ezeglace
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i give up
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ok i got the trade list thank you but how do i edit it to accept my gems alongside emeralds since there is nothing saying that it takes emeralds for what is being traded
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Or can i make it so that only my trades appear, completely overwriting the vanilla trades.
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ok so i have the trades working but i cant find the list of all the trades, which i need to properly give an equal chance that my mod trades appear along with the vanilla trades
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Thank you for this, I have found the method that I have been searching for void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random) Unfortunately, I have no idea how to use such method, but it seems that i can only add new stuff for emeralds to buy and sell
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I have added a few equivalent to emerald gems (ruby & sapphire) and would like to add them as replacements in trades or possibly allow any of the gems to be accepted in in any given trade. i have searched merchantrecipe, merchantrecipelist, an any othe rclas involving villager trades to no avail.
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Ah again thank you everything works now
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Ok so here is what i've got public boolean isBeaconBase; { return (blockID == PureBlock.blockID || blockID == RubyBlock.blockID || blockID == SapphireBlock.blockID); } but i am getting errors at the blockID's just before ==
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yes i figured that out after i posted my previous one apparently i was trying to return the wrong value, derp, thanks for your help.
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the method is void and cant return a value
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I know HOW to override a method the problem is WHAT i have to override
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maybe I typed something wrong but this @Override{ isBeaconBase; return true; } is giving me errors
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So i have added new ores similar to emeralds (rubies and sapphires) and of course storage blocks for them, now how to i make it so that those blocks can be used to power a beacon?
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Well how would i use such code?
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Well all the armor i made is repairable so it makes me wonder what code do i add to my tools? It must be in the armor class that I showed before, I guess i just put the same code in my tool classes.