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dperny

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  1. I see how the furnace code works and that's closer to what I need. However, I want to overlay to come from a different source file. I'm really sorry that I'm not clear with my question and I really appreciate all of the help.
  2. Doesn't binding a texture mean that DrawTexturedModalRect can only draw from that texture? I need a way to bind two textures, I think, is the root problem.
  3. Hello, All! As part of my mod, I draw a GUI with an image box in it. However, right now, the image is hard-drawn as part of the GUI texture. I'd like to have the image draw separately from the main GUI texture, so that I can easily add new images and change the active image. Furthermore, I'd like to be able to load new images into my mod without adding them to the source files, sort of like a texture pack. Unfortunately, I'm not yet advanced enough to figure out any of these things. Does anybody have a suggestion as to how I can accomplish this? Can I draw two rectangles on the screen, or will I have to use some fancy advanced rendering technique? Thank you in advance for your help, and I will be happy to provide any relevant images or source code upon request.
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