Jump to content

Thecheatgamer1

Members
  • Posts

    64
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Thecheatgamer1's Achievements

Stone Miner

Stone Miner (3/8)

0

Reputation

  1. It will be open source soon, the reason its closed source right now is due to its more than a minecraft launcher and our security methods still need to be moved into another project
  2. Well i have been developing a launcher for some time and i seem to have got my Minecraft Launching working but only for vanilla, my code is closed source and launcher minecraft version 1.6.4 and onwards... I seem to get stuck on [LaunchWrapper/]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker when ever i try to use Forge All Libraries are there and working and everything else works perfectly, this is a very strange bug in my opinion because when it hits this line in the log file, it shuts it self down completely with no crash or anything, just standard minecraft and forge files... Here is the error
  3. I know what you meant but im in 1.7 and not 1.6
  4. Well im trying to localize all my blocks but everytime i do the .name is still there and these are my results and code Sorry it wont let me hyperlink or insert any pictures The Code http://www.mediafire.com/view/myfiles/#n8aqq2mb1c9suxx The Result http://www.mediafire.com/view/myfiles/#cpkul1dpiojqaj0 Please Help
  5. Anyone having any suggestions? i did get it working but then it randomly stopped working and this is my error
  6. i use parhimars workspace and it is much better to work outside the mpc workspace when updating, and it is also better when using github
  7. Well there is no errors or warnings in my workspace and what i did was move everything from the bin folder into /forge/mpc/eclipse/minecraft/bin/ and then ran the recompile and reobfuscation
  8. Well i was trying to convert my mod to work in non eclipse minecraft and i copyed my com and assets folder to the minecraft folder in /forge/mcp/eclipse when i recompiled and reobfuscated it, i could see they converted into .class files and i then put the com and assets folder into a zip but when i added it to the minecraft mods folder and run the game it threw this error message! I have tryed many ways to make my mod work but i cant find out how i even used pahimars build.xml file and modified it then ran it with the release command and it still didnt work Please could anyone help me Important: i use parhimar workspace style!
  9. It doesnt seem to work, i have tryed many pitches and volumes and the sound file is ogg so im not sure
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.