { int xPos = event.resolution.getScaledWidth() / 50; int yPos = event.resolution.getScaledHeight() - 32; GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(texturepath); this.drawTexturedModalRect(xPos, yPos, 0, 0, 223, 23); int healthscale = (int) (((float) player.getHealth() / player .getMaxHealth()) * 200); this.drawTexturedModalRect(xPos + 12, yPos + 4, 12, 25, healthscale, 16); } /** * EnergyBar */ { int xPos = (event.resolution.getScaledWidth() - (event.resolution .getScaledWidth() / 50)) - 223; int yPos = event.resolution.getScaledHeight() - 32; // GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(texturepath); this.drawTexturedModalRect(xPos, yPos, 0, 0, 223, 23); int foodscale = (int) (((float) player.getFoodStats() .getFoodLevel() / 20) * 200); this.drawTexturedModalRect(xPos + 12, yPos + 4, 12, 25, foodscale, 16); return; } } } } } http://images.tinypic.pl/i/00450/hopgekv4xev1.png That red part have some transparency, but in game that just normal red ;/ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); or any other value like GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); don't works good. (some part are still just red, but other have 100% Transparency) PS: How about that max hp. And that possible to scale that GUI in some resolutions? Becouse on small resolution like 1024 x 768 my bar is on hotbar. But in "normal" resolution like: 1280×720 or 1920×1080 is very small ;/
  4. I trying to create new health bar for my mod. But I can't use alpha ;/ I have my bars.png with transparency bar but in game that just normal color. Anyone know how fix that? PS: How to change maxHealth of player?
  5. Hyyym ok big THANKS But how about images? (ok... fixed) And what if I delete class or want export other code?
  6. I created my first mod (Learning forge and testing so that only add one block ), I tested it from eclipse. But how to export it? Export option don't give me working file Using recompile and reobfuscate don't create any files. (in reobf is only empty "Minecraft" folder) PS: I have my mod code in other eclipse project. I using this tutorial to install: //Sorry for my English
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