I already added reflections to help reduce my base code edits originally. I'm beginning to wonder if there is a reason for me to even move my mod over to forge, or if that will just make my mod forge dependent in exchange for a bunch of tools I don't need. If I can reduce my base code edits enough, I might be able to just make it forge compatible but not forge dependent.
I did wonder if Forge streamlines server programming. That might be the one way it can save me time. When I originally left my mod, I was halfway through updating it for Minecraft 1.3. That was when Mojang overhauled the server/client dynamics, and made singleplayer run on servers. I had found out ways in which that functioned in MCP, but I hadn't figured out everything.
This may be too vague of a question for anyone who hasn't looked at the PhysicCraft code (which would be pretty much everyone.) But would Forge help move things on the client side, however arbitrary and uncommon, over to the server side?