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Lightwave

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    My Train of thought has no Track.

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  1. Yeah, I figured out what it did pretty quickly. I just couldn't understand why my eclipse/gradle didn't like it. I did manage to make it work after looking at the encoding stuff, so thank you. Well, I'm still glad to have helped at all. I look forward to the possibilities that will open up when the mod is ready.
  2. Great to hear! I think I should tell you, I did load it into an Eclipse instance and play with it. One of the things I tried doing was porting it to 1.9.4. I appear to have succeeded, it's working properly. Except that it won't build for me for some reason, the log seems to indicate that it's the § in ChatAction. No idea what to do there. I've put the source with my changes here so you can see what I did (I don't really know how to use Github, sorry): https://dl.dropboxusercontent.com/u/58854535/src.zip It was mostly name changes for functions and one field. writeToNBT changed for tile entities, it needs to return an NBTTagCompound now. You might want to take a look at that, I'm not sure my solution to that change was the most elegant. (It seems to work though, it saved and loaded properly) I am pretty much an amateur, after all.
  3. Well, according to the Minecraft wiki: 1.9.1 added elytra sound effects, the generic.armorToughness stat, and made the crosshair attack indicator visible by default, as well as other minor changes and bugfixes. 1.9.2 was released soon thereafter to fix a crash in 1.9.1, when riding boats and minecarts on Realms servers. 1.9.3 was released to fix several stability issues, add the /stopsound command, and to implement a blacklist for servers not in conformance with the Minecraft EULA. 1.9.4 was released soon thereafter to fix an erroneous Realms warning. So it was a bit of both. Glad to hear about the invulnerability. Can Blockbuster record players using the Elytra?
  4. Hello! Glad to see someone is still working on a Mocap mod. I have a question: Are you planning to go to 1.9.4 once you have things ironed out? and a suggestion: A flag in the /play command that, when set, makes the actor entity invulnerable. Would be useful for preventing players from messing with a cutscene, or making recordings of a wizard or such walking through deadly things like lava.
  5. Well, it works. At least it works in that the block isn't really destroyed. Right-clicking where it was makes it snap back into existence. I suppose causing a block update on that block might make it show that it's still there, but I don't know how to do that.
  6. it IS in the item. I'm trying to make an item not be able to break a certain block in creative mode. The block still disappears clientside when broken with the item in question.
  7. Clarification: It still disappears clientside if I'm in creative when I break it. Survival seems to work fine.
  8. I'm having this return true, and it does stop the block from being harvested, but it still disappears clientside. Does anyone know how to fix this?
  9. I hope that title is decent... Anyways, I have an item that changes its Metadata and display name when right-clicked, my question is how to force the white display name popup thingy (here's a pic because I suck at describing things:) to pop up when this happens. Currently there's no real indication of the item's new name/metadata unless you open your inventory.
  10. Thanks. Took a bit for me to figure out, but I managed to get it working.
  11. So, I want to generate a certain block somewhat commonly, but only on cave walls and such. How can I make it only generate when it's exposed to air?
  12. I'm trying to make a mod for 1.7.10 that will change a player's gamemode when they enter/exit certain dimensions. However, I have no idea how to detect when a player changes worlds.
  13. Is there a way to force a player to respawn, and if so how? I have been looking through the minecraft source and I cannot figure it out.
  14. So now that we've established that I'm not doing anything evil, is there any chance of me actually getting help?
  15. I am no fool, I know that both client and server would require this mod. Does it not occur to you that maybe I am the one setting up the server? This Item is difficult to make. Having Hardcore this way does give some permanence to death, but allows your friends a way to bring you back. This is for a cooperative hardcore server, not a competitive one.
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