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atrain99

Forge Modder
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Everything posted by atrain99

  1. Yeah, that's a known bug. Just wait until the MCP team squishes it.
  2. Ooh, cool! Two things: 1. You deleted my sig on photobucket! I'll fix that. 2. I meant sunstone powder. But I like the crystals, so as a result, I'll be needing (whenever you get the time): Textures for: Grow-o-matic, a machine that grows wheat (hawk, this is MINE.) Sunstone blocks (pure sunstone), and the light-finder, an item that will create a werelight when you right click. EDIT: can you also make a redstone-sunstone hybrid powder texture? Elaborate on the werelight item and I only make machines in 32bit. So, you'll have to have a second field to load texture. I figured I would inform you of that before ; I did it. Just in case that it is to big of an inconvenience for you. Also the pure sunstone too, if you don't mind Elaborating. Only make machines in x32? Ok, that's great! And the remote should have buttons, a radio dish, and some wires around it.
  3. Try number one what do you think ? Woah...
  4. Well... you didn't follow step number 9. It helps if you could tell us what's still not working, how you went about it, and what error it gives. Did you install with MultiMC, or directly to the jar? Are you using any other mods? What version of Forge? What version of Minecraft? What version of, if you followed my advice, MultiMC? Is it giving you the same error? Can you post your stack trace or crash log? I suggest, in following post, that you try to be little more rational and a little less irritating, because Lex already warned you with a ban. Exactly. What EXACTLY is the problem? Here's some unacceptable responses: -IT NO WORKY! YOU SUK! :'( -It blackscreens! Forge sucks! -It crashes. Please help. Now, for assistance: 1. Get 7zip. 2. DL forge and force MC update 3. Open minecraft.jar and the forge zip with 7zip. 4. Delete META-INF from minecraft.jar 5. Drag files from forge zip into minecraft.jar 6. Close 7zip windows. 7. Run MC. 8. Don't whine if it doesnt work, explain your crash and post the client crashlog. --OR-- Done.
  5. You have to use an ICraftingHandler to do some funny things with item cloning with one less damage.
  6. Well, first, Lex is gonna flip at the mention of optifine. Second, I think there's a method like <MainFMLClassthing>.isModLoaded(...) or something.
  7. Well, you might need a client and server proxy, a getserverguielement() function that returns the GUI.
  8. Well, I wanna see your code! POST REPLY! And look at another mod's source to see how to do the register, you don't need a custom slot, and, well, if you copied the furnace code exactly, it should work.
  9. The code is only a example to view the result. I'm only learning about mods development with Forge. My intention is that when using an object on a block, that block is a reference to create a structure. Then I need the values ​​x, y and z of the block to which I am pointing the cursor and objectMouseOver gives me these values​​. My question is if I'm using the correct method. Thanks for your answer It's rayTrace(distance to scan for blocks, and I don't know what this arg is);
  10. Hmmmm, if I give you that, you have to get jack to stop being such a jerk at D&D meetings. So, we have a deal with said term above! And hangcow: More specs for the biodecelerator GUI that have changed: 2 slots, one with an arrow pointing out, one in to the slot. A vertical bar on the right that shows the amount of "photoenergy" accumulated to charge things.
  11. Exactly. And I want it. But I'm nice. So I'll think about it. CowGod, please make the textures for the grower machine into a machine that sucks energy from wheat to charge sunstone crystals, and then make another set that is a little different that charges batteries, as well as GUIs for them that have two slots and a progress bar, make fit with the suck-energy-from plants theme.
  12. What does that have to do with Green Energy or The Computer Age/Advanced Tech?! It grows crops. It, um, is green? And I want some machines! So, can I be: Green Tech? Please? Hey, wait a minute! If that should be anyone's, it should be mine! Oops, too late! And no, I want it. You are agriculture, I'm tech. Difference. But maybe you can have it from me.
  13. What does that have to do with Green Energy or The Computer Age/Advanced Tech?! It grows crops. It, um, is green? And I want some machines! So, can I be: Green Tech? Please?
  14. It's in entity player, I think it's rayTrace(...) Hope that helped.
  15. Ooh, cool! Two things: 1. You deleted my sig on photobucket! I'll fix that. 2. I meant sunstone powder. But I like the crystals, so as a result, I'll be needing (whenever you get the time): Textures for: Grow-o-matic, a machine that grows wheat (hawk, this is MINE.) Sunstone blocks (pure sunstone), and the light-finder, an item that will create a werelight when you right click. EDIT: can you also make a redstone-sunstone hybrid powder texture?
  16. You sir, are a gentleman. Take your time on this one, I'm figuring out how to generate my ores. So, the GE update tomorrow will include full sunstone support!
  17. Somebody else had this... Can you explain what each picture means, as I don't really understand the bug.
  18. Well, see, then they know they need it on their client. You don't have to do anything, but use the first @NetworkMod declarator.
  19. I think it's an ISimpleBlockRenderingHandler thing.
  20. No edits necessary! That is amazing. Now, could you make something like sunstone powder/crystals? And then maybe sunstone-infused glass, please. Thanks, your textures are AMAZING.
  21. I have some questions: 1. Do ItemBlocks only render in inventories as a side of a block? 2. How do I bind something that can render blocks in inventories? 3. When binding a TESR, can I use the class, or if I can't, can I maintain a reference to one instead of making a new one every time I render something? 4. Can I render a custom model in an inventory?
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