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MaxMacher

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  1. You know your in trouble when the Forge Code God says "Interesting". It's kind of like the guy reading your MRI says "Interesting". You gave me an idea. I blew away ThermalExpansion, both the jars and the configs. I then turned off retroactive ore generation in COFHworld.cfg. Everything worked but of course all the TE items were gone. Then I reloaded TE and was able to play - no problem. One problem - no TE ores. So I reenabled retrogen and the ID clash came back! So the issue has something to do with retrogen. Anyone had this before, or anyone from COFH can point the way?
  2. I'm trying to add Thermal Expansion to a custom mod pack and existing world. This was created pre-1.6.4 launcher release so I don't know how to move the whole thing to FML. The problem is that TE and FML don't see the same ID's. I can see what's going on but not how to patch it. Here's a couple of snips from the log (I won't bore you with the whole thing): 2014-04-22 22:37:35 [FINE] [fml.ItemTracker] The difference set is not equal: only on left={ 31692=Item 31692, Type thermalexpansion.item.tool.ItemMultimeter, owned by ThermalExpansion, ordinal 0, name null, claimedModId null, ... only on right={ 31656=Item 31656, Type thermalexpansion.item.tool.ItemMultimeter, owned by ThermalExpansion, ordinal 0, name null, claimedModId null, ... My TE config says, however: I:Tool.Multimeter=31364 I was expecting one of the FML mismatches to be the TE config value but they are both different. Questions: How do I clear up the other numbers and let TE and FML use the same id's? Where does FML store its id's and are they manually editable? Where is the 3rd id coming from? Are there guidelines for creating custom mod packs and importing existing worlds to FML? Thanks
  3. I've just added ThermalExpansion to a older 1.6.4 world. The only thing I'm short of in the old chunks is silver. I've seen the COFH regen flag but these can be dangerous. Is there anyone else who's used it successfully? If not, do you think it would be possible to morph an existing ore to TE Silver. For example, I have Tin from Forestry, Tinkers', and IC2. Maybe I could trick the world into remapping one of those as Silver, somehow via the OreDictionary? Appreciate your ideas.
  4. That seemed to work. Thanks, again. Couple of ID conflicts but nothing I can't recreate or cheat in if I'm missing something.
  5. I'm trying to retrofit a highly modded 1.6.4 world with Thermal Expansion. When I first started this game, it was before the DW20 1.6.4 pack was available. I couldn't get TE to work so I went on without it. Now I'd like to get add it to my mods but am getting a null pointer having to do with TE calling the Ore Dictionary: java.lang.NullPointerException at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:329) at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:313) at miscperipherals.module.ModuleThermalExpansion.onPostInit(ModuleThermalExpansion.java:119) at miscperipherals.core.MiscPeripherals.onLoaded(MiscPeripherals.java:641) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) I can post the whole listing of mods if that would be of use. Can anyone give me a hint what might be wrong or tell me where I should go for help? Thanks
  6. Yeah. I didn't see any obvious errors on the logs. It would seem someone should log a regenerated chunk, but no. Thanks, anyway
  7. Can someone patiently explain a) what the difference is between the "installer" and "universal" versions of the forge download files. b) how to upgrade an installation done with "minecraftforge-installer-1.6.4-9.11.1.946.jar" to the latest version using "forge-1.6.4-9.11.965-universal.jar"? c) If b isn't doable, how to upgrade using "forge-1.6.4-9.11.965-installer.jar". Thanks,
  8. I have a saved game that looses chunks on loading, either by resetting to original condition, or putting something different there(I think). It does not cause a game crash so there is no crash report - just a missing chunk that usually contains part of an expensive build. What is the best way to gather data on what is going wrong when a game loads? Thanks
  9. Hi folks, I'm playing a modded version Minecraft 1.6.4 that includes Forge 9.11.1.946, and mods like Thaumcraft, Applied Energistics, IC2, Tinkers Construct, NEI, etc. I was happily playing a couple of days ago when I think I clicked an AE crafting terminal while holding a TC pick, or something, when the whole application went POOF - no warning, it just disappeared and terminated the Java session. The real problem is that on restarting, the game did not show up on the "Select World" list. However the game is shown in the Saves directory! Has anyone seen this sort of behavior and if so, is there any way to recover the scrogged world? Like copying a file from a backup? I do have a backup but it is pretty old. Pre Thaumcraft Research - sigh! Thanks, Max
  10. Thanks. I think I understand it all except "run the forge jar". I'm not a Java programmer so how does one run a .jar? I don't think I have permission to run anything but the minecraft server and only to start/stop/restart that.
  11. I've rented a minecraft server and installed 1.6.2 on it. I want to put on Forge so I can use NEI. The server owner says I can but he won't provide support -- fair enough. I assume I can't run the forge installer on a server. Are there simple instructions for installing Forge using minecraftforge-universal-1.6.2-9.10.0.804.jar? Is it even necessary to put Forge on the Server or should it just go on my client? Thanks
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