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Vulpyne

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  1. Sorry been away the past few days, @ralphyrafa - I appreciate the help It's just that I'd prefer not to edit those classes incase, for example, another mod used water in one their recipes. Besides, I might require water buckets to work normally in crafting later on. @diesieben07 - I'm pretty new to this so I'm not exactly sure of what that would involve but I'll look into it, it's a shame what mnm pointed out, that auto-crafters ignore crafting handlers In the end I might just have to add an empty bucket to the recipe.
  2. Sadly, mnm is right Is there some event called when a recipe is crafted? And, conveniently, holds a var to which recipe was crafted?
  3. You've got it the wrong way round haha, I want to stop the return of a bucket when placing a bucket of water in the recipe
  4. Ahh I'd been looking for that class a few nights ago but must have forgot about it! Thanks! Yeah, I might just have to go with the lazy way for the moment.. oh well
  5. Hi, I'm trying to use a bucket of water in a recipe but as well the crafted item being produced, an empty bucket is returned to the player's inventory. Is there some way to stop this from happening? I've tried searching, the only result I can find is an unanswered post from 6 months ago on this forum And I've tried looking through the code but to no avail. Even if I had somewhere to start I could actually try things but I have no idea, or is it I'm just blindly walking by an obvious solution? Well, if that's the case then I apologise haha
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