atrain99
Forge Modder-
Posts
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Everything posted by atrain99
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No, there's no redpower API
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Maybe make it Universal Electricity compatible? These are some cool gadgets.
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Yes, that too. But for now, it's great.
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Me and my own stupidity. I didn't know it was there, thanks for telling me, albeit in a scathing manner.
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Making a custom chest by extending BlockChest?
atrain99 replied to nado's topic in General Discussion
You don't need slotChest.class. -
Better zip? *Downloads*
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Handy!
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This function would be nice, but it would probably just be icing on the minecraft forge cake. This would replace the addFuel function in the mod_XXX class.
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Make it a list of ItemStacks. Like: public class AlloynizerRecipe{ private ItemStack[] inputs = new ItemStack[5]; private ItemStack output; public AlloyNizerRecipe(ItemStack[] in, ItemStack out){ //Assign variables here ... } //Getter methods here } Then you just modify the Manager class as needed. Then you can: (In your class that does work) if(AlloynizerRecipeManager.isRecipe(Args here)){ //Alloynize! ... }
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I need help trying to identify this crash.
atrain99 replied to Brethern's topic in General Discussion
You've got like 50. -
Get a windows computer, install it with 7zip , then bring the jarfile to your mac. Or just manually update each file inside of a folder that is replaced by forge.
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I need help trying to identify this crash.
atrain99 replied to Brethern's topic in General Discussion
Remove mods and see what happens. Then you can isolate the crash to a few mods not playing nice. -
Is there a method to get the item held? I'm using getHeldItem() right now.
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You can look at my pulverizerManager and pulverizerRecipe classes. github.com/atrain99/greenenergymod/ It's in net/minecraft/src/GreenEnergy/Biomass.
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I have a block, and I want to right click on it and check if the held item is a bucket of lava, and if it is, then add lava to the capacity of a tile entity. How would I do this?
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Put a system.out.println() after every line. PS, the exception occured around line 77.
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Making vanilla blocks drop items without editing base classes
atrain99 replied to Thor597's topic in General Discussion
As above, I agree. Maybe try to do something with a watcher class that checks the world for onBlockRemoval events, and then spawn the entity for salt. -
Well, first make your mod, then have your item implement those interfaces. (I think, I haven't done this either.)
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[SOLVED] Transfer items to and from furnace
atrain99 replied to jSherz's topic in General Discussion
Use the transferStackInSlot function. I don't know how to make it work, but I know that you do use it. -
Check their config files.