DTaylorMedia
-
Posts
42 -
Joined
-
Last visited
Posts posted by DTaylorMedia
-
-
I was going to update my resource pack so its compatible for 1.13, but i noticed in the JAR file of the latest snapshot 18w21b, the language file "en_us" had the *.json file extension instead of *.lang. Does this mean that I'll have to convert my *.lang files to *.json??
Edit: Also, what snapshot did they make this change?
-
Was on the Minecraft Wiki looking at the properties for the *.MCMETA files inside of assets/minecraft/textures/misc, and stumbled across an INT Array tag named mipmaps.
Does anyone know how to use this?
-
Ok, thanks for your help, and for the tutorial
-
Hi. I've not used minecraft forge in a while and i wanted to make a mod for 1.6.4 as well as 1.7 and 1.8, but I'm unsure what JDK i should use.
Will I have to use different JDK versions for each of them?
-
-
It's working, thanks
-
I have another problem. After I'd gave some blocks a 3D model on my Power Crystals Mod, I went to my other mod to do same. All the cubes of the model are ok, apart from the cube with the glass texture. I have uploaded an image of it on my Imgur, in the MCForge album.
http://dtaylormedia.imgur.com/
In the block code, I've only used isOpaqueCube(). I've tried isTranslucent (return true), but it did not work.
-
I fixed it. All i needed was these.
public TestBlock(Material materialIn) { super(materialIn); } public boolean isOpaqueCube() { return false; }
-
I now know how to insert photos (thanks diesieben07), here's the problem I have with my TestBlock.
http://dtaylormedia.imgur.com/
Here's the blocks code.
package dtaylormedia.crystalpower.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TestBlock extends Block { public TestBlock(Material materialIn) { super(materialIn); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @SideOnly(Side.CLIENT) public boolean isTranslucent() { return this.translucent; } }
-
Hi. I posted a problem I'm having with my 3D block in the Modders Support earlier on, but I still don't know how to insert photos. Without the images I took, I don't think I can explain my problem that well
-
I've created a test block in my mod, as it's my first time using a 3D model in my mod. The model worked, but I can't get it to work properly.
I would include the images I have of it, but I can't figure out how to insert them
-
Hi. I'm having trouble with my mod.
Yesterday, I copied my mod from my PC to a USB, so I could work on it on my laptop. But it said something was wrong with .classpath or .project file.
Please help. Thanks.
I'll update this in a moment once I found out it's the .classpath or .project file.
Not sure if this would help, but my laptop uses Windows 8 and my PC uses Window 7
-
Hi. How can I make a block face different directions? Same as Dispenser, etc, but can only face North, Ease, South, West.
-
Hi. for my mcmod.info, i have gave my description colored/formatted text by using §, and \n for new lines.
I wanted to reset the color of the text back to the descriptions default, but I can't seem to get it. I have used light gray and white for the text, but when I look at the MCP and Forge description, it's not the same. Also, I've used §r, but it just resets the format.
-
I want to make a GUI for one of my blocks, but I can't find any tutorials apart from 1.7.10 or earlier.
I did find a 1.8 tutorial on how to make a gui, but the person was speaking german.
-
It works, thanks!
-
Hi. I've been having trouble, figuring out how to do this. How can I do this?
Thanks.
-
Can't seem to get it to work. So I setup a new workspace and moved my mod to it. Managed to get it working. Don't think I set the workspace up correctly or something.
-
Just gave it a try, "super(label);" has a red underline. It says "The constructor CreativeTabs(String) is undefined".
-
Hi. I'm having trouble with my mod's creative tab.
My mod's creative tab does work, but it only works if I replace a tab. The code below is in my main mod file. I have set it to 0, so it replaces the "Building Blocks" tab. It works with numbers 0 to 11 (11 being the inventory), but if I set it to 12, the game crashes before the mojang screen comes up
public static final CrystalTab tabCrystal = new CrystalTab(0, "tabCrystal");
Am I doing something wrong?
Here's the class file for my mod's tab.
package com.testing.crystals; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class CrystalTab extends CreativeTabs { public CrystalTab(int index, String label) { super(index, label); this.setBackgroundImageName("crystal.png"); } @Override public Item getTabIconItem() { return CrystalItems.crystal_red; } }
-
Problem solved.
I forgot add .lang at the end of en_US. Thanks for helping me
-
Hi.
I've been following XxxXEclipse7XxxX 1.8 tutorials on YouTube (only up to Episode 3), and my item still shows up as "item.crystal_red.name". I have re-watched the first 3 videos about 3-4 times and I still can't figure it out.
Please help.
Thanks.
-
Hi. I'm going to make a minecraft mod, but I need JDK 7u67. I've tried downloading it from the link below, but it asks me to login. I kinda don't see the point in signing up as I can download the earlier/later versions perfectly.
Please help, thanks.
P.S. Sorry If I posted this in wrong part of the forum
-
I rerun gradle setupDecompWorkspace & I got a failure.
[color=red]FAILURE: Build failed with an expection.[/color] * What went wrong: Execution failed for task ':makeStart'. > Cannot find System Java Complier. Ensure that you have installed a JDK (not just a JRE) and configured your JAVA_HOME system variable to point to the according directory. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. [color=red]BUILD FAILED[/color]
Not sure what to do.
Extension for language file inside Resource Pack
in Texture Packs
Posted
Don't matter, I found my answer. Turns out I do have to make it a JSON, and was changed in 18w02A.