Jump to content

invis45

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by invis45

  1. invis45

    .

    EDIT: Found something interesting on your log: 2013-07-23 21:19:06 [FINE] [ForgeModLoader] Ignoring unknown file CameraStudioV2.8.5(mc1.5.2).lnk in mods directory 2013-07-23 21:19:06 [FINE] [ForgeModLoader] Ignoring unknown file OptiFine_1.6.2_HD_U_B4.lnk in mods directory 2013-07-23 21:19:06 [FINE] [ForgeModLoader] Found a candidate zip or jar file ShadersMod-2.00-mc1.5.2-ofud3.zip For CameraStudio and OptiFine there are only shortcuts to the files and not the files themselves. that and the fact that hes trying to launch 2 mods from 1.5.2
  2. he probably still has 1.4.7 mods in his mods folder and thats why they try to launch
  3. Thanks guys. I feel a bit stupid now. Ive had a distaste for forge up until now, i didnt think it was this easy.
  4. I tested using the installer on the jar and then running magic launcher, but the minecraft window didnt even open. Error log:
  5. So i tried using the timber mod and Magic launcher told me i needed forge, so as usual, i downloaded the lastest and put it into the magic launcher mod list. The game loaded up great, until i wanted to load a world, then it got stuck on "Loading world..." Magic Launcher Log: And I didn't find a ForgeModLoader-client-0.log in my directories, so i dont know if its even enabling Anyways, heres what my mod setup looks like:
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.