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eagle_orion

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  1. EDIT: edit caused a double post. No idea why.
  2. I already added reflections to help reduce my base code edits originally. I'm beginning to wonder if there is a reason for me to even move my mod over to forge, or if that will just make my mod forge dependent in exchange for a bunch of tools I don't need. If I can reduce my base code edits enough, I might be able to just make it forge compatible but not forge dependent. I did wonder if Forge streamlines server programming. That might be the one way it can save me time. When I originally left my mod, I was halfway through updating it for Minecraft 1.3. That was when Mojang overhauled the server/client dynamics, and made singleplayer run on servers. I had found out ways in which that functioned in MCP, but I hadn't figured out everything. This may be too vague of a question for anyone who hasn't looked at the PhysicCraft code (which would be pretty much everyone.) But would Forge help move things on the client side, however arbitrary and uncommon, over to the server side?
  3. Insert arbitrary code into the EntityRenderer.updateCameraAndRenderer()? Also, insert arbitrary code into arbitrary locations within Minecraft.java? My PhysicsCraft mod that I built about a year ago was constructed directly out of MCP. I didn't use Modloader or Forge, because I got the impression that mod compatibility tools just provided means to accomplish COMMON mod task (creating new block types, etc.) without having to edit the base code, but they didn't provide a means to accomplish ANYTHING without editing the base code. Some people encouraged me that Forge hooks should provide the solution to my dilemma. I'm returning to the mod a year later while I have some free time. I thought I'd go ahead and start from Forge. But my mod absolutely REQUIRES that I at least insert ONE LINE of code into the EntityRenderer class (specifically a method call that executes a bunch of not-very-common-at-all mod tasks associated with physics engine related stuff.) I also need to add code into Minecraft.java at various points. I've found ways to continually decrease the amount of base code edits, but I can't remove all of them. Is there somewhere I can get an example of how hooks might allow me to, say, add a completely arbitrary line of code at line 155 in class xyz right in the middle of a method?
  4. Hi! New to Forge here. Going through the tutorials and I came across an issue in the Generic Mod tutorial. Specifically, MinecraftForgeClient has no method "preloadTexture", which the tutorial uses in the ClientProxy class. I'm using Forge for Minecraft 1.6.1. I'm guessing the tutorial is for a previous version of Forge, and that the method has been renamed and/or redesigned and/or moved. What happened to it? Thanks in advance for the help!
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