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juliand665

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  1. Cakes in fact just set different block bounds based on metadata. After all, it's just one single quad. Cauldrons, on the other hand, actually use a custom render inside RenderBlocks.
  2. That's actually exactly the way it is. It worked with Busti's solution and the bottom of the barrel (wood) is still visible
  3. Well yeah, It would be a lot thicker. But it just looks fabulous when it's transparent!
  4. If you solved it, you should probably also post the solution. Was it that you forgot to register the block?
  5. Also, it is rather unusual to name variables and fields with a capital letter first. You usually use CamelCase (uncapitalised) for things like that, e.g. controller, wineBarrel, potionatorItem etc. For the classes it's fine though.
  6. This problem has been fixed. Hi there, in my mod I have a wine barrel, and I'd like the wine in the barrel to be transparent but still render the (then visible) parts of the block behind it. Here, have some screenshots of what happens with render pass 1: And with render pass 0: As you can see, it isn't rendering the parts of the block behind the wine, and on render pass 0, it just looks plain ugly. Is there a way to do this, and if so, how? Have my code: BlockWineBarrel: RenderHandlerBarrel: And I also have another problem, which is that the specially rendered blocks have been rendering without lighting effects in the GUI since 1.5.2: (Too lazy to open up a new thread)
  7. What are the hooks for that? How do I use them? I'd really like to learn how to do that. I've looked everywhere I can imagine but can't really find any hooks (or tutorials, for that matter). Sorry to bother you.
  8. I've been modding using forge for a while now and I'm constantly running into one problem: In certain areas (which even constantly change), the custom texture files I specify for the blocks don't get used and I get really buggy-looking default textures on my blocks instead: https://dl.dropbox.com/u/20470051/2013-02-28_00.46.39.png[/img] I have definitely preloaded the texture. Is this a known problem with forge or am I doing something wrong?
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