Jump to content

tamanor

Members
  • Posts

    64
  • Joined

  • Last visited

Everything posted by tamanor

  1. Bump - Still not figured this out Json must hate me i have tried all i can think of sort of restarting my project. and doing the block initialization.
  2. is it somthing to do with the "normal": [{}], "normal": [{}], part of the Json if i delete that line the console throws an error but It does not seems to be doing anything if i add "model": "tf:tamanor/figs_box" into the normal area then it loads the outside part of the model when place but not the inside like it does in the inventory other expamples i have seen they do not use the "normal": part for the multi-layer but i just get errors when its not there.
  3. Yes it should be i mean if use this in the json file it loads the outer model when i place it. so it seems it something with the Json file but not 100% sure
  4. Yeah Sorry my fault i just recopied the Json and edited the post with the working one I just copied it to test and there no errors was hoping it was gonna be an error but does not seems like it wondering if I'm missing something from my Json which is why it not working never messed with "forge:multi-layer" before and from the examples i have seen on the internet mine seems fine. Ill check out this Json editor for eclipse and see
  5. O_o which json did you do it to they all came back Valid JSON to me
  6. Just ran all my Json files on there any they all come back as "Valid JSON"
  7. Hi I will take that Json validator now, But as for the Console i could not see any errors but ill post it for you Console
  8. Here is a Picture of the issue. Its working in the inventory and when it is dropped on the floor but if i place it it just that purple / black block
  9. Hi I'm having a issue with my block that is using forge:multi-layer. The issue is that when I'm in game the block renders 100% correct in the inventory but if i place the block down it just shows the Black and Purple block I have checked the the console and there is no errors. Blocks Block Base fig_box.json - blockstates folder fig_tama.json - models folder fig_box.json - models folder texture names fig_box fig_tama
  10. Hi I'm tying to update my mod from to 1.10.2 and I have my dimension working but it is only generating Vanilla biomes and not my custom biome could some one tell me what handles what biomes spawn in the dimension now? Thanks
  11. Seems like you are right . I guess a mod can lock this thread now thanks
  12. Hi I'm trying to setup a Forge 1.8.9 server but when ever I try to use the installer jar to install the server i get "Downloading minecraft server failed, invalid e-tag checksum. Try again, or manually place server jar to skip download." any idea on how to fixed this i have tried searching it on google but the 2 threads i found did not have an answer Thanks Edit: Not sure if this is any help but i just noticed the installer.log Considering minecraft server jar Downloading minecraft server version 1.8.9 java.net.SocketTimeoutException: connect timed out at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$10.run(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$10.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) at net.minecraftforge.installer.DownloadUtils$URLISSupplier.getInput(DownloadUtils.java:428) at net.minecraftforge.installer.DownloadUtils$URLISSupplier.getInput(DownloadUtils.java:416) at com.google.common.io.ByteStreams$6.openStream(ByteStreams.java:989) at com.google.common.io.ByteSource.copyTo(ByteSource.java:202) at com.google.common.io.Files.copy(Files.java:382) at net.minecraftforge.installer.DownloadUtils.downloadFileEtag(DownloadUtils.java:185) at net.minecraftforge.installer.ServerInstall.run(ServerInstall.java:54) at net.minecraftforge.installer.InstallerAction.run(InstallerAction.java:42) at net.minecraftforge.installer.InstallerPanel.run(InstallerPanel.java:290) at net.minecraftforge.installer.SimpleInstaller.launchGui(SimpleInstaller.java:154) at net.minecraftforge.installer.SimpleInstaller.main(SimpleInstaller.java:40) Caused by: java.net.SocketTimeoutException: connect timed out at java.net.DualStackPlainSocketImpl.waitForConnect(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.security.ssl.SSLSocketImpl.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source) at sun.net.www.protocol.https.HttpsClient.New(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source) at sun.net.www.protocol.https.HttpsURLConnectionImpl.getHeaderField(Unknown Source) at net.minecraftforge.installer.DownloadUtils.downloadFileEtag(DownloadUtils.java:174) ... 5 more
  13. I figured it out thanks i was just messing around with my ChunkProvider and added 2 lines and it now gens all the layers i needs if anyone needs to know it was the setBlocksInChunk Method ChunkProvider - setBlocksInChunk Method Just replace the Blocks.stone/dirt/grass for you custom ones
  14. I tried to override "generateBiomeTerrain" method but that also did not fix it i had this working in 1.7.10 but just cannot work out how to get it working in 1.8.9 with the changes ^^
  15. Hi I was wondering if any one knows how to fix the top block and filler blocks (Grass and Dirt blocks) not spawning in my dimension? Img of what i mean https://i.imgsafe.org/2198e5da8d.png/ ChunkProvider BiomeGen
  16. yeah I go in gamemode 0 and when I aggro my custom mob and the zombie I can see the zombie moving faster even the zombies arms / leg animation is faster.
  17. Hi I made a custom mob but I am having a issue with the mobs movement speed I have it set to the same as a zombie but the zombies seem to move a lot faster than my custom mob. any one have any idea how to fix this? Entity Code
  18. Thanks Eternaldoom and Black got it working now
  19. yeah but I have done all my of ore in one class so I don't have 100s of classes my ore code is like Ore Code
  20. So how would I got about making it work with my custom ore blocks since I don't see anywhere it links the ToolMaterial to the normal minecraft ores
  21. Hi I was wondering how would I set the harvest level of my ore if I have all the in one class before I would use but that makes it so all the ore harvest level is 3 but now I have my ore like normal Minecraft. where they are all handled in the same class how would I now make it so cryoniumOre needs a iron pick to harvest and lets say tourmalineOre needs diamond pick thanks
  22. sorry my mistake but I do plan on changing the code once I have my Stone working with my grass and dirt since there lots of the stuff in the chunkprovider I do not need ^^
  23. I'm just using the basic forge code and edited that pretty much every tutorial / guide on the chunkprovider has copied over the stuff from the source since how big the file is I still need to edit to match what I want e.g caves and other stuff which I know how to do but no point editing it until i get the terrain blocks how I want
  24. i'm pretty much just using the standard chunkprovider from forge apart from I changed the blocks for the stone
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.